- When it comes to the mechanics, rules, and timing of melee combat, you can’t change anything without forcing everyone to relearn the game. Leave Day 1 alone.
- Many systems were a lot more fun on Day 1. Only change what you have to. That includes Perks, Airdrops, Economy, Looting, and more.
- Sometimes small changes have a bigger impact than you expect, so be careful and don’t fix something that isn’t broken.
- The game features lots of highly lethal items, i.e. explosives, firearms, Stun Guns, etc. Finding a balance between high lethality (which can be a lot of fun) and easy accessibility (i.e. Stun Guns in cheap airdrops or Dynamite in Green Crates) is a tough proposition. Careful tuning is key. No dramatic changes.
- On Day 1, the look and feel of the game was more sinister. Let’s get away from the brighter sci-fi look we introduced with The Big House and get back to The Culling.
- The pacing and freedom offered in Day 1 was a lot of fun. Don’t force players to follow a specific path through a match and allow for gameplay creativity.
On Day 1, you could initiate healing with a Health Station and maintain healing during a fight. This isn’t something we originally intended, but some players enjoy the dynamics of fighting around health stations in the Day 1 version.
In the live build, this behavior has been changed. You have to face the Health Station in order to heal and your healing is interrupted when you perform combat actions.
Since the Day 1 behavior wasn’t something we originally wanted and we don’t think it communicates well (it’s hard to tell who is being healed or how to interrupt them), our current plan is to maintain the live version and remove the tether.
What do you think? Please click the following link to fill out the survey.
[url=https://docs.google.com/forms/d/e/1FAIpQLSeOLQSzrzGbdEkPn67L8mIijbtcVjWdzYZM4PztnAiJJw9tlw/alreadyresponded]The Culling Survey: Should Health Stations Maintain Healing In Combat?[/url]
Thank you for taking the time to contribute to the success of The Culling: Origins. We’re excited to share more with you soon.
Until next time,
We’ll see you on the island!