News Liste The Architect: Paris

The Architect: Paris - Game Released
The Architect: Paris
30.09.21 16:54 Community Announcements

Hello everyone!



Here we are, Today is THE DAY.
We made changes, We made progress, we made improvements, but most important, we made The Architect: Paris greater.
We listened to your feedbacks, added new Features and Content.
We hope you'll get a kick out of everything we made and seize the opportunity to change Paris forever.

Here's a summary of all our patch-notes, including September.



  • New Districts - 24 Added[list]
  • District D02
  • District D03
  • District D04
  • District D05
  • District D13
  • District D14
  • District D17
  • District D18
  • District D19
  • District D20
  • District D22
  • District D23
  • District D25
  • District D26
  • District D27
  • District D28
  • District D29
  • District D30
  • District D31
  • District D34
  • District D49
  • District D52
  • District D53
  • District D58

  • New Designs - 116 Added
    • American Bank
    • Arenas
    • Art Deco
    • Attic
    • Black Tower
    • Brooklyn (+ Variations – x7)
    • Brutal
    • Church
    • CIA
    • Cyclades
    • Dominion
    • Embassy (+ Variations – x7)
    • French Restoration
    • French Riviera
    • Future (+ Variations – x8)
    • Haussmann Simple
    • Haussmann Empire
    • HLM1
    • HLM2
    • International Style
    • Kahnn
    • Lava (+ Variations – x8)
    • Living in the box
    • Louis XIV
    • Maillols (+ Variations – x10)
    • Marinière
    • Metal Flower
    • Monster (+ Variations – x13)
    • Moorish
    • Naja Legionis
    • Nucleus
    • Pagoda
    • Phoenix
    • Post-Haussmann
    • Renaissance (+ Variations – x12)
    • Shibu
    • Wave
    • White Tower
    • 1970 Paris
    • Number N°1 – Blue | Orange | Yellow (x3)
    • Number N°2 – Blue | Orange | Yellow (x3)
    • Number N°4 – Blue | Orange | Yellow (x3)
    • Number N°5 – Blue | Orange | Yellow (x3)
    • Number N°6 - Yellow
    • Number N°7 – Blue | Orange | Yellow (x3)
    • Number N°9 – Blue | Orange | Yellow (x3)

  • New Type: Walls - 3 Added
    • Bulwark
    • Division
    • Square Fort

  • New Parks presets - 5 Added
    • Courtyard
    • English Park
    • Funfair Park
    • «Jardin à la Française» park
    • Urban Farm

  • New Plazas presets - 9 Added
    • Antique kiosk
    • Basketball field
    • Classical fountain
    • Kiosk
    • Lonesome wolf
    • Oh Deer!
    • Open kiosk
    • Soccer field
    • Tennis court

  • New Lands presets - 6 Added
    • Grass
    • Brick
    • Sand
    • Clay
    • Sandstone
    • Concrete

  • New Time of Day (TOD) - 2 Added
    • « Summer Rain » Time of Day
    • « Paris 2049 » Time of Day

  • Content Tiers
    • Added VFX on Parks, Plazas, etc.
    • Added new Roof materials
    • Added new textures for Plants & Shops
    • Added Double street lights model
    • Added Futuristic School type
    • Added Roof Objects in a futuristic style
    [/list]







    • Added Compass HUD
    • Added Modding
    • Added Design Market
    • Added The Atelier
    • New modes
    • [list]
    • Career
    • Sandbox
    • [list]
    • Empty Paris (Vacant land only)
    • Vanilla Paris (previous version)
    [/list]
  • Added Auto Saves and updated save/load panels
  • Added wide, extra-wide and 4/3 screen ratios support[/list]


    • Photo Mode
    • Urban Planner
    • Added Flying Objects spawn along the Block & District index



    • Added Terrain presets
    • Added recent category in the Drawing Board Builder (5 last used).
    • Added building option to activate/deactivate Blind Facades, Store Fronts and Roof Objects
    • Added slider to change Trees and Assets coverage on a Park or Land Plot
    • Added Drawing Board selection colour Setting



    • [strike]Teaser Projects[/strike] ⇒ Replaced by Career Projects Feature
    • Socio-Economic Fabric system (SEF)
    • Added Mission Screenshots flow
    • Added export Mission flow to Career mode
    • Added Tutorial Missions
    • Added evaluation Missions
    • Added Districts buying mechanic in career mode
    • Added Earning Mechanism to the game (on Mission completion and Workshop upvotes)



    • Added Flying Objects that may appear when a Block is a major People, Planet or Profit orientation[list]
    • People
    • [list]
    • Kite
    • Ads-screen
    • Zeppelin

  • Planet
    • Solar panels
    • Flying Windmills
    • Floating Islands

  • Profit
    • Drones
    • Holograms Ads
    • Human Holograms
    [/list]
  • Added SEF effects
    • Fireworks
    • Demonstration
    • Heat wave
    • Petals

  • Added 116 Designs
  • Added 3 Walls Designs
  • Added 23 Districts
  • Added 6 Lands Presets
  • Added 5 Parks Presets
  • Added 9 Plaza Presets
  • Added 2 Time of Days (TOD)
  • Added several Content tiers[/list]


