- Fixed a rare level-up bug and a save issue that could lose progress.
- Interactions are now correctly disabled during cutscenes, and sprinting no longer triggers interactions by accident.
- Death now returns you to the Main Menu.
- Time-of-day adjustments: game starts during the day; night lighting reduced; multiple fixes to sky/time-of-day behavior.
- Drinking game with Fiete and the “Twister Sisters” achievement now work reliably.
- Fixed an issue where the player could shrink after sleeping on a bench.
- Improved fall/kill volumes to reduce unintended deaths and respawns.
- Buff system: improved handling in skill checks; new and clearer buff/debuff icons; brightness and tinting corrected.
- Full controller support polish: inventory, trading, inspection, and dialogues are fully navigable with gamepads.
- Added controller deadzone setting; fixed controller drift.
- Navigation and focus reworked across Settings, Load/Save, Skill Line, and other menus.
- “Apply” is no longer pre-selected when using keyboard/mouse.
- Cursor handling overhauled (hardware cursor, transparency) to prevent it from getting stuck or visible at the wrong time.
- Skillcheck widget focus/input issues resolved and added clearer button info.
- Compass toggle and “Case Closed” sound cues fixed.
- Fast Travel UI is now translatable and uses clearer visuals.
- Blocked access to the main menu while in dialogue to prevent conflicts.
- Shadow slider in Settings works as intended.
- “Light in the Dark” now completes properly after the finale.
- Fixed multiple confrontation info gates (e.g., Stine/Black Sheep, VanGroot, Pfefferminze detection) so clues appear when earned.
- Telegraph office key: door can be opened again; key no longer disappears from inventory after use.
- Corrected an epilogue flow for the mayor and several end-of-story sequence issues.
- Added quest for Jannis’ passenger register and integrated related dialogues.
- Numerous fixes to mis-ordered or missing dialogue lines, including mixed-up sequences.
- Menu sound issues fixed; sound classes and routing cleaned up.
- Level Sequence audio now uses proper cues and attenuation.
- Improved mixing for CYOA sequences, finale moments, ambient volumes (Kerker, Schäferhof), and narrator takes.
- Added feedback cue for spending skill points.
- Removed duplicate explosion sounds.
- Music system upgraded with smoother playback and fades.
- Added door sound at Schäferhof and corrected various dialogue sound cues.
- Corrected overly bright lights, adjusted point light falloff, and reduced skylight leaks.
- Added lantern and candle lights (with proper flames) in key locations; multiple night-time tweaks.
- Fixed numerous material issues (wood reflections, negative scaling artifacts, decals/surfaces, brick wall textures, glass glow).
- Time-of-day/sky system stabilized and optimized.
- Corrected many object placements, overlapping meshes, and clipping in interiors and exteriors (church, harbor pub, harms villa, and more).
- Replaced a broken fence and adjusted gate orientation where needed.
- Reworked foliage and reed materials; reduced excessive wind sway; several LOD and texture fixes.
- Added/updated environmental details such as tracks to the harbor gate and signage.
- Monsters: multiple fixes to spawn/loading and trigger volumes to ensure encounters start and stop correctly.
- Cleaned up sequence actors on game start to prevent duplicates.
- Chickens: fixed T-poses and spawner behavior; trigger volumes moved and tuned (slight radius increase).
- General AI improvements: movement state fixes and saving/loading of actor transforms; dialogue partner rotation corrected.
- Item inspection now uses improved post-processing and consistent lighting for better visibility.
- Inspection during dialogue restored and stabilized.
- Fixed issues where inspection, crafting, and dialogue could interfere with each other.
- Inventory is fully usable with a controller; exchange/trading reliability improved.
- Crafting widget refreshes correctly; removed a duplicate poppy flower.
- Added missing item icons and improved icon clarity/sizing (including new temp-buff icons, blueberry icon).
- Category and translation fixes for several items.
- Broad localization update for “The Ebbing” and other content, including signage and fast travel labels.
- Fixed multiple text language issues, live language switching with controllers, and assorted spelling/grammar errors.
- Corrected missing or incorrect translation entries across dialogues and items.
- Reduced poly counts on selected assets; lowered particle draw distances.
- Disabled ray tracing; optimized Nanite usage on select meshes.
- Enabled virtual texture streaming on targeted materials.
- Navmesh resolution tuning and foliage optimizations.
- Lighting pipeline tuned for performance and consistency.
- Stability improvements to asynchronous loading and save/load flows.
- Various backend updates and cleanup to reduce build size and improve reliability.
- Boats: corrected positions/behavior in the level.
- Reset rotated actors correctly on load; actors won’t rotate unexpectedly if a save exists.
- “Start at day,” date/time consistency, and compass fixes applied.
- Numerous clothing fixes (skirts/trousers) to reduce clipping and LOD issues.
