[b]Changelog 06/07/2014:[/b]
==================== [b]Rendering[/b] --------- + HDR 64-bit rendering + Fixed AMD crash with security cameras + Image based bloom (glow) + Ported evnShot cmd (render cubemaps) + Implemented RoQ video playback with support for high resolution RoQ video files + Partially fixed transparent surfaces sorting + Fixed majority of r_show* cvars + Updated all shaders to be compliant with modern standards + Added support for RGBA textures (material key defines whether image will be kept RGBA or will be compressed; useful for GUI elements, view weapon elements, etc.) + Added "mask" to exclude surfaces from motion blur + Replaced stock YCoCg encoder with threaded one, with much higher quality output + Skybox and RGB images now compressed as YCoCg "scaled" DXT5 to achieve highest quality possible [b]Shaders[/b] ------- + Ambient lighting + Blurry real-time reflections + Dither post-process for HDR rendering [1] + Fogging for transparent surfaces + Feathered particles [b]Tools[/b] ----- + Ported dmap/aas tools from idTech 4 to Storm Engine 2 + Ported at full capacity and fixed Level/GUI/Particles/Lights/Sounds/AF/Decls/PDA Editors from idTech 4 to Storm Engine 2 + Progress bar for images compression [b]General[/b] ------ + Created fully functional Flash GUI system + Removed SDL1 + Overhauled input events handling on Linux + Implemented full support for gamepad on Linux via SDL2 + SLD2 can be embedded on compile + Implemented video and cinematics skip on keyboard/gamepad/mouse press + Fixed decal projections when using FX system + Implemented savegame preview images + Implemented map loading progress bar + Modified .resources vfs to handle/package mods and eliminate assets duplication [b]Gameplay[/b] -------- + Re-implemented vehicles, with save/load game support + Implemented melee combat system (wip) + Implemented compass (wip) + Implemented grappling hook (wip)[/quote] [b]Images:[/b] 1. Banding artifacts are gone now (levels have been enhanced to make it obvious to see; image compression artifacts are present due to TGA > PNG > JPG conversion [url=http://i.imgur.com/Vosq8Z2.jpg]
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