- Added automatic soldier healing. This mostly affects single-soldier squads such as Tactical Officers. They will now slowly heal back to full health.
- Added (visible) projectiles for units shooting at air units
- Scorpion less effective VS (large) infantry squads and moving targets
- Scorpion immune to suppression
- Scorpion armor-piercing reduced
- Scorpion armor reduced
- Rocket Troopers range reduced to match Scorpion range
- M11 Marauder (Gatling Gun) can no longer stun “suppression immune” units
- M11 Marauder (Howitzer) + infantry shield is now the best way to counter Scorpions
- Guardians of Steel: [list]
- Replaced Scorpions with Plasma Grenadiers
- Removed Spitters
- Replaced M11 Marauder (Gatling Gun) with M11 Marauder (Howitzer) to better counter Scorpions
- Rewrote offensives system, spawning is now more consistent when multiple mutations are active
- Trigger effect changes: [list]
- “Unit Reinforce/Replace” added for easier restoring the players army for use in crawler scenarios
- “Unit Order: Enter Carrier”’ now supports multiple blackboard units
- “Set Alliance Color” added to change player color during a scenario
