Liubech
[p][/p][p]– The plot and location quests have been completely reworked: almost all old quests have been removed.[/p][p][/p][p]– Old players who have already entered Liubech Outskirts can visit Liubech freely.[/p][p][/p][p]– In order to start a new Liubech storyline, you need to approach Misha Kochegarov (square D6-2).[/p][p][/p][p]– The location is now a PvP-free zone.[/p][p]– A large number of visual changes to the location.
[/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdXBjyw-qlCSiet5lv6F5y5sY4N5CnYmHNEv9t4bW0ByeisZGxteB7pkqr6vpUXH6RLY4YLHG9GT1e58oagrZJr5x4sq9g6HEvcyWqe-zXdUA47-QSsZfyxWeafvgwVN4Nd--v9hg?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p][p][img-< src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc42qbcWhQnBd2iHANCrUy0uGfrTuIQ__gVfwSYOHd8kfmMz8KDgpUIU-OUArMiekCyL05bHu-6SRezvxA3_fALPdfhulGmbf4Y2bgWMixxawKMDcmyuNuPQtHgxVmS2il8KRi7dg?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p][p][img-< src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXeeWA3AIKk3Ciq4b53vRufHzd0PW-PBfY8aqd7-oCKKHzNJNHF91XCiF8zOq-NEnQ22jxM9QJc2apLmEKYx0wrZ6kmOsyRza8GQehU1-A0TtyxcFfmwk0Ijq3jQJtHcMcBUCmoi?key=1gQRGsM-
GFH2I9szUofOO9g"][/img][/p][p][img-< src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfVj9oHrot-fVS82zLc35OHCO83CqDZspeJLslQ493euuH1ToWn2qo61nqoNRxwk-4EnxiboXW2LR4KxeU0H1xtMCCsPuUYKZmLVn_Zwo6zRatlximAbmGxyqlp2J6FMBVKIPT4?key=1gQRGsM-
GFH2I9szUofOO9g"][/img][/p][p][img-< src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdjXF_zjSrtXwLEs9z9pY8fYBaASBaiuuxvXzlYEEEeHfmymEY67T5pGKpm3otitsqCd_q20Ugu586_c8_NXWyckB2ubOAnpeYB5n7spHrHe5m01oXFMX6G3d9IbjkmmMIMeQJPvw?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p]
Solo-< dungeon
[p][/p][p]– Added a new solo dungeon: Liubech Shelter.[/p][p][/p][p]The dungeon is a storyline, and you can get into it while completing the new story in Liubech.[/p][p][/p][p]After completing the story, you can return to it by talking to the Technician in the basement (the entrance to which is located in square E3-3).[/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf5WnXVW9EjLuRauDhFUe7KwATno5DcW-6vanpLn3QjJD-r-dPE1sqVFCXL4OjE4YlAOxA9bx8Wisr8P4Ped6jwRZ5Edd4P4wh81QlDIYd9yyJItbzO4QhSkVUV3XDQ8WLFr18Q-w?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p][p][img-< src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcqEs1sg-Pc3QAtDvu2lorB_I-LVpq4MLsUlR694ZYnvatK9yxRo8K6B9j_hyEteFe9V1fcsp8wJ26hH_Np__zwTGY7cb4K1pr2kr9Ql6Y46davN4eCmy86gmExovK-o3pcegO3kA?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p][p][img-< src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXceJwbYJxvB0OsQ38TWG68Jrx_02bOs2cUkU-tuVOgTyL6NJhuyhIEZvzhdz394LsEzwmOa_3JmzZvNuTraG94Q0Ann621b_QWzmmKnMkSfpGZMtnXk3HUsM6zsun3w7fZHLsML?key=1gQRGsM-
GFH2I9szUofOO9g"][/img][/p]
Dynamic-< events
[p][/p][p]– Added a new dynamic event: Protecting a group of scientists.[/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfSf3RJsi24zBU4zutBZnYssDSqtAq7BN02APCK0lJol_VuOZuqUVEwhcpZf3CyAfOWq8K5lsbSrq2kznBJTjJeK-zW5hDdvYdOpKO6R4QjE5SOwH13xXwFaOLVZzyGwak1_XCw7A?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p][p]The-< new type of event, similar to the previous ones, adheres to the same basic features:[/p]
- [p]A unique list of rewards depending on the location. The more dangerous the territory, the higher the value of the rewards![/p][/*]
- [p]Events occur in random places in all locations, except for the “Lesnaya” Station, Liubech and New Land's Southern Is..[/p][/*]
- [p]The event will end prematurely if after a certain time there is no one near it.[/p][/*]
Story clans (Factions)
