News Liste Subsiege

Subsiege now out of Early Access!
Subsiege
07.09.18 14:54 Community Announcements
Hello! we are proud to announce that Subsiege has now left the Early Access and also has brand new things for you. Which you can see here: Subsiege changelog for release

New Features

• Added info about single unit locations to radar • Player’s line of sight is shown on radar • Showing enemy player icons on radar again if none of their units are visible • New voice lines in tutorial • Integrated automatic matchmaking • Started Subsiege Season 3 • Implement ELO system and widget for player rating

Audio

• Every unit has a new sound for movement. (triggers after 1.5 seconds of not giving a movement-order) • A few new radio-sounds for the big mama

Improvements

• A popup now tells the player that starting a quick game search will remove them from any open lobby. • The automatic polling of the custom games list now uses exponential regression for the delay. • Removed unused VR plugins to prevent SteamVR from launching when starting the game. • Fixed widget timers not being cleared in a timely manner in some cases • Added loading screen at proper time in matchmaking • Added ranking information to post match screens • The close button of the credits is now much bigger. • The credits will automatically close when they have reached the end. • Added two new buttons to the credits which control the scroll direction and speed. • Added the localization faction to the credits. • Improved caching of player data, so data shown is consistent across players, alive and disconnected • Starting a singleplayer map now automatically stops all lobby polling. • Oxygen meter and Sonar are again invisible at the start of the tutorial. • The Quick Game button now also triggers the "Play Tutorial" popup like the Custom Game button.

Bugfixes

• Fixed obsolete and broken tooltips • Rank should now always be up to date • Joining a custom game now cancels the quick game search. • Starting the quick game search now leaves any open custom game. • Ranking button in game over screen now works. • Ranking button in game over screen is now invisible until the data is ready. • Fixed matchmaking accept prompt sometimes not showing when a match has been found instantly • The score screen is no longer shown again in the main menu if the player actively closed it while still on the game server. • Stopped garbage collector from throwing away cached avatar data, resulting in crashes when opening the scoreboard • Fixed improper handling of game server reserved status reset • Ranking panel now shows correct data of active season • Fixed scoreboard displaying wrong survival time if a player left prematurely • Fixed players disconnecting from the game causing other players to be removed from their teams • Units will now move back onto the navmesh if the player manages to push them off. • The targeting indicator for directional abilities like the Demob will now be visible on top of the worm areas. • Player can no longer break the tutorial by collecting oxygen before asked to do so. • Corrected the rotation of one rig in the Test Area so there should be no more problems conquering it. • Player can no longer move (and kill) units when the UseAbility quest is active. • The restart button in the game over HUD of the Test Area will no longer load the normal tutorial but reload the Test Area as intended. • Changing the region now works without restarting the game. • Fixed LOS visibility granted by bombs and re-enabled possibility to hide them in kelp • Fixed kelp fields hiding effects and other things which should stay revealed • Fixed one player of a team surviving while the other suffocates • The shop will be opened at the beginning of the Test Area again. • All players of a team can transfer resources again • Replaced player playtime with more accurate team survival time • Player colors visible in scoreboard again • Scoreboard is now correctly sized based on entries • Upgrades of other player's units are now visible again. • Fixed the revive feature. • Players can die again (in terms of gameplay state) • The shop will no longer pop up when a player dies.

Misc

• Changed startup movie • Bumped version to 1.0.0

Balancing

• Reduced start oxygen loss per sec to 1.5 (before: 2.5) • Fixed appearing outer creep cave in multiplayer matches • Huge unit value update We hope that you enjoy the new Subsiege 1.0 and are excited about new updates coming! Your Subsiege Team