MAC
- The cursor will now be visible for “prioritize officers” on the fleet view.
- Fixed crash occurring during Ship Modifiers cleanup.
Gameplay
[b]Mission Tree[/b]- Federation's "Revival" mission: fixed the “Terraformed planets type M” condition not working on some languages.
- Requesting the mission "Shipping It" from a Minor Power, and choosing to complete the special project "Tech Support" that follows will now require a science ship instead of a pure research cost.
- Romulan Mission Tree: “Web of Spies” node from “Born to Spy” civic will now increase recruitable Spy cap granting its full described effect.
- “Restoring Honor” Klingon mission tree node will now indicate it searches for new ships once the node is available.
- Neutral Zones will no longer block events or missions ensuring access to essential systems for mission tree completion.
- Fixed "Early Terraformers" event sequence. The required "Terraforming the Impossible" special project can now be completed with a science ship instead of a pure resource expense.
- Ride or Die event now refers to the player as "humanoid" rather than "human,"
- Players can now research and solve the "Mind Program" special project that completes the "Memory Alpha" event sequence as the Federation.
- Major power civic limit will no longer be blocked by Minor Power Civics.
- Reworked assimilation behavior: [list]
- After assimilating a Minor Power, Major Powers will only get their exclusive civic.
- From now on, Civics Victory Condition will only take into account Minor Powers exclusive civics.
- Fixed a bug in Commercial & Defensive Pacts: they will now display the proper Power when proposed from a third party.
- Protection pacts: [list]
- MaPos and MiPos Protection Pacts will no longer break when the opinion level stops being "good". They will now have to go beyond the neutral to bad threshold.
- This will also be duly communicated in a notification message that explains what power is responsible for breaking the pact.
- Corrected tooltip for species population. It will no longer display "0 planets" for Major Powers at game start.
- First contact window: replaced the text “Current research” for the more accurate “Current progress” and added info about rewards in the tooltip.
- Boxer system: Fixed misplaced deposits in the Boxer system and added planetary features to Boxer Prime; it now can support energy, mining, and farming districts as intended.
- Fixed issue with duplicated species. Humans and Bajorans will no longer appear as duplicates.
- Fixed romulan assimilation bug. Romulans will now be able to get every colony when assimilating a Minor Power.
- Removing claims when opening the window from the diplomacy dialog “Ratify Claims” now works correctly providing feedback on the claims selected for removal.
- Governor missions will be ended if the governor executed gets removed for an election.
Weapons
- Several VFX improvements to provide more accurate weapons: [list]
- Weapon modules that use Phaser will now fire beams instead of bolts with a VFX unique to these weapons.
- Cutting beams VFX will now match with their icons.
- Point defenses will now fire bolts and their icons have been correctly reassigned.
- Quantum Torpedoes were redesigned to look according to canon.
Ships
- Fixed Cloaking Device Bug: Ships will now correctly utilize “first strike” ability with clear ships effect feedback, ensuring effective cloaking.
- Added the ability to edit and upgrade hero ships and their related classes in the Ship Designer view, as requested by the community.
- Basic California-Class ships will now be treated as a non-designable civilian ship, while keeping its support capabilities. The Cerritos Hero Ship will not be affected by these changes.
- Added sound effects for the Federation ship California.
- Borg ships will now be referred to as ships or vessels instead of “Cube“, as not all Borg ships are so.
Music
- Updated music settings to default to the Deluxe playlist for players who own the Music DLC, and adjusted the game to skip the main theme on game start.
UI
[b]Image & resolution[/b]- Resolution issues: adjusted minimum display resolution to 1280x800.
- Changed textbox size for level-up popups. Planet names will no longer overlap with the traits, no matter its length.
- Jobs tab in Planet window will now have an horizontal scrollbar to allow navigation when there's more than nine jobs.
- Nausicaan Destroyers: replaced first contact images for Stage 1 and Stage 2.
Language, spelling & localization
- Fixed texts: [list]
- Misspellings in sentence "The day we started mining §HDilithium§! on an industrial scale could also be thought of as the real birth of the space age"
- Diplomatic Stance will now say "Duplicitous" instead of “Duplicious".
- “The Fearless” will now be “U.S.S. Fearless” throughout the game.