[p][/p][p]– A new clan “UNION” has been added – the self-proclaimed government of the Zone and the main force in Liubech.[/p][p][/p][p]Note! At the time of the update, the “UNION” will not have any hostile clans. In the future, as the story develops and continues, they will be added.[/p][p][/p][p]– Changed reputation and Trading Points for the following factions:[/p][p][/p][p]AESS CIS:[/p]- [p]Reputation – reduced by half and converted into "UNION" reputation;[/p][/*]
- [p]TP – reduced by half and converted into “UNION” TP.[/p][p][/p][/*]
- [p]Reputation – removed;[/p][/*]
- [p]TP – converted into “UNION” TP.[/p][/*]
- [p]Reputation – removed;[/p][/*]
- [p]TP – removed.[/p][/*]
- [p]Reputation – removed;[/p][/*]
- [p]TP – removed.[/p][/*]
- [p]Reputation – converted into "UNION" reputation;[/p][/*]
- [p]TP – converted into “UNION” TP.[/p][/*]
Premium subscription
[p][/p][p]– All premium subscriptions now have a multiplier to the reputation gained with clans.[/p][p][/p][p]– Increased the number of available lots for posting on the Bulletin Board to 2.[/p][p][/p]Interface
[p][/p][p]– Added automatic weapon modification.[/p][p]The principle of work:[/p]
- [p]The open window of the weapon workbench has a new button that switches between modes: one-time improvement and auto-improvement. Select the second one.[/p][/*]
- [p]As usual, put a weapon and a set of tools on the workbench. The system will immediately calculate the total number of sets in your inventory.[/p][/*]
- [p]Select the characteristic you want to increase, immediately choosing the desired number of steps, up to the maximum. Note that you can see in advance at what step other characteristics will begin to decrease – this will also help to avoid errors in modification.[/p][/*]
- [p]Once you have decided on everything, click “Start auto-improvement” [/p][/*]
sMGFH2I9szUofOO9g"][/img][/p][p]Automatic-< modification will stop in one of three ways:[/p]
- [p]After successful improvement of all set characteristic steps;[/p][/*]
- [p]Upon completion of the instrument sets in your inventory;[/p][/*]
- [p]Manually, via the “Stop” button.[/p][/*]
- [p]The weaponizer will have a new dialogue option "Loading Magazines".[/p][/*]
- [p]A new window will then open, divided into two sections: for ammo and for magazines.[/p][/*]
- [p]You will need to transfer everything you need from your inventory. Make sure that the ammo matches the magazines![/p][/*]
- [p]You will be able to load no more than 30 magazines at a time. The cost will vary depending on the number of ammo being loaded.[/p][/*]
- [p]Confirm your choice and pay for the service. Done![/p][/*]
sMGFH2I9szUofOO9g"][/img][/p][p]–-< Changed Account storage.[/p][p][/p][p]Now, you can access your Account storage directly through the inventory menu (\[I] key by default). You can transfer items from storage to inventory at any respawn point – you don't even need access to the stockman! Also, a mandatory condition for receiving items will be the absence of overload on the character.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXe3QYSjY2EKNLGuu8gYR-sawHLjewGobMAfIfrffcz0uoFMc3gSzo4nVxkiWtyyfwKwHfc0uXd6CN1FArb9-33KkW_UGnrK2d-PRcSLooDiCQaDeZ2F_g7e73GrR37ceKoFDZ6p?key=1gQRGsM-
GFH2I9szUofOO9g"][/img][/p][p]–-< Added a new quick access menu (\[T] key by default).[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfAjwkMXBj9st7qdskyJYmUClRam_LaDuJ9zQ-kHbpFmoRkz1u-vHwz431PiX5V09MM72cDLAT4VSw2dw33lMH94pMRuxXKjx8I2zRLa9_edZ6GtUKioqIBIwUZHGK3r4gqN2ZIdw?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p][p][/p][p]–-< Changed the interface of the currently equipped weapon.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXchxhLrSawES1xJkcQZcz2LCEyLSjIHqswB_xF2X8Rzwgss8Ty5blU6eDpiLNrtvx6eB6KPHzXGM-SZCDt98GcPa-0Q8BoSOo304JOL4InUtmL360eidXmBZlhpX5atb_vOdyFZ?key=1gQRGsM-
