Chaos Reigns Today! — Chaos Pack DLC + Free Major Update Out Now
[p][/p][p]Adventurers, the Realms have been thrown into turmoil—the Chaos Pack DLC is out now, unleashing a brand-new Chaos skill tree with over 30 wild abilities that bring unpredictable mayhem to every battle. Whether you’re swapping places with enemies, summoning explosive clones, or pulling barrels from thin air, this DLC invites you to embrace glorious randomness. Launching alongside it is a massive free update packed with long-awaited achievements, major balance changes, a new Roguelike difficulty, and fresh avatars—opening the door to entirely new ways to build and play across both Campaign and Roguelike modes.[/p][p][/p]???? Chaos Pack DLC – Unleash Mayhem
[p]Unlock the brand-new Chaos Tree, featuring:[/p]
- [p] ⚔️ 30+ chaotic new skills that bring unpredictable and devastating power to your builds.[/p][/*]
- [p] ???? New opportunities for creative synergy and mind-bending strategies. [/p][/*]
Excited? Grab the Chaos Pack now to unleash the madness!
[/p][p][dynamiclink href="https://store.steampowered.com/app/3709260/Stolen_Realm_Chaos_Pack/"][/dynamiclink] [/p]
???? Free Update – Achievements & More!
[p]Releasing for all players on June 18th:[/p]
- [p] ⭐ 50+ epic achievements across Campaign and Roguelike Modes — challenge yourself and show off your mastery![/p][p][/p][/*]
- [p]New Roguelike difficulty and four unique avatars — test your skills in the toughest mode yet and stand out with fresh new kits![/p][p][/p][/*]
- [p] ⚖️ Complete rebalancing of spells and abilities to scale with weapon damage, enabling greater build diversity and freedom. [/p][/*]
- [p] ????️ Introducing Divine Resistance to defend against shadow and holy damage — plus expanded resistances throughout to empower tanky builds. [/p][/*]
- [p] ???? Tons of bug fixes and performance improvements to make your journey smoother and more satisfying. [/p][/*]
Full Patch Notes v1.2.7
Features
- [p]Chaos Pack DLC with 30+ brand new skills[/p][/*]
- [p]60+ Steam Achievements[/p][/*]
- [p]Added Difficulty VI to Roguelike Mode along with 4 new avatars[/p][/*]
- [p]Added new presets in both Campaign and Roguelike mode[/p][/*]
- [p]Added 3 new fortunes, Courage of the Ymir, Honor of the Ymir, Chaos Coin[/p][/*]
- [p]Added Light passive skill, Light's Intuition[/p][/*]
- [p]Added new items: Lich's Clasp, Bishops Staff, Thunder Pipe, and Bedlam Burner[/p][/*]
- [p]Added support for additional languages: Italian, Polish, Portuguese, Russian, Chinese (Traditional), Spanish (Latin America), and Turkish[/p][/*]
- [p]Added Divine Resistance that resists Shadow and Holy damage[/p][/*]
- [p]The damage of spells now scale with weapon damage instead of character level[/p][/*]
- [p]Summon damage now scales with the caster’s weapon damage[/p][/*]
- [p]Resistance has been added as a modifier on many existing items[/p][/*]
- [p]Summons now take the caster’s Max Resistance bonuses[/p][/*]
- [p]Summon damage and health now benefit from Mana Power modifiers[/p][/*]
- [p]You can now use Polearms with Might of the Ymir (now called Strength of the Ymir)[/p][/*]
- [p]Added a new event.[/p][/*]
- [p]Added Return Damage, Max Resist and Resist Divine to character stat list[/p][/*]
- [p]Ball Lightning now scales with damage modifiers[/p][/*]
- [p]Additional Weapon Damage is now split in half when dual wielding[/p][/*]
- [p]Endless levels now have a steeper exponential difficulty curve (especially after level 100)[/p][/*]
- [p]Tier II items now start dropping at level 60 instead of 50[/p][/*]
- [p]Tier III items now start dropping at level 80 instead of 70[/p][/*]
- [p]Lowered the level requirement to maximum (100%) tier chances. Level 60 for Tier 1, level 80 for Tier 2 and level 100 for Tier 3[/p][/*]
- [p]Various Item Rebalancing. [/p][/*]
- [p]Tiered gear except weapons grant increased maximum resistance (up to 95%)[/p][/*]
- [p]Removed resilience from tiered items (due to the maximum resistance addition)[/p][/*]
- [p]Removed increased summon level from tiered items (since they now scale with weapon damage)[/p][/*]
- [p]Removed increased spell power from tiered items (since spells now use weapons damage)[/p][p][/p][/*]
- [p]Moved Fickle Flame to the Chaos Tree as Perturb[/p][/*]
- [p]Added Flame Lash to take the place of Fickle Flame[/p][/*]
- [p]Ascendancy stat buff decreased from 40% to 20% but duration increased from 2 turns to 5 turns [/p][/*]
- [p]Fixed issues with the search bar filter not working for the crafting and transmog menus[/p][/*]
- [p]Fixed issue where Emblem of the Iron Fortress was granting too much return damage[/p][/*]
- [p]Fixed issue where allies could dodge healing from White Dragonkin attacks[/p][/*]
- [p]Fixed typo on Aura of Flame status[/p][/*]
- [p]Fixed issue where Dragonkin Cold Frost Breath tooltip said it dealt fire damage[/p][/*]
- [p]Fixed issue where Dragonkin Lightning tooltip stated it gives you cold resistance instead of lightning resistance[/p][/*]
- [p]Fixed issue where Dragonkin Lightning Breath death cold damage instead of lightning damage[/p][/*]
- [p]Fixed issue where the Monk passive Speed would grant 15 base Reflex instead of increasing Reflex by 15%[/p][/*]
- [p]Fixed issue where Assassin's Mask could proc its stealth from an ally death[/p][/*]
- [p]Fixed issue where basic attacks wouldn't register as the correct damage type when processing skill triggers in cases like Ball Lighting applying on a Lightning weapon attack[/p][/*]
- [p]Fixed issue the the tooltip for the damage value on Ball Lightning displaying at zero[/p][/*]
- [p]Fixed issue where item effects that are based on character stats don't update correctly when equipped[/p][/*]
- [p]Fixed issue where Bleeding would reduce physical resistance by 4% instead of 5% per stack[/p][/*]
- [p]Fixed various issues that could cause characters to be assigned to the same hex[/p][/*]
- [p]Fixed issue where Glory was able to be used multiple times in a battle if you shapeshifted[/p][/*]
- [p]Fixed issue where quests weren't being properly cleared when dying in hardcore and immediately starting a new quest with new hardcore characters[/p][/*]
- [p]Fixed issue with Magedraw not working correctly[/p][/*]
- [p]Fixed issue where Dark Clone's summons wouldn't die when the Dark Clone dies[/p][/*]
- [p]Fixed an issue that could cause battle to lock up[/p][/*]