- [b]Added Director’s Commentary:[/b] the previously PS4 exclusive director’s commentary is available for all. To enable it, you can toggle it on in the options screen.
- [b]Fixed Save Loss:[/b] We identified an issue leading to save loss when attempting to continue. If you died during a process that advanced the clock (sitting at a fire, sleeping, docking) your save would enter an unreadable state, and checkpoints would no longer work in campaign.
- [b]Achievement fixes:[/b] We fixed a number of issues with achievements failing to register, including Paleo Diet.
- [b]Inventory: Added “discard all” option:[/b] For stacked items, you can now discard the whole stack at once.
- [b]Inventory: Auto-sort items into existing stacks:[/b] When you pick up an item, it will auto-sort into any existing available stacks, or the first available inventory slot if no stacks are available. For example, if you’ve got a partial stack on Aesop, a new item will auto-sort to that stack, rather than into your backpack.
- [b]Rabbit refactor:[/b] Rabbits now behave like other animals, in that you no longer need to skin them as a crafting recipe, and killing a live captured rabbit can be done from an inventory contextual menu.
- [b]Fire crafting can be done in proximity to a fire:[/b] Fire recipes are now available near fires, not just while sitting at them.
- [b]Added “Craft Multiple” button:[/b] Crafts the maximum possible of an item, so you don’t need to click over and over.
- [b]More starting bag slots on traveler:[/b] New games on traveler difficulty have 2 pouches worth of bag slots already available.
- [b]Crafting cost changes:[/b] Arrows only require 1 feather, sumac tea can be made with 1 sumac.
- [b]Tools can be crafted with a full inventory:[/b] You no longer need to drop something to make a knife if your bags are full. Additionally, if you craft a tool that you already have, it will replace and refresh the durability of the existing tool.
- [b]Inventory Stacking Changes:[/b] Stack sizes increased across the board, and many previously unstackable items can now be stacked, including jars, jar items, traps, and torches.
- [b]Added UI element for equipped torch:[/b] it indicates the life remaining.
- [b]Added quest caches at every camp:[/b] So now you can reliably find them.
- [b]Added “mute dog” option:[/b] Sorry Aesop, not everyone likes those barks!
- [b]Marina spawning on endless:[/b] Marinas now spawn continuously on endless.
News Liste The Flame in the Flood
Release:24.09.2015
Genre:
Adventure
Entwickler:
The Molasses Flood
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:Steam
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
