Event Grand Prize – Empersa Miracle Worker Alliance Juggernaut (T6)
"We already lost our Homeworld once. It will not happen again," the Chief Engineer of the Alliance's newest Shipyard read aloud. The Dominion's contributions to the starship design document she had received left no room for misunderstandings; their proposal was experimental, and dangerous. And yet, it was also an honest reflection of the Alliance's current state of mind. Their factions had been betrayed and pushed into a corner. Sat at their desk, the engineer exhaled tensely. Even in a simulated environment, the Dominion's proposed design led to rapidly increasing numbers, flashes of red warning markers, and risky percentiles. It was obvious -- this creation was the Alliance's response to the Aetherian threat, and it would have no trouble getting approved by the leaders of the Khitomer Alliance in times of war. A weapon meant to stop any invasion on its track, no matter the cost. This starship features a [b]Commander Tactical/Miracle Worker [/b]specialist seat and a [b]Lieutenant Commander Engineering/Temporal Operative [/b]specialist seat. This ship comes equipped with a [b]Console - Universal - Ionized Antiproton Field Projector[/b]. Activating this console will create an [b]Ionized Antiproton Field[/b] around its owner dealing [b]scaling damage to Foes within its area[/b], with the damage increasing the longer it remains active up to maximum output. [b]At the same time, its owner will suffer scaling Antiproton self-damage[/b] which will also increase the longer it remains active up to maximum output. Self-damage has 100% Shield Penetration and can only be half-resisted. [b]Damage and Self-Damage is based on the Ship's Max Hull Capacity.[/b] [b]It will deactivate automatically while under 25% Max Hull.[/b] Allies flying through the Antiproton Field will create a weaker replica of it dealing Minimum Antiproton Damage. This Buff will linger for 10 seconds and will refresh with new applications. This console also provides a passive bonus to you and your allies in a 5km radius of +5% Healing Critical Chance, +25% Heal Critical Severity, and Starship Hull Restoration (Scales with level). Upon reaching level 5 in this starship's mastery, you will unlock the [b]Hyper-Generative Repair Matrix [/b]starship trait. While you are under 100% Current Hull, using a Hull Heal ability will give you [b]a stacking buff of 1% to your current Max Hull Capacity for 60 seconds.[/b] New Stacks will refresh the duration. [b]Max 25 stacks.[/b] [url=https://pwimages-a.akamaihd.net/arc/31/38/3138f33d7ccdc56dee1e70d4ba9ad25f1771003341.jpg]
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Ship Details
- Tier: 6
- Faction: Any
- Hull Modifier: 1.4
- Shield Modifier: 1.3
- Fore Weapons: 5
- Aft Weapons: 3
- Device Slots: 3
- [b]Bridge Officer Stations:[/b] [list]
- [b]Commander Tactical/Miracle Worker[/b]
- [b]Lieutenant Commander Engineering/Temporal Operative[/b]
- Lieutenant Commander Universal
- Lieutenant Science
- Ensign Universal
- Devastating Weaponry (+Critical Chance)
- Enhanced Weapon Banks (+Critical Severity)
- Rapid Repairs (+Hull Regeneration)
- Enhanced Weapon Systems (+All Damage)
- [b]Hyper-Generative Repair Matrix (Starship Trait) [/b]
Admiralty Stats
- Eng: 42
- Sci: 26
- Tac: 58
- Special: 1.5x Critical Rating from TAC and ENG
Console - Universal – Ionized Antiproton Field Projector
Activating this console will create an Ionized Antiproton Field around its owner dealing scaling damage to up to 10 Foes within a 5 km radius dealing scaling Antiproton Damage per second. Damage starts at 1% of your Max Hull Capacity and increases by +1% Max Hull Capacity every second it is active up to 5%. The Owner suffers scaling Antiproton self-damage starting at 0.5% Max Hull Capacity increasing by +0.5% every second up to 10%. Self-Damage bypasses shields and can only be half-resisted. This console will automatically deactivate when going under 25% Allies flying through the Antiproton Field will create a weaker replica of it dealing 1% of your Max Hull Capacity. This Buff will linger for 10 seconds and will refresh with new applications.
Empersa Array - Antiproton Overcharge Lance
Activating the Empersa Array will generate an Antiproton discharge on the targeted foe, at the cost of overcharging our main core. [b]Half of your current Hull will be dealt as Antiproton Self-Damage [/b](100% Shield Penetration/Half-Res) and will be scaled as Antiproton Damage to the targeted Foe. [i]Designer’s Notes: For example, if your max Hull Capacity is 10,000 (100%), when you activate the Empersa Array you will suffer 5,000 (50% Current Hull) Antiproton self-damage before resistance. This magnitude will be one of the main variables in the outgoing damage calculation. If you are at 5,000/10,000 Current Hull, you will suffer 2,500 (50% of your Current Hull) Antiproton self-damage before resistance.[/i]
Hyper-Generative Repair Matrix (Starship Trait)
While you are under 100% Current Hull, using a Hull Heal ability will give you a stacking buff of 1% your current Max Hull Capacity for 60 seconds. New Stacks will refresh the duration. Max 25 stacks.
Featured TFOs
A few TFOs have been rotated out of the eligible Anniversary tasks:- TFO: Battle of Wolf 359
- TFO: Borg Battle Royale
