Survivors, hello!
This patch encompasses 1.0.14, 1.0.13, 1.0.12 & 1.0.11 -- yep, it's another mega one! These versions have been live on the Experimental Branch for a few weeks, and are now ready for the full version of Sheltered 2!
PATCH NOTES
1.0.14 Patch Notes
- Fixed another issue which caused quest markers to disappear after loading a save
- Fixed issues with solar panel dirtiness levels going into negative values
- Fixed issue with blueprints spawning at HQs - Any that have spawned at HQs on current saves will be repositioned to another location on the map
- Fixed an issue with the camera going out of bounds
1.0.13 Patch Notes
- Fixed an issue where the APR ammo would not unlock when the weapon is unlocked (will now also apply to saves with the APR already unlocked)
- Fixed an issue with not being able to add blueprints to the Drafting Table
- Fixed an issue where active quests would disappear from the map upon loading a save
1.0.12 Patch Notes
- Fixed an issue with automatically assigned travel rations going missing
- Fixed a weapon duplication bug
- Fixed an issue where Green Beans would be referenced instead of Peas for desires
- Fixed an issue with the “ransom” quest which stopped the reward being given
- Fixed an issue with the “pause in background” option not updating correctly in different languages
- Fixed an issue with the stats of the bear in the CTK Mob’s quest line
- Fixed an issue which resulted in huge reputation losses after multiple encounters
- Fixed an issue where the shelter storage capacity could become incorrect
- Fixed an issue where new storage objects could be used before they are constructed
- Fixed an issue where the room overlay information could go missing
- Fixed an issue where the main menu would appear on top of the save slots
- Fixed an issue where the lab could become damaged by fire and become irreparable
- Fixed issues with floppy disks disappearing and/or not being useable on the computer
- Fixed an issue with planters not informing the player when plants were fully grown
- Rage attack can no longer target the head
- Fixed an issue where the APR ammo would not unlock when the weapon is unlocked
- Increased the chances that the Wind Turbines will reach maximum power output
- Fixed an issue with internal planters losing integrity when not in use
- Fixed an issue where Rescue jobs could spawn on water
- Fixed an issue where the upgrade options on objects would become inaccessible
- Duplicate blueprints will no longer spawn on the map
- Can now rename characters using the locker
- Will no longer lose reputation with a faction when backing out of a trade. Can still lose reputation if the trade fails (all offers are refused by the trader)
- Automatically assigned travel rations now take into account the return trip
- Character info panel positions now saved so they remain in the same position when loading the save
- Rain now cleans solar panels
- Reduced the amount of rubber in the Inflatable Raft recipe
- Can now recycle equipment (bags, body armours, binoculars etc.)
- End-game damage scaling implemented
1.0.11 Patch Notes
- Fixed issue with faction members using sinks when their dirtiness was less than 50%
- Fixed issue with ration crafting where it would not use the food the player selected to convert to rations
- Can no longer queue multiple upgrades for a single object
- Fixed an issue with the incinerator panel displaying the incorrect burn times
- Fixed issue with incinerator panel displaying “$efficiency$%” on the efficiency label
- Updated the incinerator object description to state is generates “power” not “fuel”
- Faction jobs that require a target faction will no longer spawn if there are no other factions left
- Fixed issue where members would not use any tables past the first one built
- Fixed an issue with rescue jobs which could result in you fighting the same faction who gave you the job
- The Russian translation of the Pistol now displays correctly
- Fixed an issue with items being lost when transferring to the shelter (if the shelter’s inventory capacity was close to max).
- Fixed an issue where the dialogue in rescue missions would not display correctly
- Can now deconstruct the starting water butts
- Added a notice to item transfers to state when items will be transferred to the junk pile
- When working at a workable location the party will now finish working when they have generated ten items
- Added a drop shadow to the integrity bar on items to make it more visible to people who are colourblind
- Added item sorting options to item panels (sort by weight, quality, name, fuel value, or trade value)
- Tweaked rates of temperature change in rooms to help balance heating/cooling systems
- Updated the temperature rate of change label to display an increasing and decreasing value