:.A.:.L.:.E.:.R.:.T.:
This is an all-frequency priority broadcast to all field agents. [b]STHELL[/b] is evolving in effort to even the playfield and give us a better chance in the desperate fight against the machine invaders. This is not a drill. This is the time to strike!
The following [b]permanent[/b] changes have been made to the STHELL field combat protocol:
.:..:..:FULL CHANGELOG:..:.:.
..::New features::..
- [b]Perks are now permanent.[/b] This means, once you buy a perk, you keep it forever and you'll be able to equip/unequip it before each run. You'll still need to buy slots to equip them (unlocked slots are permanent too).
- Perks are now more expensive, for better balancing oft their new permanent nature.
..::Quality of life changes::..
- The Upgrades view has better icons and interact behavior for buy/equip/unequip perks
- The Machine Gun Turret has now a green indicator for better visibility and better understand when the ability expires
- Frame cap setting now offers 75 and 90 fps too
..::Bug fixes::..
- The two spawn platforms (Ammo box and Med box) have better colliders to avoid abrupt friction while running/dashing towards them
- Health points don't go negative anymore
- A couple of typos here and there
