First, some big news:
We are fully indie again!
[p][/p][p]What does this mean for the future of Stop Dead?[/p][p]The 1.0 patch is content-complete. However, there are few things keeping us from releasing it:[/p][olist][*][p]Localization. We have players who do not speak English, and we want to be able to support them for 1.0.[/p][/*][*][p]Quality Assurance. Stop Dead has grown to be a pretty big game, and while I've gotten pretty fast at running through it, only I (Amber) remain able to test it at the moment.[/p][/*][/olist][p]As we do not have a large team to work with anymore, these things are far harder to achieve. We don't have the money to pay a team to translate it into all our planned languages, and QA for an entire game is extremely hard to do for one person.[/p][p]We are considering different avenues to be able to release 1.0, and will let you know when we have solutions to these issues![/p][p]Thank you for sticking with us for as long as you have! To show our gratitude, we have decided to release all of the remaining maps for Stop Dead this update! We have also back-ported a couple 1.0 features and bug-fixes![/p][p][/p]Enjoy, and happy holidays <3
[p]- Amber[/p][p][/p]Patch Notes:
- [p]NEW MAP: Rematch[/p][/*]
- [p]NEW MAP: Jail[/p][/*]
- [p]NEW MAP: Test of Motion[/p][/*]
- [p]NEW MAP: Canal[/p][/*]
- [p]NEW MAP: Search and Destroy[/p][/*]
- [p]NEW MAP: Fortress[/p][/*]
- [p]NEW MAP: Descent[/p][/*]
- [p]NEW MAP: One[/p][/*]
- [p]NEW MAP: The End[/p][/*]
- [p]10 NEW ACHIEVEMENTS[/p][/*]
- [p]Back-ported 1.0 Feature: More Accurate Timer[/p][/*]
- [p]Back-ported 1.0 Feature: Smoother Ghost Playback[/p][/*]
- [p]Throwables can no longer be re-grabbed until they hit something. This fixes a number of design issues, including certain exploits.[/p][/*]
- [p]Fixed a bug that could cause time saves by pausing[/p][/*]
- [p]Fixed a spot in Subway that could cause a random death[/p][/*]
- [p]Fixed certain achievements being impossible to get[/p][/*]
- [p]Sliding through many different breakable objects now destroys them[/p][/*]
- [p]Ground Damagers now have a knock-up effect. This makes logical sense, and acts as a slight nerf, making them less likely to chain damage[/p][/*]
- [p]Updated credits[/p][/*]
