Game Modes
- [b]Ranked[/b] [list]
- [u]All 3 ranked modes are now Hard Reset. We are planning to do routine Soft Resets throughout the year. Keep an eye on patch notes for updates![/u]
Items
- [b]Buffs[/b] [list]
- [u]Duality[/u] [list]
- [u]Increased Passive Damage from 25% to 30%[/u]
- [u]Increased Physical Power from 30 to 40[/u]
- [u]Increased Passive Physical Power per stack from 3 to 5[/u]
- [u]Decreased Cost from 2350 to 2300[/u]
- [u]Increased Passive Ultimate Cooldown Reduction from 6s to 10s[/u]
- [u]Decreased Cost from 2400 to 2300[/u]
- [u]Increased Passive Magical Power from Lifesteal from 1.5x to 1.75x[/u]
- [u]Now always grants 10% increased Protections and Movement Speed, with the potential of increasing per enemy god now only stacking up to two times.[/u]
- [u]Increased Passive Physical Power from 15 to 20[/u]
- [u]Increased Passive Duration from 4s to 5s[/u]
- [u]Decreased Cost from 2250 to 2150[/u]
- [u]Increased Health from 250 to 300[/u]
- [u]Tablet of Destinies[/u] [list]
- [u]Decreased Max Stacks from 70 to 60[/u]
Gods
[u]Buffs[/u]
- [list]
- [u]Erlang Shen[/u] [list]
- [u]Spot Weakness[/u] [list]
- [u]Duration increased from 5s to 6s[/u]
- [u]Reduced Cooldown from 16s to 16/15.5/15/14.5/14[/u]
- [u]Conviction[/u] [list]
- [u]Boosted Healing amount increased from 1.7x to 2x[/u]
- [u]Protection Buff and Debuff Durations increased from 5s to 6s[/u]
- [u]Fragmented[/u] [list]
- [u]Attack Speed increased from 30% to 40%[/u]
- [u]Negative CDR increased from 20% to 40%[/u]
- [u]Home Sweet Home[/u] [list]
- [u]Decreased Cooldown from 90s to 90/85/80/75/70s[/u]
- [u]Primordial Onslaught[/u] [list]
- [u]Increased Damage Scaling from 35% to 40%[/u]
- [u]Increased Damage from 50/80/110/140/170 to 50/85/120/155/190[/u]
- [u]Increased Damage from 40/80/120/160/200 to 65/105/145/185/225[/u]
- [u]General[/u] [list]
- [u]Increased Base Attack Speed from 0.95 to 1[/u]
- [u]Increased Bonus Damage from 20/30/40/50/60 to 25/35/45/55/65[/u]
- [u]Acid Rain[/u] [list]
- [u]Increased Trail Damage Scaling from 10% to 12%[/u]
- [u]Increased Explosion Damage from 30/65/100/135/170 to 35/75/115/155/195[/u]
- [u]Decompose[/u] [list]
- [u]Increased Protection Debuff from 3% per Stack to 4% per Stack[/u]
- [u]Increased Max Stacks from 4 to 5[/u]
- [u]Turn of Fate (Revert)[/u] [list]
- [u]Increased Max Stacks from 4 to 5[/u]
- [u]Decreased self Slow from 25% to 15%[/u]
- [u]Gathering Storm[/u] [list]
- [u]Increased Bonus Damage Scaling from 30% to 35%[/u]
- [u]Damage Scaling increased from 50% to 55%[/u]
- [u]Decreased Cooldown from 100s to 90s[/u]
- [u]Catalyst[/u] [list]
- [u]2 Poison Damage Scaling increased from 70% to 85% Physical Power[/u]
- [u]3 Poison Damage Scaling increased from 100% to 115% Physical Power[/u]
[u]Nerfs[/u]
- [u]Cabrakan[/u] [list]
- [u]Refraction Shield[/u] [list]
- [u]Increased Cooldown from 10s at all ranks to 12/11.5/11/10.5/10s[/u]
- [u]Decreased Damage from 20/30/40/50/60 + 40% to 18/28/38/48/58 + 35%[/u]
- [u]Increased Cooldown from 75s to 80s[/u]
- [u]Feather Step[/u] [list]
- [u]Decreased Damage from 50/85/120/155/190 to 45/80/115/150/185[/u]
- [u]Increased Cooldown from 80/75/70/65/60s to 90/85/80/75/70s[/u]
- [u]Poison Darts[/u] [list]
- [u]Increased Cooldown from 14s to 15s[/u]
- [u]Decreased Damage Scaling per Dart from 40% to 35%[/u]
- [u]Whirlpool[/u] [list]
- [u]Increased Cooldown from 15/14/13/12/11s to 15/14.5/14/13.5/13s[/u]
- [u]Increased Cooldown from 90s to 100s[/u]