GFH2I9szUofOO9g"][/img][/p][p]–-< Changed the interface for displaying ping and FPS.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcofO2_O3bqaBABhdQ5QJ9sq2G3-OJdrJ5czRt_or_JB8EZDCgrUuMSAHX0UuqHt01vQ_IvvF9KaexP7Bh7qj3L1ZPy1zjNa8By4K24j_MNYwu1BHhh-Xp2th8v0gL1caVu_mJb?key=1gQRGsM-
GFH2I9szUofOO9g"][/img][/p][p]–-< Changed the display of Premium status and personal credits booster.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfeZinea_Freow6MAgqMwpdPdhesthLCCNjjTzGE9GwdO9qtq5jn6lPQOhGCqEp5Es5mlMzv5LaHvGMHiEUvgq5U2XThAol-HycB2cpn1DDgK97ytywJEqPDs1jwToLfYgFOUD-SA?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p][p]–-< Added display of item weight in a pop-up window when hovering over an item.[/p][p][/p][p][img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXf82kHypSKAwMK9s3Oh_9arF26pDvoYG2qb-V7I8ZZDYWv7n_W7HV_1mGk2ilIZ0zK-W0hd0F5nD0z0dkNvKXYZAE_Ecf-Ndvm3K-HjfC6FrYoiBcbcyENYocbZ_nID4r9cn6gAZA?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p]
Clans
[p][/p][p]–-< Removed the alliance system.[/p][p][/p][p]– Changed the maximum number of players in clans:[/p]- [p]1 level: 10 people[/p][/*]
- [p]2 level: 25 people[/p][/*]
- [p]3 level: 50 people [/p][/*]
- [p]4 level: 75 people[/p][/*]
- [p]5 level: 100 people[/p][/*]
[/p][p]The clan leaders are not subject to automatic exclusion.[/p][p][/p][p]– Changed the union system:[/p]
- [p]A union can still only be formed with one clan;[/p][/*]
- [p]Thus, the maximum number of people in a union for a level 5 clan is 200.[/p][/*]
- [p]Ability to share bases and fortification points, as well as donation bases (except for access to the Base Manager): this includes a safe zone and a respawn point, machines and stockings without a commission, using a guide to bases and fortification points – both your own and your allies;[/p][/*]
- [p]Ability to create a common union tag;[/p][/*]
- [p]Ability to display members of allied clans in the game;[/p][/*]
- [p]Inability to capture fortification points and bases of an allied clan.[/p][/*]
- [p]Skills are unlocked using Clan Points and in-game rubles, which are deducted from the balance of the clan leader. The cost of skills is listed below.[/p][/*]
- [p]In order for a player to receive the effects of a skill selected by the leader, he will need to collect the specified number of personal Clan Points. It is important to note that the amount needed to unlock skills is collected over the entire time the player is in the clan and is not reset monthly.[/p][/*]
- [p]If a player has collected the required number of personal CP for a skill, and the leader has not yet unlocked it, then after choosing and unlocking it, the player will immediately receive all the bonuses from the skill.[/p][/*]
- [p]If a player leaves a clan, then the skills will stop working.[/p][/*]
- [p]If a player joins a clan (the same or another), then he must again collect the required number of personal CP.[/p][/*]
- [p]The progress of Skill Tree is also reset by the leader and is available once every 24 hours. The cost of the reset is 10,000,000 rubles and 100 modification tickets.[/p][/*]
- [p]After resetting the leveling, re-opening the clan skills will also cost Clan Points and in-game rubles.[/p][/*]
sMGFH2I9szUofOO9g"][/img][/p][p]List-< of skills:[/p][p][/p][p]Level 1. To open, you need to have 1000 personal CP. Cost: 600 CP, 10,000,000 rubles:[/p]
- [p]Internal Mail. Reduced package delivery time for clanmates by 10%.[/p][/*]
- [p]Stamina of the Beast. Reduces incoming damage from all animal-like creatures by 15%.[/p][/*]
