- [p]Matches run at a super-fast pace and finish within seconds.[/p][/*]
- [p]You can quickly test different strategies by using specific opponents as test cases.[/p][/*]
- [p]Each match is executed with a single guaranteed code instance — there’s no Memory, since you can store direct references to objects across ticks.[/p][/*]
- [p]A new season every 3 months introduces different arenas and challenges to keep the meta changing and leave room for newcomers.[/p][/*]
World Roadmap 2026
- [p]Regular seasons. We’re bringing back regular Seasonal World restart every three months. Two months of active seasonal gameplay, then a 2-week break, and another 2 weeks for the pre-spawn phase before the next season begins. We want to keep expanding on the seasonal concept as a fun way to experience the MMO world for players who enjoy fresh content and a fair start.[/p][/*]
- [p]Power Creeps. We still have two Power Creep classes that were designed but never released: Commander and Executor. We plan to develop and launch these classes in one of the upcoming major updates.[/p][/*]
- [p]New mechanics. We’re revisiting some previously discussed but unreleased ideas for new game objects and mechanics, such as Warp Containers.[/p][/*]
- [p]New shard. We’re planning to launch a new shard where controller ownership will be available by unlocking the shard with a one-time spend of several Access Keys. Since this shard is supposed to be "premium," we’ll be doing everything we can to make ticks as fast as possible, potentially even around the 1-second mark![/p][/*]
- [p]Runtime update. We’ll update Node.js to the newest version and work on bringing ideas from Arena’s runtime into World. This includes ES module support, folder support, built-in JS definitions, better native script uploads through the Steam client, and an official VSCode/vscode.dev extension with editor, console, and memory features.[/p][/*]
- [p]And of course many long-overdue fixes and improvements along the way.[/p][/*]