    • Block Sharing
    • Workshop Mods – Upvote System
    • Added Mod.io connection for GOG & Epic stores







    • New save system: reducing drastically save time and save files size
    • Added error management on Save/Load
    • Added support of non-Gregorian calendars (was preventing players to save or load)
    • Added in-game connection to Steam’s Workshop for modding and community based features support
    • In a new game, tab is now blocked when the Welcome Window appears
    • Added a message in Strategic Map asking to select a district
    • Added a pop-up when resetting a plot from the Drawing Board
    • Replaced random rotation for roof objects with rotation towards the longest façade.
    • Check if selected block is in the same district as fly-over and trigger a GoTo accordingly
    • Removed special characters restrictions in Feedback form
    • Removed typing sounds for feedback form
    • Added new Drawing Board tips
    • Added a timer to change loading tips (instead of changing at every screen)
    • Added a panel update when the player select an already modified plot
    • Adapted background sizes and spacing between texts, separators & buttons of the Welcome Windows
    • The new shortcut for hiding the selection is now H by default, instead of ALT
    • Using CTRL slows the camera down
    • Added new languages: Spanish | Italian | Pусский | 中文
    • Simulation optimized for procedural assets
    • Added CLUF / EULA pop-up when starting the game
    • Added Steam cloud Save support
    • Added Epic cloud Save support
    • Added GOG cloud Save support
    • Loading time optimization
    • Extended River sound to canals and rework on Fireworks sounds
    • Updated Translations
    • Removed outdated Loading Tips
    • Optimized re-generation of Parks, Plazas, Roof Objects and general Urban Planner generation
    • Improve Roof Garden generation in order to better handle some presets (Pools for instance)
    • Optimizing RAM taken by City meshes
    • Optimization of non TAA Antialiasing methods by not computing Motion Vectors
    • Authorized Stores Screenshots everywhere
    • Optimized New Game loading time
    • Updated New Game’s flow
    • Many Level Design tweaks and fixes
    • Rendering optimization (disable Motion Vectors on assets)
    • Enabled Sandbox Mode for players with existing Sandbox saves (EA)
    • Many UI/UX tweaks and fixes
    • Centred Drawing Board, Plot Editor and Strategic Map UI navigation
    • Added Stars tracker to the navigation bar
    • Graphic settings now applied in Cinematics
    • Changed the Steam URL trying to avoid antivirus quarantine
    • Updated Helpers for Sandbox mode
    • Chinese traduction of the Missions texts is complete



    • Added specific sounds around Landmarks and Main Projects
    • Added shops bricks for non-player styles (x5)
    • Balancing of the Vehicles spawns regarding the viewer’s position
    • Added fountains FX in Landmarks
    • Updated land panel to be more accurate and dynamic
    • Many UI tweaks and fixes on the Photo Mode
    • City View UI update
    • Added confirmation pop-up on Main Project creation
    • Harmonization of White Model materials
    • Fix sun’s position to reflect geographic reality
    • Update of the hierarchy of Time Of Days and Weathers in City View
    • Added Urban Planner Construction Sites progression display
    • Added objects on Construction Sites ground
    • Added Parked Cars switch along district’s average m² price
    • Added Photo Mode Orbital Camera
    • Roofs update on vanilla D19/28/53
    • Updated Career Photo flow to allow a retake
    • Added Social Economic Fabric (SEF) switch for parked cars
    • Added Districts and Landmarks icons for D49, D52, D53 and D58
    • Added Blocks SEF Panel in City View
    • Added Demonstration and Fireworks to SEF effects
    • Updated PPP Flying Objects
    • Updated City View panels for special cases
    • Added outline and GoTo on Mission Blocks
    • Activate Highlight Missions Blocks selection when exiting Photo Mode
    • Adjusted Pedestrians in D01/D02/03/04
    • Added SEF energy consumption effects (heat wave and petals)
    • Updated SEF event spawns on number of buildings and not only event slots
    • Updated Districts Camera spawn position
    • Added sprites for D05 and D34
    • Added Homeless tents appearance on Districts
    • Defined Mid-day as default Time Of Day in Photo Mode
    • Changed URL displayed after export and added possibility to copy in clipboard
    • Lowered Fireworks spawn threshold



    • Designs selector selection on pointer down instead of release
    • Updated Drawing Board icons
    • Update Plazas floor (outside the delimited square)
    • Improve Plazas, Sport Fields, Parks and Lands generation algorithm (square finder)
    • Added block number in the Drawing Board Builder
    • Removed the possibility of flat Roofs on Designs having dormer windows
    • Added a way to highlight plots in Drawing Board that are related to each objective
    • Added tooltip on Design UI in Drawing Board
    • Updated Drawing Board Objectives highlight and tip on hover
    • Updated Drawing Board pop-up before leaving