- [p]Stamina of the Mutant. Reduces incoming damage from all humanoid creatures by 10%.[/p][/*]
- [p]Team Hunt. Increases incoming experience (except experience received by quests and achievements) by 2% for each clan member located within 50m radius from each other (max. 5 people)[/p][/*]
- [p]First Aid. Reduces the respawn time of other players when they are "unconscious" by 20%.[/p][/*]
- [p]Sleight of hand. Increases magazine change size by 10%.[/p][/*]
- [p]Fine motor skills. Increases ammo magazine loading speed by 10%.[/p][/*]
- [p]Fighting spirit. Increases passive health regeneration for 0.5 units/sec. for each clan member within 50m radius from each other (max. 5 people). [/p][/*]
- [p]Undercover work. Increases lowering and raising flags speed during the captures by 2% for each clan member within 50m radius from each other (max. 5 people).[/p][/*]
- [p]Tactical medicine. Increases using medicine speed by 2% for each clan member within 50m radius from each other (max. 5 people).[/p][/*]
- [p]Second chance. 20% chance to revive a clanmate or to get up from "unconscious" state by a psychomotor stimulant, removing “serious injury” and healing.[/p][/*]
sMGFH2I9szUofOO9g"][/img][/p][p]Main-< features:[/p]
- [p]There will be 5 levels of supplies in total, each new level opens along with the level of your clan accordingly;[/p][/*]
- [p]To receive a supply, a player needs to earn a certain number of Clan Points in a month. The higher the supply level, the more Clan Points will be needed to open it;[/p][/*]
- [p]A player will be able to receive no more than 5 supplies per month, but the higher the supply level, the fewer of them will be available for receipt. That is, there will be: 5 supplies of level 1, 4 supplies of level 2, 3 supplies of level 3, 2 supplies of level 4, 1 supply of level 5. Thus, in total you will be able to take 5 supplies, but you will only be able to take a level 5 supply once;[/p][/*]
- [p]A player will be able to receive this reward regardless of what place the clan took at the end of the month;[/p][/*]
- [p]Each level of supply will contain several groups of items, from which you can get items with a certain chance. The containers with supplies themselves are bound to character, but the items from the container can be transferred. The list of rewards can be found in the Clan Registrator.[/p][/*]
- [p]From 1 to 2 level: 2,100 >>> 2,000 CP;[/p][/*]
- [p]From 2 to 3 level: 61,000 >>> 25,000 CP;[/p][/*]
- [p]From 3 to 4 level: 144,000 >>> 70,000 CP;[/p][/*]
- [p]From 4 to 5 level: 462,000 >>> 230,000 CP;[/p][/*]
- [p]1st clan level: 1.000 >>> 500 CP;[/p][/*]
- [p]2nd clan level: 6.000 >>> 5.000 CP;[/p][/*]
- [p]3rd clan level: 15.000 >>> 12.000 CP;[/p][/*]
- [p]4th clan level: 48.000 >>> 40.000 CP;[/p][/*]
- [p]5th clan level: 94.000 >>> 90.000 CP.[/p][/*]
- [p]Reduced the number of days a clan must hold a base to open a Settlement spokesman from 14 to 6;[/p][/*]
- [p]Added a neutral list of items to the Settlement spokesman without a trade route.[/p][/*]
- [p]Now, if a trade route is lost, the Settlement spokesman's list of items will revert to neutral.[/p][/*]
- [p]Now clans will not be able to declare war on clans of the 1st and 2nd level, just as clans of the 1st and 2nd level will not be able to declare war;[/p][/*]
- [p]To declare a peace, the clans must be at war for at least one week;[/p][/*]
- [p]After one week, either clan can declare a truce unilaterally;[/p][/*]
- [p]The concluded truce also lasts for at least one week, during which both clans cannot declare war on each other.[/p][/*]
