Behold!
Fixed:
- Fix for 1.1 saves not loading properly on maps with a Loader Bot present.
- Fix a case where after loading a save the player would remain in a combat state indefinitely.
- Fix several cases where mission waypoints were showing up incorrectly.
- Fix for user waypoints not showing up on the map.
- Fix for Shodan not animating in the final pseudospace sequence.
- Fix for several effects not rendering properly on the female hacker.
- Fix vertical spacing issues on subtitle text on certain display configs.
- Fix for movement inputs sticking when entering and exiting menus.
- Fix for not being able to throw grenades when jumping.
- Fix for corpses and limbs being frustum culled while still on the screen.
- Fix for computer node monitors on Storage not displaying the correct code in certain cases.
- Fix Reactor region labels on the automap.
- Fix for cargo lift screen not displaying level transition properly in some cases.
- Fix for cyberspace FOV interfering with realspace FOV in certain cases.
- Fix for Diego remaining invisible if staggered while teleporting.
- Fix for coins sometimes being invisible when dispensed from Credit Machines.
Adjusted:
- Shotgun reloading will now prioritize small ammo stacks.
- 'Vaporize All' will ignore existing scrap items.
- Reduced Avian Mutant health from 125 to 100.
- Force Diego V3 to reappear when he dies to prevent cases where his corpse would be invisible.
- Hacking a robot will reduce their awareness by 90% instead of only 50%, but the effect wears off instantly if they are damaged.
- Hooked up cooldown and disabled states for cyberspace software.
- Made Decoy and Recall software obey stacking mechanics and consume only one per use.
Added:
- Added the ability to create messages for user waypoints.
- Added a health bar for the player in the final pseudospace sequence.
- Added shortcuts to use Explosives and Consumables on the RB/LB buttons on the gamepad.