News Liste SpellForce: Conquest of Eo

Patch 1.10 - Astromancers and more!
SpellForce: Conquest of Eo
14.05.25 12:01 Community Announcements


Children of Nor DLC content:


  • A new crafting class for you to enjoy: The Astromancer. Utilize the power of the stars by arranging jewels and finding the most powerful constellations all around Fiara.
  • The cycle of the moon influences the world on both a big and small scale. You may find certain flora and fauna having adapted to this cycle.
  • The Dark Elves are paying a visit to your corner of Eo. What do they bring?
  • In the wake of the Dark Elves the circle mage Zahaar also makes his appearance. What’s his scheme?
  • Artificers, fire up your forges. Moonsilver has been found!
  • Visit Norimar as a new starting location for the Path of the Circle.


Changes


  • Setting your Economic Difficulty on "Tough" or higher, now spawns additional loot guards around the world onto locations that did not have them before.
  • A unit’s power is now calculated live based on its stats. This decreases the overall numerical ranges but gives you a truer comparison value.
  • Familiar and Bodyguard promotions increase the owner’s upkeep.
  • Storm Wyvern deals more damage with her blast.
  • Buffed the consumables "Allfire Essence" and "Arcane Concoction".
  • The “Advanced Settings” in the campaign setup are now integrated into the starting a campaign flow.
  • We have updated the gamepad controls for the "Advanced Settings" screen.


Bugfix


  • Fixed crafting recipe filter not always being shown when the first recipe was added.
  • King's Mage Origins is now no longer locked, and the Circle Page is received after finishing the last adventure.
  • Fixed tooltip anchors for "Faction Promotions", "Factions" and "Active Spells" to be displayed at the same position.
  • Darkvale Gate Adventure fixed - Adventure no longer requires other loot than Undead Remains.
  • Adventure Overview: Fixed an issue that would show an outdated position for an adventure if the stack moved recently which would also result in the adventure lingering even after it was resolved. This change will also cause previously visible adventures on a stack to not be listed if they vanish into the fog of war.
  • Fixed an issue where the effects of auras weren't removed correctly if a unit influencing this aura died.
  • Fixed the Troll City Adventure > Now the piles of rubble will turn into Mugwa Shrines.
  • Fixed an issue where the camera would jump to stacks with queued movement although they cannot move.
  • Fixed the mines in Silver Drift Hollow not being used by the adventure and instead spawning new ones.
  • Fixed visual bug for random maps (e.g. flying coastlines, mountains)
  • Fixed an issue where after collecting a room reward using gamepad you couldn't select any other rewards afterwards.
  • Absorb Pain and Dreamweaver's Bond are not executed by default anymore when clicking on an ally.
  • Improved performance issues when equipping / unequipping artefacts.
  • Parry Stance now correctly replaces Guard.
  • Cannot summon units on tiles with a shop anymore.
  • Fixed Cursed Army Soul Reward showering you with artefacts.
  • Fixed an issue with battle AI not correctly picking positions to summon units onto.
  • Corrected the visual indicators for summoning units at high altitudes.
  • Lodge building now won't be stopped if an enemy moves over the already built lodge and instead only cancels the building of the lodge if an enemy ends the movement on the already existing lodge
  • Fixed an issue with the "Clearing the Mines" adventure not triggering the fight correctly.
  • Fixed an issue that caused revived heroes and apprentices to have some of their stats duplicated.
  • Fixed location income UI if influenced by demons
  • Fixed a issues with battle speedup behaving inconsistently. It sometimes was active in idle and not active while enemy units were fleeing.
  • Fixed the skill bar to be able to display more skills
  • Fixed an issue where you could build a lodge onto another location that already had a skill active (e.g. harvesting) if you had to move to that position first.
  • AI: Poison Coating Skill shouldn't cause Enemies to only move one step at a time


Quality of Life


  • Overhauled the "Active Spells" overview for better gamepad navigation (cancel spells via glyph).
  • Reworked tooltip formatting for better readability.
  • Crafting now supports controller drag and drop to slot items.
  • Game Options now have an "Show Ai Movement on World" option. Enabled by default, it shows the movement of all visible AI stacks on the world map during their turn as usual. Disabling it, skips all that and leaves the camera in place, only showing you hostile actions against yourself.
  • Game Options now have a "Show AI Battle Movement" option. Enabled by default, the camera follows every enemy on the battlefield. Disabling it always keeps you in control of the camera.
  • Updated production queue tooltips to show more detailed information about what is being built.
  • The overview map now displays stacks and many other locations.
  • Remaining resource ticks will now show you how many days they last when in your influence area, respecting all the additional modifiers you have.
  • On gamepad the pre and post battle screens will now remember which unit you inspected after returning to the battle screens instead of always selecting the first one.
  • You can now change the speed of the gamepad emulated mouse cursor.
  • You can now change the speed slowdown if the gamepad emulated mouse cursor is over an interactive element.
  • A gamepad shortcut has been added to the Tower Room page, allowing for quick navigation to blueprints for the next available room slot.
  • Build Lodge Skill now supports having multiple units with the skill in the same stack and being able to decide which lodge of which unit to build


Modding


  • Antagonist Progression Effects are not getting skipped anymore if progression is increased more than one level.
  • Necromancy recipes now support CraftingLockTags + you can bypass the "no life"-requirement in the NecromancyConfiguration.
  • Necromancy recipes now support item creation.
  • Changes how Spellcasting Modifiers in FactionModifications work (can now use tags and thus only modify a subset of spells).

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Release:03.02.2023 Genre: Strategie-Rollenspiel Entwickler: Owned by Gravity Vertrieb: THQ Nordic Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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Aktuelle Steam News
Neue Steam News in der ePrison Datenbank

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