- [p]You need to open the Clan Board and go to the new “Recruiting” tab;[/p][/*]
- [p]If you have the appropriate rights, click “Post an application”;[/p][/*]
- [p]Confirm the cost of the publication (for Clan Points);[/p][/*]
- [p]In the window that appears, specify the basic information, for example, the conditions for joining your clan, as well as from what level of characters your clan will accept requests;[/p][/*]
- [p]Finally, click “Post”, after which the required number of CP will be debited from the clan balance as payment.[/p][/*]
- [p]You also need to open the Clan Board, go to the “Recruiting” tab; Click on the option you like “View Application”, where the application opens in full; Click “Respond” if the clan suits you, and you match the clan’s entry conditions, for example, the required level; [/p][/*]
- [p]Wait for the request to be checked and approved.[/p][/*]
- [p]You need to open the clan window (\[O] key by default), in the “Members” tab, the leader and players with the appropriate rights will have a new “Requests” button;[/p][/*]
- [p]In the new window that opens, a list will appear where you can see the nicknames and levels of the players who sent requests. Next to the one you like, click “View request”;[/p][/*]
- [p]If the player is suitable, then click “Accept request”, the player is added to the clan. If the request is rejected, then it is removed from the list of requests to the clan.[/p][/*]
Donation bases / Clan headquarters
[p][/p][p]– “Donation Base” has been renamed to “Clan Headquarters”.[/p][p][/p][p]– The headquarters location has been completely visually redesigned.[/p][p]– Added the following mechanics that can be found in the headquarters:[/p]
- [p]A room with a shooting range. Three dummies with different protection for shooting tests.[/p][/*]
- [p]Loading magazines for a certain cost from headquarters weapon trader.[/p][/*]
- [p]A guide who can send from headquarters to any fortification point or base belonging to your or an allied clan and located in the same location as the headquarters.[/p][/*]
- [p]Tables set with food to satisfy hunger – a similar mechanic is available in the Officers’ Club.[/p][/*]
sMGFH2I9szUofOO9g"][/img][/p][p][img-< src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXcLIsrwcPMAb2RNQt_LNMCyiYy9MHrwGKGI7LnVzYng-uYiZAQ5N-QgO9YGDUE7AxPbX0POyWAY0dXGcf9Ge4EvAodqpEDzKCQr726C027RroJsepwV5UOM0zrLvbR_W9IRQGce4A?key=1gQRG-
sMGFH2I9szUofOO9g"][/img][/p][p][img-< src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXfQcFHRuGeSVIxy3jEuJBKGE3m54oEK9SNf53hnKFrSYCRlbT-7rACNpndZj7A1e1VRm3ZOInARGI8T60eJOK9LdxMvPzB0Y1spCLQXcPoGA4FjhOoP-UAnHMUVo9f4hP_m2CCL?key=1gQRGsM-
GFH2I9szUofOO9g"][/img][/p]
Weapons
[p][/p][p]–-< Increased durability of all weapons by 10%, including weapons whose maximum durability was reduced by modification. The exception is the RPG-7.[/p][p]– Changed shooting ballistics for all weapons. The force of bullet fall at a distance will now depend on the caliber and type of ammo.
[/p][p]– Added a stopping effect to all types of ammos. The strength and duration of the effect will depend on the ammo itself and the weapon used.
[/p][p]– Changed the aiming shooting. Now the bullet will fly not from the barrel, but from the sight itself.[/p][p][/p][p]– Increased the damage multiplier over distance to all sniper rifles.
[/p][p]– Changed the penetration rate of SIG SG550: 60 >>> 80
[/p][p]– Changed the fire rate for the following weapons:
[/p][p]Franchi SPAS-12:[/p]
- [p]Reduced base fire rate: 250 >>> 200[/p][/*]
- [p]Reduced maximum possible fire rate: 375 >>> 310[/p][/*]
- [p]Reduced base fire rate: 500 >>> 400[/p][/*]
