News Liste The Architect: Paris

The Architect: Paris - Game Released
The Architect: Paris
30.09.21 16:54 Community Announcements

Hello everyone!



Here we are, Today is THE DAY.
We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater.
We listened to your feedbacks, added new Features and Content.
We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.

Here's a summary of all our patch-notes, including September.



  • New Districts - 24 Added [list]
  • District D02
  • District D03
  • District D04
  • District D05
  • District D13
  • District D14
  • District D17
  • District D18
  • District D19
  • District D20
  • District D22
  • District D23
  • District D25
  • District D26
  • District D27
  • District D28
  • District D29
  • District D30
  • District D31
  • District D34
  • District D49
  • District D52
  • District D53
  • District D58

[*] New Designs - 116 Added
  • American Bank
  • Arenas
  • Art Deco
  • Attic
  • Black Tower
  • Brooklyn (+ Variations – x7)
  • Brutal
  • Church
  • CIA
  • Cyclades
  • Dominion
  • Embassy (+ Variations – x7)
  • French Restoration
  • French Riviera
  • Future (+ Variations – x8)
  • Haussmann Simple
  • Haussmann Empire
  • HLM1
  • HLM2
  • International Style
  • Kahnn
  • Lava (+ Variations – x8)
  • Living in the box
  • Louis XIV
  • Maillols (+ Variations – x10)
  • Marinière
  • Metal Flower
  • Monster (+ Variations – x13)
  • Moorish
  • Naja Legionis
  • Nucleus
  • Pagoda
  • Phoenix
  • Post-Haussmann
  • Renaissance (+ Variations – x12)
  • Shibu
  • Wave
  • White Tower
  • 1970 Paris
  • Number N°1 – Blue | Orange | Yellow (x3)
  • Number N°2 – Blue | Orange | Yellow (x3)
  • Number N°4 – Blue | Orange | Yellow (x3)
  • Number N°5 – Blue | Orange | Yellow (x3)
  • Number N°6 - Yellow
  • Number N°7 – Blue | Orange | Yellow (x3)
  • Number N°9 – Blue | Orange | Yellow (x3)

[*] New Type: Walls - 3 Added
  • Bulwark
  • Division
  • Square Fort

[*] New Parks presets - 5 Added
  • Courtyard
  • English Park
  • Funfair Park
  • «Jardin à la Française» park
  • Urban Farm

[*] New Plazas presets - 9 Added
  • Antique kiosk
  • Basketball field
  • Classical fountain
  • Kiosk
  • Lonesome wolf
  • Oh Deer!
  • Open kiosk
  • Soccer field
  • Tennis court

[*] New Lands presets - 6 Added
  • Grass
  • Brick
  • Sand
  • Clay
  • Sandstone
  • Concrete

[*] New Time of Day (TOD) - 2 Added
  • « Summer Rain » Time of Day
  • « Paris 2049 » Time of Day

[*] Content Tiers
  • Added VFX on Parks, Plazas, etc.
  • Added new Roof materials
  • Added new textures for Plants & Shops
  • Added Double street lights model
  • Added Futuristic School type
  • Added Roof Objects in a futuristic style
[/list]







  • Added Compass HUD
  • Added Modding
  • Added Design Market
  • Added The Atelier
  • New modes [list]
  • Career
  • Sandbox [list]
  • Empty Paris (Vacant land only)
  • Vanilla Paris (previous version)
[/list]
[*] Added Auto Saves and updated save/load panels
[*] Added wide, extra-wide and 4/3 screen ratios support[/list]


  • Photo Mode
  • Urban Planner
  • Added Flying Objects spawn along the Block & District index



  • Added Terrain presets
  • Added recent category in the Drawing Board Builder (5 last used).
  • Added building option to activate/deactivate Blind Facades, Store Fronts and Roof Objects
  • Added slider to change Trees and Assets coverage on a Park or Land Plot
  • Added Drawing Board selection colour Setting



  • [strike]Teaser Projects[/strike] ⇒ Replaced by Career Projects Feature
  • Socio-Economic Fabric system (SEF)
  • Added Mission Screenshots flow
  • Added export Mission flow to Career mode
  • Added Tutorial Missions
  • Added evaluation Missions
  • Added Districts buying mechanic in career mode
  • Added Earning Mechanism to the game (on Mission completion and Workshop upvotes)



  • Added Flying Objects that may appear when a Block is a major People, Planet or Profit orientation [list]
  • People [list]
  • Kite
  • Ads-screen
  • Zeppelin

[*] Planet
  • Solar panels
  • Flying Windmills
  • Floating Islands

[*] Profit
  • Drones
  • Holograms Ads
  • Human Holograms
[/list]
[*] Added SEF effects
  • Fireworks
  • Demonstration
  • Heat wave
  • Petals

[*] Added 116 Designs
[*] Added 3 Walls Designs
[*] Added 23 Districts
[*] Added 6 Lands Presets
[*] Added 5 Parks Presets
[*] Added 9 Plaza Presets
[*] Added 2 Time of Days (TOD)
[*] Added several Content tiers[/list]


