- 9 new maps.
- 45 challenges/5 challenges per Arena.
- 5 game modes: Capture, Performance, Survival, Time Attack, and Manhunt.
- 9 new Modifiers.
- 28 Cheats added (including 16 moveset-related cheats, each replacing specific attacks with alternate moves).
- Changed the "Double Damage" Modifier to "Damage Multiplier": you can now set the damage taken from enemy attacks with a multiplier ranging from 0.5x to 4x.
- Reworked the "Chanbara" Goal: you now need the newly-added (and more thematically accurate) Golden Kodachi (previously required the Golden Machete).
- Reworked the "Fast Recovery" Goal: has been changed to accommodate for the latest scoring system changes (time limit increased from 2 seconds to 10 seconds).
- Tweaked the score-related Trophies requirements in accordance with the scoring system changes introduced after the game's launch.
- 8 new Arenas-related Trophies have been added (4 of which have hidden requirements).
- Master Difficulty: Fajar's elbow combo now has a hitbox on every attack.
- Fajar should no longer get stuck in a specific attack loop when the player flees.
- The Disciple enemies can now use a wall jump attack from their left side.
- The remapping option "Press Type: Toggle" is now properly taken into account in the training room.
- Sparing bosses now rewards experience points.
- The player character should no longer drop from ledges when avoiding near one.
- Enemies should no longer drop from ledges when avoiding or blocking near one.
- The Cheat "Health Management: Structure Only" should no longer alter bosses' behaviour.
- The scoring now freezes when finishing the last enemy of a wave/area, and resumes only when engaging new enemies.
- Enemies should now be more reactive to the player character using traversal actions (such as hopping over an obstacle).
- Added more enemy variety (appearance only).
- 9 new maps (Arenas), with dynamic transitions for 5 of them.
- 3D Arenas menu.
- New Golden Weapons.
- Various minor art fixes.
- Added a "Traversal/Jump" hint.
- The Arenas can be accessed from the game's Main menu.
- Can now delete keys directly from the Timeline.
- Undo/Redo available on more screens.
- [Steam/EGS] Replay size limitation removed.
- Replays now display their "Last Modified" date in the Replay Manager.
- Some options now have more detailed tooltips.
- Improved Key Templates for Time Dilation and Fade keys.
- Various fixes regarding the translation of Attacks/Skills names in Brazilian Portuguese.
- Added the missing mention in most languages regarding a Shrine bonus affecting Focus gain on both avoids and parries.
- Replaced all instances of the word "Temple" by "Sanctuaire" in French.
- An attack of which special properties are absorbed or nullified by an enemy will now use a regular "impact" SFX.
- Added an SFX when enemies are knocked out when Gameplay Sound Effects are turned off.
- Improved the audio sync from takedowns during Time Dilation effects from the Replay Editor.