- [p]Reduced maximum possible fire rate: 625 >>> 510[/p][/*]
- [p]Reduced base fire rate: 400 >>> 320[/p][/*]
- [p]Reduced maximum possible fire rate: 575 >>> 470[/p][/*]
- [p]Reduced base fire rate: 400 >>> 320[/p][/*]
- [p]Reduced maximum possible fire rate: 625 >>> 510[/p][/*]
- [p]Reduced base fire rate: 500 >>> 320[/p][/*]
- [p]Reduced maximum possible fire rate: 675 >>> 425 [/p][/*]
- [p]Reduced base fire rate: 350 >>> 280[/p][/*]
- [p]Reduced maximum possible fire rate: 575 >>> 470[/p][/*]
- [p]Reduced base fire rate: 850 >>> 680[/p][/*]
- [p]Reduced maximum possible fire rate: 975 >>> 790[/p][/*]
- [p]Reduced base fire rate: 600 >>> 480[/p][/*]
- [p]Reduced maximum possible fire rate: 775 >>> 630[/p][/*]
- [p]Reduced base fire rate: 600 >>> 480[/p][/*]
- [p]Reduced maximum possible fire rate: 875 >>> 630[/p][/*]
- [p]Reduced base fire rate: 650 >>> 530[/p][/*]
- [p]Reduced maximum possible fire rate: 875 >>> 750[/p][/*]
- [p]Reduced base fire rate: 650 >>> 530[/p][/*]
- [p]Reduced maximum possible fire rate: 975 >>> 790[/p][/*]
- [p]Reduced base fire rate: 650 >>> 530[/p][/*]
- [p]Reduced maximum possible fire rate: 875 >>> 710 [/p][/*]
- [p]Reduced base fire rate: 600 >>> 490[/p][/*]
- [p]Reduced maximum possible fire rate: 775 >>> 630[/p][/*]
- [p]Reduced base fire rate: 700 >>> 560[/p][/*]
- [p]Reduced maximum possible fire rate: 975 >>> 790[/p][/*]
- [p]Reduced base fire rate: 750 >>> 600[/p][/*]
- [p]Reduced maximum possible fire rate: 975 >>> 790[/p][/*]
[/p][p]OTs-14-1 / OTs-14-4:[/p]
- [p]Reduced base fire rate: 700 >>> 570[/p][/*]
- [p]Reduced maximum possible fire rate: 875 >>> 710[/p][/*]
- [p]Reduced base fire rate: 800 >>> 650[/p][/*]
- [p]Reduced maximum possible fire rate: 1075 >>> 870[/p][/*]
[/p][p]SITES Spectre M4:[/p]
- [p]Reduced base fire rate: 850 >>> 690[/p][/*]
- [p]Reduced maximum possible fire rate: 975 >>> 790[/p][/*]
- [p]Reduced base fire rate: 850 >>> 690[/p][/*]
- [p]Reduced maximum possible fire rate: 1025 >>> 830[/p][/*]
- [p]Reduced base fire rate: 800 >>> 640[/p][/*]
- [p]Reduced maximum possible fire rate: 975 >>> 790[/p][/*]
- [p]Reduced base fire rate: 800 >>> 650[/p][/*]
- [p]Reduced maximum possible fire rate: 975 >>> 790[/p][/*]
- [p]Reduced base fire rate: 900 >>> 730[/p][/*]
- [p]Reduced maximum possible fire rate: 1075 >>> 870[/p][/*]
- [p]Reduced base fire rate: 950 >>> 760[/p][/*]
- [p]Reduced maximum possible fire rate: 1075 >>> 870 [/p][/*]
- [p]Reduced base fire rate: 900 >>> 730[/p][/*]
- [p]Reduced maximum possible fire rate: 975 >>> 790[/p][/*]
- [p]Reduced base fire rate: 900 >>> 730[/p][/*]
- [p]Reduced maximum possible fire rate: 1125 >>> 910[/p][/*]
- [p]Reduced base fire rate: 900 >>> 730[/p][/*]
- [p]Reduced maximum possible fire rate: 1025 >>> 830[/p][/*]
- [p]Reduced base fire rate: 1000 >>> 810[/p][/*]
- [p]Reduced maximum possible fire rate: 1150 >>> 950[/p][/*]
- [p]Reduced base fire rate: 1200 >>> 970[/p][/*]
- [p]Reduced maximum possible fire rate: 1200 >>> 970[/p][/*]
- [p]Reduced base fire rate: 1000 >>> 810[/p][/*]
- [p]Reduced maximum possible fire rate: 1075 >>> 870[/p][/*]
- [p]PSO-1 Scope[/p][/*]
- [p]POSP 8x42 Scope[/p][/*]
- [p]EKP-8 “Kobra” reddot scope[/p][/*]
- [p]NSPUM night-vision scope[/p][/*]
- [p]PGO-7V Scope[/p][/*]
- [p]GP-25 AK buttpad[/p][/*]
- [p]GP-34 AK buttpad[/p][/*]
- [p]KR-7 mount [/p][/*]
- [p]Walther WA2000;[/p][/*]
- [p]Accuracy international L96A1;[/p][/*]
- [p]SR3M;[/p][/*]
- [p]SR3 "Vihr";[/p][/*]
- [p]RPG-7;[/p][/*]
- [p]VSS "Vintorez";[/p][/*]
- [p]AS "Val";[/p][/*]
- [p]AK-109;[/p][/*]
- [p]AK-107;[/p][/*]
- [p]IMI Desert Eagle .50AE;[/p][/*]
- [p]Colt M16A4;[/p][/*]
