
General changes
- Workshop items will now show up properly in the custom level menu.
- Sniper zoom has been adjusted to be more in-line with the classics.
- Fixed an issue where inverting vertical look would only work on a mouse and not on a gamepad.
- Fixed erroneous time estimates on Bright Island.
- Added updated model for the final boss of Bright Island.
- Leaderboards for Survival levels should now work as intended.
- Fixed smaller issues with wording in Netricsa.
- Fixed several collision issues across the board.
- Fixed several issues with textures on multiple levels.
- Fixed visibility issues across South American levels related to the faulty rendering of several pyramid models.
- Several smaller balance and gameplay changes on the Bright Island levels, based on community feedback.
Map specific changes
- BrKeen Chevap Xbox - Fixed an issue where the wrong music would play during matches.
- Crystal Cove - The secret laser will no longer clip through the floor.
- Forlorn Ruins - Rebalanced the last arena to align the difficulty with previous areas.
- Forlorn Ruins - Added additional platforms for bridges to make passing them easier.
- Forlorn Ruins - Changed Arachnoid Adult spawn positions and movement patterns.
- Forlorn Ruins - Rebalanced the Kleer fight to keep it in-line with other encounters.
- Forlorn Ruins - Players should now be able to progress through Tree Village arenas on lower difficulties.
- Forlorn Ruins - Overhauled the final arena.
- Ruins of the Abyss - Lava golems in the fire elemental area should spawn more consistently now.
- Ruins of the Abyss - Readjusted the position of the coop portal to better fit intended gameplay.
- Ruins of the Abyss - Increased the sensing range of elemental enemies.
- Ruins of the Abyss - Rebalanced several fights.
- Ruins of the Abyss - Platforms will no longer wound the player in the water element room.
- Ruins of the Abyss - Enemies will no longer be able to see the player when it’s not expected.
- Ruins of the Abyss - Mud golem no longer floats when awake.
- Sunken Pyramid - Redesigned the gravity room to provide players with a more balanced experience.
- Sunken Pyramid - Slowed down spinning platforms on the 3rd floor of the pyramid.
- Sunken Pyramid - Players should now be able to progress through some arenas on lower difficulties.