
Q: So, does it work now or what?
A: It works. The build boots without ceremony, streaming streams. Drama’s over, you can crunch in peace.
Q: What was broken and how bad?
A: For 1.5 months the streaming was busted. Builds died after a few minutes. We tore it down, cleaned it up, put it back together. We suffered, but only the result matters.
Q: What’s the performance NOW?
A: A steady ~50 FPS on mid-range hardware. No tricks and no “recorded at 0.75x.”

Q: What changed in the game world?
A:
- >
New city zones; the horizon isn’t empty anymore.
Curbs went back to being curbs. No more budget flights.
Buildings grew windows and textures, and shed a few triangles.
Vegetation behaves like vegetation; rocks behave like rocks :*.
Q: Does the AI still beg for mercy at intersections?
A: Not anymore. Better lane choices, less desperation near curbs, calmer merging. Not perfect, we’re not pretending to be perfectionists.
Q: Dialogues and audio?
A: Dialogues run contextually. For now the small talk is mostly fluff, but the system works. Audio has new tracks. Polish drill dominates.

Q: Dumbest bug this round?
A: A curb with ambitions to be a catapult. Neutralized. We miss it.
Q: What’s next, concretely?
A:
- >
Traffic AI: overtakes, intersection decisions, less embarrassment in traffic.
Dialogues: more reactions to in-ride events.
Audio: final day/night mix, cabin SFX balance.
Cutscenes.
Two story missions.
DEMO! DEMO!!!!!!1111
Q: What do you need from the outside world?
A: Acceptance, love, approval, financial support, likes, more people like JohnBart.