- [p]SIG SG550.[/p][/*]
- [p]Reduced radius of burning zone: 5.5 m. >>> 4 m.[/p][/*]
- [p]Reduced duration of burning zone: 20 sec. >>> 10 sec.[/p][/*]
- [p]Reduced number of applied burning effects: 3 >>> 2[/p][/*]
- [p]Reduced weight: 0.6 kg. >>> 0.3 kg.[/p][/*]
- [p]Reduced RPG reload speed, as well as RPG equipping speed when changing weapons, by 50%.[/p][/*]
- [p]Reduced explosion radius: 8 m. >>> 4 m.[/p][/*]
- [p]Reduced stun radius: 20 m. >>> 10 m.[/p][/*]
- [p]Reduced explosion radius: 7 m. >>> 3 m.[/p][/*]
- [p]Reduced stun radius: 10 m. >>> 7 m.[/p][/*]
Equipment
[p][/p][p]– Removed ignoring armor damage.[/p][p]– Changed sturdiness and durability of the following equipment:
[/p][p]M1952 Body armor (T-52-1):[/p]
- [p]Increased sturdiness: 65 >>> 125[/p][/*]
- [p]Increased durability by 75%[/p][/*]
- [p]Increased sturdiness: 100 >>> 150[/p][/*]
- [p]Increased durability by 150%[/p][/*]
- [p]Increased sturdiness: 120 >>> 165[/p][/*]
- [p]Increased durability by 60%[/p][/*]
- [p]Increased sturdiness: 120 >>> 165[/p][/*]
- [p]Increased durability by 100%[/p][/*]
- [p]Increased sturdiness: 150 >>> 175[/p][/*]
- [p]Increased durability by 50%[/p][/*]
- [p]Increased sturdiness: 180 >>> 190[/p][/*]
- [p]Increased durability by 35%[/p][/*]
- [p]Increased sturdiness: 200 >>> 215[/p][/*]
- [p]Increased durability by 40%[/p][/*]
- [p]Increased sturdiness: 200 >>> 215[/p][/*]
- [p]Increased durability by 25%[/p][/*]
- [p]Increased sturdiness: 220 >>> 235[/p][/*]
- [p]Increased durability by 20%[/p][/*]
- [p]Increased sturdiness: 100 >>> 125[/p][/*]
- [p]Increased durability by 50%[/p][/*]
- [p]Increased sturdiness: 100 >>> 125[/p][/*]
- [p]Increased durability by 35%[/p][/*]
- [p]Increased sturdiness: 120 >>> 150[/p][/*]
- [p]Increased durability by 50%[/p][/*]
- [p]Increased sturdiness: 150 >>> 170[/p][/*]
- [p]Increased durability by 30%[/p][/*]
- [p]Increased sturdiness: 180 >>> 195[/p][/*]
- [p]Increased durability by 20%[/p][/*]
- [p]Increased sturdiness: 180 >>> 200[/p][/*]
- [p]Increased durability by 35%[/p][/*]
- [p]Increased sturdiness: 5 >>> 10[/p][/*]
- [p]Increased sturdiness: 10 >>> 15[/p][/*]
- [p]Increased sturdiness: 15 >>> 25[/p][/*]
sMGFH2I9szUofOO9g"][/img][/p]
Quests
[p][/p][p]–-< Removed the "Anomalous Backpack" quest. Now the "Kolobok" backpack can be obtained during the storyline in Liubech.[/p][p][/p][p]– Changed the conditions for completing the quests “Chairperson's package” and “Parcel For Sly”. Now the quests will fail if the player character dies.[/p][p][/p][p]Note! If you had these quests active when the update was released, you will need to cancel them and take them again.[/p][p][/p][p]– Increased the frequency of completing the quest "Parcel for the Huckster" to 12 hours.[/p][p][/p][p]– Removed the following quests to increase reputation with some clans due to the removal of those clans:[/p]- [p]\[Omega] Onion[/p][/*]
- [p]\[Omega] Hog Mutant knees[/p][/*]
- [p]\[Omega] Rubberized fabric[/p][/*]
- [p]\[Omega] Ropya needles[/p][/*]
- [p]\[Omega] Seed[/p][/*]
- [p]\[Omega] Rubber γ[/p][/*]
- [p]\[Omega] Toilet paper[/p][/*]
- [p]\[Omega] Cigarettes[/p][/*]
- [p]\[Omega] Alcohol[/p][/*]
- [p]\[Omega] 7.62х39 PP[/p][/*]
- [p]\[Omega] 7.62х39 PS[/p][/*]
- [p]\[Omega] Shield β[/p][/*]
- [p]\[Former adm.] Soup mix[/p][/*]
- [p]\[Former adm.] Special cigarettes[/p][/*]
- [p]\[Former adm.] broncholitic[/p][/*]
- [p]\[Former adm.] No-shpa[/p][/*]
- [p]\[Former adm.] High-precision instrument[/p][/*]
- [p]\[Former adm.] Sausage and bread.[/p][/*]
- [p]\[Former adm.] Alcohol[/p][/*]
- [p]\[Former adm.] Tools[/p][/*]
- [p]\[Former adm.] A good snack[/p][/*]
