Land
During its decades of existence, the Zone’s ecosystem has formed in phenomenal and malformed ways. Once a plain forest-steppe, the land changed dramatically after the Second Catastrophe, diversifying in landscape and regions — each resonating with its own echoes of past and present. “S.T.A.L.K.E.R. 2 is a huge, seamless open world, consisting of twenty regions, and each region has its own residents, architecture, anomalies and even nature, and many of them could well be a fully separate game” — Dzmitry Anoshka, Level Art Team Lead Starting with the pastoral countryside full of abandoned villages, that once were hosting generations of memories…










Locals
At the very dawn of this land, there were only pioneer explorers searching for artifacts, and military guards trying to stop them. However, as word spread about the land's treasures and lawlessness, it became increasingly crowded. As for the moment of your upcoming arrival, the Zone will be filled with individuals who may either help or obstruct your goals. In some cases, no chance for negotiations will be provided — but sometimes, the role you play in some other stalker’s life journeys will be entirely up to you.


The Hazard
What are the dangers here? Well, let’s try to count: radiation, anomalies of all kinds, a dozen and a half mutant species, trigger-happy lowlifes and skilled killers… Don’t mind devastating Emissions and Psy-stuff that will turn you into an aggressive husk in case of exposure without proper gear or specialized meds. “Don’t forget to keep an eye on Skif’s condition. He may be hungry, he may want to sleep like a real person. Every such issue reduces his efficiency, so you always should keep an eye out.” - Ingvar Dovgoteles, Cinematic Team Lead Besides that, keep in mind that you are only a human. Any foray into the unknown besides mental preparation requires decent supply management. Otherwise, you are risking not even getting to the destination.






