- There was a single root acting strangely, but it’s okay now
- The Harpy no longer disappears before the finisher animation
- Onoskelis no longer try to run away from the player through the wall
- The bone cage with Martyr is now in the proper position
- The comic book no longer levitates
- Fixed collision on the stairs
- Filled gaps in the environment
- Fixed a game progression blocker where a player, at some point without any range weapon/skill, couldn't finish the mission. Now, you can find the exploding egg
- One of the objects wasn't exploding when hitting the ground
- Removed shaking of bodies at the beginning of the cutscene
- Martyrs no longer levitate when the hanging cage is destroyed
- Improved game performance when looking at tentacles
- After defending the statue, it was still highlighted and had an icon above the head. It no longer misleads the player.
- Infested City
- Filled gaps in the environment.
- Fixed levitating cliffs
- The animated Martyr is no longer leaning on air
- One of the bone cages was undestroyable
- Fixed LoD in object meshes
- Missing light source on Martyr cages fixed
- Derelic City
- The spawned portal is now facing the arena
- Filled gaps in the environment
- Walking Martyrs no longer penetrate through the environment
- Fixed a levitating part of the bone barricade
- The lying Martyr is properly aligned with the ground
- The newborn is no longer walking above the ground
- Players can no longer jump to an unintended space
- Fixed the trigger where the player could avoid spawning enemies that could block game progression
- Fixed a levitating object
- Fixed levitating environment objects
- We’ve added more morphs to the Succubus model and alternative skins that "stretch out" the body of our character. Do you know what this means? The hot, penetrating …actions are now even more immersive. You need to check it out!
- Also, to experience the hot scenes even better, we have improved the angles of the cameras in some shots
