Community Pack Two
Community Pack Two is almost here and we’re incredibly excited to deliver another helping of the community’s most requested features, for FREE! Here are some of the major changes, additions and fixes coming to Sword Coast Legends in CP2. [B]Drow [New Playable Sub-Race]:[/b] Players can now create characters using the drow elf sub-race. Players who choose to roll a drow character will also gain access to unique the drow specific racial abilities of faerie fire and darkness. Lolth the Spider Queen will also be selectable as a deity for players who don’t like to play nice. [b]Death Changes:[/b]Numerous options have been added to alter the impact of death and dying in SCL. [b]Stabilize Improvements[/b]: Stabilize will take longer to perform (about 50% longer) and will now have a visual bar to indicate progress Stabilize will now be interrupted if the player performing the ability takes damage (This can be disabled from the options menu). [b]Hardcore Options[/b]:- Option to disallow Stabilize during combat.
- Option for party wipes in Dungeon Crawl games to reset the dungeon and completely return players to the party camp (This can be enabled from the DM Board in the camp while setting up your dungeon).
- Mystic Circle
- Inn Table
- Scurrying Spiders
- Impact Crater
- Ruins (Pillar)
- Stockades
- Large Smoke (Black)
- Keg Rack (Four Kegs)
- Hanging Shark
- Consecrated Ground
- Door Collapse
- The player stash will no longer devour player items
- We forced the new Sabre-Hide Grizzly boss to eat lettuce for a week. As a
- result he can now fit through doors
- Fixed a collision issue in Drow boss tile
- Fixed item: Sunrise Cloak from using Favored Enemy
- Fixed camera issues in the Grasslands S tile
- Selecting an object closes the blade menu
- Zoom should once again work properly during character creation
- Fixed the double-fade that would occur after sparing a certain enemy’s life
- during the story campaign
- Fixed a delay that occurred while talking to a certain halfling in the
- warehouse during the story campaign
- Quest marker has been added to Ship Rethnor Sailor home on minimap
- The texture on entrance/exit to slums has been fixed
- Bodies in Slaver’s Hideout no longer disappear after leaving and returning
- Fixed various “double fade” bugs in the main story campaign.
- And many more!
