Airborne Elite Pack:

- Lee No.4 Weapon Pack (Rifle + Attachments)
- Parachute Regiment Character Skin (Karl variant)
- Union Jack Weapon Skin for Welrod
Conqueror Mission, Weapon and Skin Pack
Introduction from Flix Interactive
Hello from the Sniper Elite team at Flix Interactive! If you’ve played Landing Force, the first DLC mission included in the Sniper Elite 5 Season Pass, you have hopefully already enjoyed content created by our Sniper Elite team. Since then, we've been working hard alongside Rebellion and it's a pleasure to introduce the latest and final DLC mission for Sniper Elite 5 Season Pass One, Conqueror.Lore and Setting
Conqueror is based on The Battle for the Falaise Pocket, an important event in WWII which took place in 1944, during which the allied forces formed a pocket around Falaise to cut off the German retreat. A key structure in this battle was the castle Chateaux de Falaise, famous for being the birth site of William the Conqueror, and colloquially known as Château Guillaume le Conquérant or William the Conqueror's Castle. This medieval fortress sits in the heart of the Conqueror mission and must be liberated from the Nazi forces.
Concept, buildings, lighting, Art and Design
The player starts in an allied camp where their fellow soldiers have set up base behind a ridge overlooking the castle, halted in their advance by heavy German resistance. Looking out over the area, the castle looms over a countryside ravaged by war with patrolling Nazis waiting expectantly for a show of force. The overcast weather and moody lighting set the mood for a region which was heavily bombed by the allies and left with billowing plumes of smoke and smouldering fire. We really liked the idea of using the natural cover of the countryside to hide your advance by weaving between bushes, trees, sheds and farming equipment to sneak up on your unsuspecting victims. The open nature of the map, with countryside fields and open roads means sightlines are crucial for navigating safely to the town or village so watch your 6! This initial area requires the player to make a choice between three approaches – to go through the village, the town or a possible third option. Choice has always been a prevalent feature in the Sniper Elite games, and we wanted to continue pulling at this thread to make each playthrough unique. This map is as vast as it is detailed and you’ll find that there are plenty of secrets to discover.
- Conqueror Mission Pack
- Drilling Shotgun Weapon Pack
- Oak Leaf Paint Weapon Skins
Tide of War Survival Map

Full Patch Notes:
- Player model no longer freezes when going from 'Sprint' to 'Drop Body' while carrying AI ragdoll.
- The issue stopping some players from being able to change weapons after picking up multiple dead bodies has now been resolved.
- Multiplayer - lobby no longer fails to load clients into the game and will no longer return players to the lobby unexpectedly.
- Multiplayer - Kraken's Lair/Sub Pen - Player is now not able to get out of bounds by going prone at tip of submarine.
- When joining games between Xbox Platforms and PS5, players no longer receive 'The connection to the game timed out (12011)' error.
- Axis Invasion – Game no longer fails to take input when the rematch request from axis sniper gets timed out on the result screen.
- Survival - Amongst the Rubble - Body Drop Animation is no longer skipped when triggered while in motion.
- PS4 - Placeholder white boxes are now not seen on the mission select screens if the title is launched after just the initial chunk is installed.
- Atlantic Wall - Town/Docks - Animation for takedown no longer looks out of sync when on the ledge of Hermann Kraus balcony and dropping below.
- Atlantic Wall - Small window on exterior bunker door no longer allows players to see out of world.
- Spy Academy - Main Church - It is now not possible for a player to drop through the floor and into the room with the Kill Target when hanging next to the stairs in the attic.
- War Factory - Start & Entry Route - Player character no longer gets stuck in a hanging position after jumping from the wooden platform and grabbing the wooden beam located in that area.
- Wolf Mountain - Missing bolt cutters are now available.
- Unlocalised description of 'Shooting Range' is no longer present on the Main menu.
- Localization - SPA, GER, Kor, ITA, TCH - Missing translation has now been added when picking up pistol ammo.
- Localisation - KOR, SPA, GER, JAP, POR - Missing translation has now been added for shotgun shells shown in radial menu.
- Win & Co 1885 Missing Reticle / Crosshair on Scope error has been rectified.
- Skills – Players using the 'auto spend' points feature will now be able to successfully unlock the final skill when hitting level 40.
- Loadout - Secondary Weapons - Peadot camo skin now appears on the Type 100 SMG during transition to ADS.
- DLC - Up Close and Personal pack - The 'Up close and personal' DLC pack is now present in the store as expected.