  • Block Sharing
  • Workshop Mods – Upvote System
  • Added Mod.io connection for GOG & Epic stores







  • New save system: reducing drastically save time and save files size
  • Added error management on Save/Load
  • Added support of non-Gregorian calendars (was preventing players to save or load)
  • Added in-game connection to Steam’s Workshop for modding and community based features support
  • In a new game, tab is now blocked when the Welcome Window appears
  • Added a message in Strategic Map asking to select a district
  • Added a pop-up when resetting a plot from the Drawing Board
  • Replaced random rotation for roof objects with rotation towards the longest façade.
  • Check if selected block is in the same district as fly-over and trigger a GoTo accordingly
  • Removed special characters restrictions in Feedback form
  • Removed typing sounds for feedback form
  • Added new Drawing Board tips
  • Added a timer to change loading tips (instead of changing at every screen)
  • Added a panel update when the player select an already modified plot
  • Adapted background sizes and spacing between texts, separators & buttons of the Welcome Windows
  • The new shortcut for hiding the selection is now H by default, instead of ALT
  • Using CTRL slows the camera down
  • Added new languages: Spanish | Italian | Pусский | 中文
  • Simulation optimized for procedural assets
  • Added CLUF / EULA pop-up when starting the game
  • Added Steam cloud Save support
  • Added Epic cloud Save support
  • Added GOG cloud Save support
  • Loading time optimization
  • Extended River sound to canals and rework on Fireworks sounds
  • Updated Translations
  • Removed outdated Loading Tips
  • Optimized re-generation of Parks, Plazas, Roof Objects and general Urban Planner generation
  • Improve Roof Garden generation in order to better handle some presets (Pools for instance)
  • Optimizing RAM taken by City meshes
  • Optimization of non TAA Antialiasing methods by not computing Motion Vectors
  • Authorized Stores Screenshots everywhere
  • Optimized New Game loading time
  • Updated New Game’s flow
  • Many Level Design tweaks and fixes
  • Rendering optimization (disable Motion Vectors on assets)
  • Enabled Sandbox Mode for players with existing Sandbox saves (EA)
  • Many UI/UX tweaks and fixes
  • Centred Drawing Board, Plot Editor and Strategic Map UI navigation
  • Added Stars tracker to the navigation bar
  • Graphic settings now applied in Cinematics
  • Changed the Steam URL trying to avoid antivirus quarantine
  • Updated Helpers for Sandbox mode
  • Chinese traduction of the Missions texts is complete



  • Added specific sounds around Landmarks and Main Projects
  • Added shops bricks for non-player styles (x5)
  • Balancing of the Vehicles spawns regarding the viewer’s position
  • Added fountains FX in Landmarks
  • Updated land panel to be more accurate and dynamic
  • Many UI tweaks and fixes on the Photo Mode
  • City View UI update
  • Added confirmation pop-up on Main Project creation
  • Harmonization of White Model materials
  • Fix sun’s position to reflect geographic reality
  • Update of the hierarchy of Time Of Days and Weathers in City View
  • Added Urban Planner Construction Sites progression display
  • Added objects on Construction Sites ground
  • Added Parked Cars switch along district’s average m² price
  • Added Photo Mode Orbital Camera
  • Roofs update on vanilla D19/28/53
  • Updated Career Photo flow to allow a retake
  • Added Social Economic Fabric (SEF) switch for parked cars
  • Added Districts and Landmarks icons for D49, D52, D53 and D58
  • Added Blocks SEF Panel in City View
  • Added Demonstration and Fireworks to SEF effects
  • Updated PPP Flying Objects
  • Updated City View panels for special cases
  • Added outline and GoTo on Mission Blocks
  • Activate Highlight Missions Blocks selection when exiting Photo Mode
  • Adjusted Pedestrians in D01/D02/03/04
  • Added SEF energy consumption effects (heat wave and petals)
  • Updated SEF event spawns on number of buildings and not only event slots
  • Updated Districts Camera spawn position
  • Added sprites for D05 and D34
  • Added Homeless tents appearance on Districts
  • Defined Mid-day as default Time Of Day in Photo Mode
  • Changed URL displayed after export and added possibility to copy in clipboard
  • Lowered Fireworks spawn threshold



  • Designs selector selection on pointer down instead of release
  • Updated Drawing Board icons
  • Update Plazas floor (outside the delimited square)
  • Improve Plazas, Sport Fields, Parks and Lands generation algorithm (square finder)
  • Added block number in the Drawing Board Builder
  • Removed the possibility of flat Roofs on Designs having dormer windows
  • Added a way to highlight plots in Drawing Board that are related to each objective
  • Added tooltip on Design UI in Drawing Board
  • Updated Drawing Board Objectives highlight and tip on hover
  • Updated Drawing Board pop-up before leaving



