News Liste Star Trek: Infinite

Updates & 1.0.5 Patch Notes
Star Trek: Infinite
21.11.23 15:07 Community Announcements
Hello all, I am here to bring you this weeks Patch Notes.

We are working in an upgrade to the game's font to be more scalable and better readable in higher resolutions, unfortunately it is by necessity a little bigger than the original and this caused enough issues of cuts and spill outs, especially in languages that tend to have longer texts, that we decided its not ready to go live. While we are working to fix these cases, as we know that many of you were waiting for this fix, you can access the "scalable_font" branch through the steam betas menu. The only difference with the patch build is that the font is updated and you will find some problems with the texts. I'm really sorry that this is the only solution we can give you at this moment.

In addition to this I want to highlight that our Star Trek Online cross-promotion will go live a few hours later than I mentioned in the Dev Log. We initially wanted it to launch with our AMA, but the website and redemption flow will go live tomorrow instead. We discovered a problem in the flow that needs checking, but we are aiming launching our portal for tomorrow morning (Stockholm time). The offer is not time limited, and anyone who owns Star Trek: Infinite will be able to get a code.

Got questions? Our AMA Thread will go live very soon on r/StarTrek, go post your questions there and me and the team will be along in a few to answer them all. Our plan is to answer questions for 3 hours from 7pm to 9pm CET, so make sure we have questions to work with.

And finally, here is our patch notes:

MAC​


  • The cursor will now be visible for “prioritize officers” on the fleet view.
  • Fixed crash occurring during Ship Modifiers cleanup.

Gameplay


Mission Tree​
  • Federation's "Revival" mission: fixed the “Terraformed planets type M” condition not working on some languages.
  • Requesting the mission "Shipping It" from a Minor Power, and choosing to complete the special project "Tech Support" that follows will now require a science ship instead of a pure research cost.
  • Romulan Mission Tree: “Web of Spies” node from “Born to Spy” civic will now increase recruitable Spy cap granting its full described effect.
  • “Restoring Honor” Klingon mission tree node will now indicate it searches for new ships once the node is available.

Events
  • Neutral Zones will no longer block events or missions ensuring access to essential systems for mission tree completion.
  • Fixed "Early Terraformers" event sequence. The required "Terraforming the Impossible" special project can now be completed with a science ship instead of a pure resource expense.
  • Ride or Die event now refers to the player as "humanoid" rather than "human,"
  • Players can now research and solve the "Mind Program" special project that completes the "Memory Alpha" event sequence as the Federation.

Civics
  • Major power civic limit will no longer be blocked by Minor Power Civics.
  • Reworked assimilation behavior:
  • [list]
  • After assimilating a Minor Power, Major Powers will only get their exclusive civic.
  • From now on, Civics Victory Condition will only take into account Minor Powers exclusive civics.
[/list]
Pacts
  • Fixed a bug in Commercial & Defensive Pacts: they will now display the proper Power when proposed from a third party.
  • Protection pacts:
  • [list]
  • MaPos and MiPos Protection Pacts will no longer break when the opinion level stops being "good". They will now have to go beyond the neutral to bad threshold.
  • This will also be duly communicated in a notification message that explains what power is responsible for breaking the pact.
[/list]
Content
  • Corrected tooltip for species population. It will no longer display "0 planets" for Major Powers at game start.
  • First contact window: replaced the text “Current research” for the more accurate “Current progress” and added info about rewards in the tooltip.

Other issues
  • Boxer system: Fixed misplaced deposits in the Boxer system and added planetary features to Boxer Prime; it now can support energy, mining, and farming districts as intended.
  • Fixed issue with duplicated species. Humans and Bajorans will no longer appear as duplicates.
  • Fixed romulan assimilation bug. Romulans will now be able to get every colony when assimilating a Minor Power.
  • Removing claims when opening the window from the diplomacy dialog “Ratify Claims” now works correctly providing feedback on the claims selected for removal.
  • Governor missions will be ended if the governor executed gets removed for an election.

Weapons​


  • Several VFX improvements to provide more accurate weapons:[list]
  • Weapon modules that use Phaser will now fire beams instead of bolts with a VFX unique to these weapons.
  • Cutting beams VFX will now match with their icons.
  • Point defenses will now fire bolts and their icons have been correctly reassigned.
  • Quantum Torpedoes were redesigned to look according to canon.
[/list]

Ships​


  • Fixed Cloaking Device Bug: Ships will now correctly utilize “first strike” ability with clear ships effect feedback, ensuring effective cloaking.
  • Added the ability to edit and upgrade hero ships and their related classes in the Ship Designer view, as requested by the community.
  • Basic California-Class ships will now be treated as a non-designable civilian ship, while keeping its support capabilities. The Cerritos Hero Ship will not be affected by these changes.
  • Added sound effects for the Federation ship California.
  • Borg ships will now be referred to as ships or vessels instead of “Cube“, as not all Borg ships are so.

Music​


  • Updated music settings to default to the Deluxe playlist for players who own the Music DLC, and adjusted the game to skip the main theme on game start.

UI​


Image & resolution
  • Resolution issues: adjusted minimum display resolution to 1280x800.
  • Changed textbox size for level-up popups. Planet names will no longer overlap with the traits, no matter its length.
  • Jobs tab in Planet window will now have an horizontal scrollbar to allow navigation when there's more than nine jobs.
  • Nausicaan Destroyers: replaced first contact images for Stage 1 and Stage 2.

Language, spelling & localization​


  • Fixed texts:[list]
  • Misspellings in sentence "The day we started mining §HDilithium§! on an industrial scale could also be thought of as the real birth of the space age"
  • Diplomatic Stance will now say "Duplicitous" instead of “Duplicious".
  • “The Fearless” will now be “U.S.S. Fearless” throughout the game.
  • Fixed localization for failed UFP integration: "Our proposal to integrate [...] was declined".
  • Text info regarding the "Request Subject Liberation" will now be complete.
  • [/list]

    Please note that save file compatibility between versions is not guaranteed.

    If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Star Trek: Infinite in your library -> Properties -> Betas -> choose the desired version from the drop-down.

    If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report it on the Bug Report forums.
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    Release:12.10.2023 Genre: Simulation Entwickler: Nimble Giant Entertainment Vertrieb: Paradox Interactive Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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