    • Added Plot Editor’s drawing Minimal Angle setting (<60°) - Playability tab
    • Added Plot Editor guides as re-bindable keys (Settings)
    • Plot Editor’s Merge feature now creates a type of Plot based on the selection (not always a Vacant Land)
    • Plot Editor’s Cut feature now creates Plots type based on the cut Plot (not always a Vacant Land)
    • All Plot Editor helps are active when entering DB
    • Disable Plot Editor helps when pressing Shift (free hand drawing mode)
    • Changed Edit Mode entering Plot Editor
    • Changed starting point of a cut in Plot Editor only on a segment
    • Updated Plot Editor UI Types and Captions
    • Updated Plot Editor colours legend
    • Added Plot Editor temporary lines
    • Updated Plot Editor UI (mostly left panel)
    • Defined default max angle to 5°



    • Hiding Districts feature
    • Updated images and texts on districts 25, 26, 27, 28
    • Updated Strategic Map Missions selection behaviour (no default selection)
    • Updated Strategic Map colours for special cases
    • Updated SEF panel in Strategic Map
    • Update Missions & Districts sprites in Strategic Map
    • Changed Strategic Map sprite for the Atelier’s Mission



    • Added recent filter in the Design Library, with updated localization
    • Added floor’s height information for each design in the Design Library
    • Added materials to designs infos in the Design Library
    • Updated Design Library
    • Added descriptions to Designs
    • Added Design Bundles progression



    • Added Career Saves
    • Updated District acquisition (UI and game flow)
    • Added tips on objective panel toggles
    • Disabled Save in Workshop & evaluation Missions
    • Updated Missions configuration and Objectives UI display
    • Updated Tutorial UI
    • Force Tutorial dialogue display when a new text is set
    • Updated Tutorial (general)
    • Added 27 Missions
    • Added Mission Import to the Career mode flow
    • Enhancement of Missions Check Prompt
    • Updated Missions path and unlocking
    • Updated missions last batch
    • Updated Mission Photo validation UI
    • Improvement of Missions Objectives compute and display
    • Updated many Missions
    • Added City View panel in Career mode with a list of players previous projects
    • Updated Atelier Mission (0 objective)
    • Updated Progression (unlock Sandbox and Atelier)
    • Updated end of Mission bottom panel
    • Added title in Previous Mission panel
    • Social Economic Fabric (SEF) system update
    • Updated SEF balance
    • Added new types of objectives
    • Updated Missions texts and objectives
    • Updated SEF data for most recent districts and designs
    • Updated behaviours and portraits pop-up in career mode
    • Updated Career Helpers
    • Disabled Urban Planner in Career Mode
    • Disabled multi-selection in Career Mode
    • Missions update: People, Width, Index District, Park, Planet, ND, Profit
    • Reputation balancing (Bundles, Districts and Atelier modules prices; Missions rewards)
    • Added a tip bubble hover the Urban Planner button in Career mode
    • Speedup Mission Import with multiple blocks
    • Update of act portraits to have corresponding narrator in popup



    • Graphical update on many icons
    • Added Main Project’s animation
    • Added highlight feedback when a Main Project is built on the City View’s Main Project panel
    • Updated F1 helpers backgrounds
    • Added hovering feedback in settings panels
    • Updated textures for Red Tiles and white Zinc
    • Modified Cars shaders (PBR)
    • Modified Fountains, Pools and Parks Water shader.
    • Disable Extrudes from: Amsterdam & his variations | Frames | International
    • Removed Ysangar Blind Facades
    • Added Futuristic flying cars models
    • Updated Mariniere Design
    • Optimization on small assets rendering (roofs and street)
    • Reduced SEF level 2 events



    • Split the «reverse option for X axis» setting into two options, one for keyboard and the other one for mouse.
    • Added ESC key as a way to disable helpers
    • Added tab navigation switch to City View, you can now switch between City View → Strat Map → Design Library when pressing TAB.
    • Added confirmation pop-up when restoring any setting
    • Added a Graphic Setting to have more precise control on which assets we want to display:
    • Ground objects (trees, plaza assets, ground parking assets)
    • Roof objects (everything that goes on a roof)
    • City trees (which are not part of the generation)
    • Mods
    • Added Mods panel with Steam Workshop support
    • Added new Filters to the City View Block Import Panel
    • Added new Filters to the Mods Panel
    • Updated UI for the Mission Import and Export panels



    • UI integration for The Atelier
    • Updated Atelier 3D content and UI
    • Switch Vegetation on Atelier building
    • Added Atelier vegetation management
    • Added Neutral Center is already built in first Atelier entrance







    326 fixes in 42 versions



    You can check the full fixes patch here: The Architect: Paris - Change-Log September Released 2021






    Here are some problems we are aware of, and we’re working on it. The Steam version will be updated regularly, so don’t worry!
    • Texts still need a bit of polish
    • Balancing might still need a bit of polish
    • Opening the Landmark/MP right panel when Mission’s done will prevent the mission objectives panel to re-appear (selection is blocked)
    • Act III popup has a missing sprite
    • Using Demolish All in Tutorial 3 will not validate the demolish step





    We made it Achitects.
    Thanks to all of you ♥
    Logo for The Architect: Paris
    Release:25.02.2021 Genre: Gelegenheits-Spiel Entwickler: Enodo Games Vertrieb:keine Infos Engine: Unity Kopierschutz:keine Infos Franchise:keine Infos
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