Miscellaneous
- Fixed the "Rattler Crossing" spray vanity item that didn't match its icon.
- Fixed the "Trooper Boots" item that didn't match its icon.
- Some items in Windfall Shop's display area were distorted/moving on their own. We fixed these weird instances of sentient haunted items.
- Fixed the incorrect UI image for "Authority Operative - Gloves".
- Fixed the material on the Honeycomb charm. We want it to look sweet, (get it? 'cause honey?) but it was much "shinier" than intended.
- On the Fortuna News Network TVs, a Prospector archetype was incorrectly referred to as Unbound Synth. We sent FNN more accurate information about "The Tempest."
- A tree near Woodcutter Camp has been adjusted to be no longer climbable. Knocking on wood it remains as intended.
- An exploit near Southeast Uplink on Bright Sands has been fixed.
- Turned off flashlights that were staying on after death (while realistic, it was unintended).
AI Fixes
- Last known position bug was fixed where AI would constantly get an update to your position
- Fixed AI seeing through bushes and some other Geo (This is linked to the last known position bug)
- Fixed sense time out so AI will get bored of looking for you quicker (linked to the Last known position bug).
- This will continue to get tuned in future patches
- Reduced hearing Sense and Shared Sense to reduce mobs being pulled in from very far away for unknown reasons to the player
- Increase aggro range slightly, this is so that the AI combat Roar/telegraph happens sooner and the player has a little more time to react
- Increased far sight slightly, so AI are still fairly inquisitive when they are looking directly at you
Bugfixes
- The 100% CPU usage issue on Prospect Station has been fixed. Huge thank you to our players for making us aware that this was happening!
- Debugged the tutorial questline randomly locking up and preventing progression.
- Fixed an issue causing creatures to occasionally not spawn inside the Crusher Caverns. Back to no pain, no gain!
- Some archetypes did not have the global base suits they were supposed to have.
- Some items in a keyroom on Crescent Falls could be looted without using a key. We called a better locksmith and this has now been taken care of.
- A hole in the ground in Comms Tower has been filled with collision dirt. No more sudden falls! (Also, "filled a hole with dirt" is one of my favorite patch notes entries so far.)
- Fixed coatings that did not properly display their patterns.
- Fixed cosmetic items vanishing or not showing in the player's inventory.
- Multiple "Rogue Thrill Seeker" base suits were not properly appearing in the character customization screen. Now they are.
- The "Gambler - Chest" item will now appear in the character customization screen.
- Collecting packages from the Special Deliveries tab won't cause infinite loading anymore. Sure, that was making those deliveries very special, but that wasn't exactly the point.
- A faulty collision box in Fallen Tree on Crescent Falls has been fixed.
- A faulty collision box near Hay Fields on Crescent Falls has been fixed.
- A faulty collision issue near Lagoon on Bright Sands has been fixed.
- Applied a fix for players experiencing a black loading screen on startup. After all, a game is better when it can be played!
- Fixed a stuck spot in Prospect Station near one of the drop pods.
- Fixed a bug preventing players from previewing Authority Operative cosmetics smoothly.
- Some floating grass in the swamp has been glued back to the surface, thanks to our special Green Grass Glue™. No, we're not making an ad for this one.