  • Added Plot Editor’s drawing Minimal Angle setting (<60°) - Playability tab
  • Added Plot Editor guides as re-bindable keys (Settings)
  • Plot Editor’s Merge feature now creates a type of Plot based on the selection (not always a Vacant Land)
  • Plot Editor’s Cut feature now creates Plots type based on the cut Plot (not always a Vacant Land)
  • All Plot Editor helps are active when entering DB
  • Disable Plot Editor helps when pressing Shift (free hand drawing mode)
  • Changed Edit Mode entering Plot Editor
  • Changed starting point of a cut in Plot Editor only on a segment
  • Updated Plot Editor UI Types and Captions
  • Updated Plot Editor colours legend
  • Added Plot Editor temporary lines
  • Updated Plot Editor UI (mostly left panel)
  • Defined default max angle to 5°



  • Hiding Districts feature
  • Updated images and texts on districts 25, 26, 27, 28
  • Updated Strategic Map Missions selection behaviour (no default selection)
  • Updated Strategic Map colours for special cases
  • Updated SEF panel in Strategic Map
  • Update Missions & Districts sprites in Strategic Map
  • Changed Strategic Map sprite for the Atelier’s Mission



  • Added recent filter in the Design Library, with updated localization
  • Added floor’s height information for each design in the Design Library
  • Added materials to designs infos in the Design Library
  • Updated Design Library
  • Added descriptions to Designs
  • Added Design Bundles progression



  • Added Career Saves
  • Updated District acquisition (UI and game flow)
  • Added tips on objective panel toggles
  • Disabled Save in Workshop & evaluation Missions
  • Updated Missions configuration and Objectives UI display
  • Updated Tutorial UI
  • Force Tutorial dialogue display when a new text is set
  • Updated Tutorial (general)
  • Added 27 Missions
  • Added Mission Import to the Career mode flow
  • Enhancement of Missions Check Prompt
  • Updated Missions path and unlocking
  • Updated missions last batch
  • Updated Mission Photo validation UI
  • Improvement of Missions Objectives compute and display
  • Updated many Missions
  • Added City View panel in Career mode with a list of players previous projects
  • Updated Atelier Mission (0 objective)
  • Updated Progression (unlock Sandbox and Atelier)
  • Updated end of Mission bottom panel
  • Added title in Previous Mission panel
  • Social Economic Fabric (SEF) system update
  • Updated SEF balance
  • Added new types of objectives
  • Updated Missions texts and objectives
  • Updated SEF data for most recent districts and designs
  • Updated behaviours and portraits pop-up in career mode
  • Updated Career Helpers
  • Disabled Urban Planner in Career Mode
  • Disabled multi-selection in Career Mode
  • Missions update: People, Width, Index District, Park, Planet, ND, Profit
  • Reputation balancing (Bundles, Districts and Atelier modules prices; Missions rewards)
  • Added a tip bubble hover the Urban Planner button in Career mode
  • Speedup Mission Import with multiple blocks
  • Update of act portraits to have corresponding narrator in popup



  • Graphical update on many icons
  • Added Main Project’s animation
  • Added highlight feedback when a Main Project is built on the City View’s Main Project panel
  • Updated F1 helpers backgrounds
  • Added hovering feedback in settings panels
  • Updated textures for Red Tiles and white Zinc
  • Modified Cars shaders (PBR)
  • Modified Fountains, Pools and Parks Water shader.
  • Disable Extrudes from: Amsterdam & his variations | Frames | International
  • Removed Ysangar Blind Facades
  • Added Futuristic flying cars models
  • Updated Mariniere Design
  • Optimization on small assets rendering (roofs and street)
  • Reduced SEF level 2 events



  • Split the «reverse option for X axis» setting into two options, one for keyboard and the other one for mouse.
  • Added ESC key as a way to disable helpers
  • Added tab navigation switch to City View, you can now switch between City View → Strat Map → Design Library when pressing TAB.
  • Added confirmation pop-up when restoring any setting
  • Added a Graphic Setting to have more precise control on which assets we want to display:
  • Ground objects (trees, plaza assets, ground parking assets)
  • Roof objects (everything that goes on a roof)
  • City trees (which are not part of the generation)
  • Mods
  • Added Mods panel with Steam Workshop support
  • Added new Filters to the City View Block Import Panel
  • Added new Filters to the Mods Panel
  • Updated UI for the Mission Import and Export panels



  • UI integration for The Atelier
  • Updated Atelier 3D content and UI
  • Switch Vegetation on Atelier building
  • Added Atelier vegetation management
  • Added Neutral Center is already built in first Atelier entrance







326 fixes in 42 versions



You can check the full fixes patch here: The Architect: Paris - Change-Log September Released 2021






Here are some problems we are aware of, and we’re working on it. The Steam version will be updated regularly, so don’t worry!
  • Texts still need a bit of polish
  • Balancing might still need a bit of polish
  • Opening the Landmark/MP right panel when Mission’s done will prevent the mission objectives panel to re-appear (selection is blocked)
  • Act III popup has a missing sprite
  • Using Demolish All in Tutorial 3 will not validate the demolish step





We made it Achitects.
Thanks to all of you ♥
Logo for The Architect: Paris
Release:25.02.2021 Genre: Gelegenheits-Spiel Entwickler: Enodo Games Vertrieb:keine Infos Engine: Unity Kopierschutz:keine Infos Franchise:keine Infos
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