News Liste SPECTRE

First patch of the year!
SPECTRE
02.01.25 02:38 Community Announcements
[b]Gameplay & Mechanics[/b] * [b]Mines Rework:[/b] * Detection: Now uses a box trace instead of a sphere trace. * Damage: Detects hits on different body parts, with damage accumulating based on the number of parts hit. * Base Damage: 100 -> 25 (Requires hits on 4 of 8 body parts at close range for a kill). * Damage Radius: 4 meters -> 8 meters. * Minimum Damage: 10. * Damage Falloff: Linear falloff with distance (0 damage at 8 meters, minimum 10 damage). * [b]Reflex Learning:[/b] * Passively reloads the stowed weapon. * Reload Amount: 1 bullet per second. * [b] Lazer Dot[/b] (We spell laser with a z sometimes because it's cool) * Toggles on/off based on player state (QOL improvement). * Gun animation kick reduced by 75% when using the Lazer Dot (visual improvement; recoil multiplier remains 0.25). * Accuracy: Now completely accurate (may be reverted). * Visibility: No longer visible through walls to other players. * Ballpoint: Visible to other players. * Ballpoint Scaling: Size scales with distance. * [b]Mimic & Cloak[/b]: * Mimic: Grants immunity to cameras and detection lasers. * Cloak: Grants immunity to cameras (but not detection lasers). * [b]Vision Modes[/b] * Fixed a bug where dying with vision modes active would cause them to persist indefinitely. * [b]Hacking[/b]: * Fixed multiple bugs preventing re-hacking of hacked objectives. * Fixed a bug where the hacking objective percentage UI would get stuck. * Hacking now cancels upon movement, no longer requiring interaction. * [b]Spectre:[/b] * Added "WallRun" keybind (functions as before: hold and run into a wall). * Shoulder Swap: Can now swap shoulders while crouching. * Default Shoulder Swap Keys: Alt + Q and Alt + R (previously Q and E). * [b]Reaper:[/b] * Added Reaper spawn system. * If "UseGadget" button is different from "Fire" button, pressing "Fire" will exit gadget mode and fire the weapon. [b]Weapon Balancing[/b] * [b]Shotgun:[/b] * Pellet Damage: 10 -> 20. * Headshot Multiplier: 5 -> 6. * [b]AR:[/b] * Bullet Damage: 12 -> 20. * Minimum Possible Damage: 5 -> 7.5. * Minimum Possible Headshot Damage: 30 -> 35. * Damage Reduction per Meter: 0.2 -> 0.15. * Distance until headshot damage reduction activates (clarify this point in future notes). * [b]SMG:[/b] * Bullet Damage: 15 -> 20. * Headshot Damage: 20 -> 25. * Minimum Possible Damage: 3 -> 5. * Minimum Possible Headshot Damage: 7 -> 15. * Damage Reduction per Meter: 0.6 -> 0.8. * Headshot Damage Reduction Per Meter: 1.0 (Unchanged). * [b]Reaper Grenade:[/b] * Base Explosion Damage: 100 -> 150. * Minimum Explosion Damage: 10 (Unchanged). * Explosion Radius: 8 -> 16 meters. * Detonation Time: 5 -> 3.5 seconds. [b] UI/UX & Quality of Life[/b] * [b]Loadouts:[/b] * Fixed a bug causing weapon mods to be continuously deleted while still showing as selected. * Fixed a crash when selecting too many gadgets. * Loadout Selection Logic: Now attempts to load in this order: Last Used -> Loadout 1 -> Loadout 2 -> Loadout 3 -> Default. * [b]Reticle:[/b] * Reticle color preview added to loadout. * Reticle settings are now saved. * Improved Reticle section UI in the Reaper loadout. * Reticle/Lazer color can now be updated and saved even without the weapon selected. * Other QOL improvements to reticle and color changes. * [b]Lazer Dot:[/b] Fixed a bug causing two lazers to appear. * Mines: Fixed a bug where only the server could see and hear planted mines. * Loading Screen: Added loading screen. * Death UI: Overhauled Death UI. * [b]Input Settings:[/b] * Menu button now has a mandatory binding. * Fixed a bug where some input settings weren't displaying. * Resetting Reaper/Spectre input settings now maintains alphabetical order. * [b]Other:[/b] * Updated description of Reflex Learning Condition.
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Release:24.07.2023 Genre: Actionspiel Entwickler: Symbiosis Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
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First patch of the year!
SPECTRE
02.01.25 02:38 Community Announcements
Patch 0.6.3.0 Weapon Mod Update
SPECTRE
17.11.24 08:33 Community Announcements
Patch 0.6.1.0 Spectre Locomotion Update
SPECTRE
14.11.24 05:14 Community Announcements
Patch 0.6.0 Controls update
SPECTRE
11.11.24 07:39 Community Announcements
Patch 0.5.5.6 Gun Update!
SPECTRE
01.11.24 00:43 Community Announcements
Patch 0.5.5.5
SPECTRE
30.10.24 10:04 Community Announcements
Shotgun update part 2. Map improvements
SPECTRE
29.10.24 22:40 Community Announcements
Weapon Update 1/3
SPECTRE
29.10.24 01:35 Community Announcements
Patch 0.5.5.2
SPECTRE
28.10.24 10:28 Community Announcements
Welcome back! It's been nearly a year since Spectre's released a true patch.
SPECTRE
26.10.24 21:47 Community Announcements
Small graphical update
SPECTRE
03.04.24 22:30 Community Announcements
Small patch notes for April 3rd, 2024
SPECTRE
03.04.24 21:29 Community Announcements
Dec 2023 Patch Update
SPECTRE
12.12.23 17:49 Community Announcements
Patch
SPECTRE
01.09.23 23:21 Community Announcements
Sept 1st - Patch
SPECTRE
01.09.23 21:17 Community Announcements
Aug 30 - Patch
SPECTRE
31.08.23 04:31 Community Announcements
August 30th - Patch
SPECTRE
31.08.23 03:42 Community Announcements
Aug 14th - Patch
SPECTRE
15.08.23 00:16 Community Announcements
August 11 Patch - Map Upgrades, Objective Markers, Minor Issues, and more!
SPECTRE
11.08.23 22:51 Community Announcements
July 26th 2023 Patch - 1207hrs
SPECTRE
26.07.23 16:07 Community Announcements
Patch to patch the patch
SPECTRE
25.07.23 23:09 Community Announcements
Borked the last patch!
SPECTRE
25.07.23 23:01 Community Announcements
Patch July 25th at 1846 - Forever Fire No More
SPECTRE
25.07.23 22:47 Community Announcements
July 25h Patch - 1730hrs
SPECTRE
25.07.23 21:32 Community Announcements
July 25th 2023 - Patch at 0200hrs
SPECTRE
25.07.23 06:03 Community Announcements
July 24th - Patch # 2 - performance increase fix
SPECTRE
25.07.23 00:49 Community Announcements
Patch #1 for July 24th 2023
SPECTRE
24.07.23 17:54 Community Announcements