- [p]\[Former adm.] Fiberglass[/p][/*]
- [p]\[Former adm.] Radio lamps[/p][/*]
- [p]\[AESS CIS] Grinks[/p][/*]
- [p]\[AESS CIS] Rat tails[/p][/*]
- [p]\[AESS CIS] Jaw wolves[/p][/*]
- [p]\[AESS CIS] Boar tusks[/p][/*]
- [p]\[AESS CIS] Jelly Mucus[/p][/*]
- [p]\[AESS CIS] paws of spiders[/p][/*]
- [p]\[AESS CIS] Boar fangs[/p][/*]
- [p]\[AESS CIS] Young boar fangs[/p][/*]
- [p]\[AESS CIS] Hair of goblin[/p][/*]
Gameplay
[p][/p][p]– Added a respawn point near Kich in Liubech Outskirts.[/p][p][/p][p]– Weather synchronization on adjacent maps has been adjusted:[/p]- [p]Liubech – Liubech Outskirts – Airport;[/p][/*]
- [p]Tunguska – Caravan;[/p][/*]
- [p]New Land, Northern Island – New Land, Southern Island.[/p][/*]
PvP / Base captures
[p][/p][p]– The 17th PvP season starts this Saturday, 19.07.25. The season will last until 20.09.25.[/p][p][/p][p]– Changed the weapon rewards for PvP season:[/p]- [p]1 place: AK-107 + Premium Subscription for 90 days[/p][/*]
- [p]2 place: Colt М16А4 + Premium Subscription for 90 days[/p][/*]
- [p]3 place: SIG SG550 + Premium Subscription for 90 days[/p][/*]
- [p]4 place: VSS "Vintorez" + Premium Subscription for 90 days[/p][/*]
- [p]5 place: AS ”Val” + Premium Subscription for 30 days[/p][/*]
- [p]6 place: SVD + Premium Subscription for 30 days[/p][/*]
- [p]7 place: Walther WA2000 + Premium Subscription for 30 days[/p][/*]
- [p]8 place: AK-109 + Premium Subscription for 30 days[/p][/*]
- [p]9 place: SIG SG552 “Commando” + Premium Subscription for 30 days[/p][/*]
- [p]10 place: Steyr AUG A2 + Premium Subscription for 30 days[/p][/*]
- [p]If, after the capture time has expired, the attacking side has more than half of the flags in its possession, the captured base will go to the attacking side.[/p][/*]
- [p]If, at the end of the capture, some clan has raised more flags than all other clans, and the owner does not have a single flag, then the base will go to the clan with the largest number of raised flags.[/p][/*]
- [p]If the base/fortification point clan owner has at least one raised flag, and no one of the opponents has more than half of the captured ones, the base remains theirs.[/p][/*]
- [p]During the attack, players after death will be able to choose a respawn point through a special window with a capture map.[/p][/*]
- [p]There are several such points, each with its own limit on the total respawn of several players.[/p][/*]
- [p]You cannot respawn at the same point twice in a row, and if you have no available respawn points left, the next respawn will be in the last safe zone, through the already familiar “To the safe zone” button.[/p][/*]
sMGFH2I9szUofOO9g"][/img][/p][p]Defending-< side:[/p]
- [p]During the defense, players after death will also be able to choose one of the respawn points.[/p][/*]
- [p]The points also have a limit on the total respawn of several players at once, but you can respawn at them two or more times in a row.[/p][/*]
- [p]One of the respawn points is in a separate closed room for a short rest and recharging magazines. Exit from this room will be carried out by clicking on the door, which will send you to a randomly available respawn point. [/p][/*]
sMGFH2I9szUofOO9g"][/img][/p][p][/p][p]–-< Changes related to PvP-mode (blue nickname):[/p]
- [p]Now, when shooting between two players of clans that are involved in a war, the players will not enter PvP-mode.[/p][/*]
- [p]Entering PvP-mode will not be done only if there is a war between your clans. In all other cases, the mechanics remain the same.[/p][/*]
- [p]Now the player will also enter PvP-mode if he finishes off another player, and they are not members of warring clans.[/p][/*]