Detailed Changelog
General
- Added auto resolution scaling at the start of the game, now it will detect your display and automatically set the resolution up to 1920x1080.
- Added keybind change that allows you to close the map with the button that opens it.
- Updated the credits scene in the main menu.
Dungeon Mode
- Characters in Dungeon Mode no longer scale with Eryk’s weapon level and Heart of Nycrux bonuses, instead they will get the current NG+ moon upgrade and level 2 weapon. Players can still get Eryk’s consumables, charms, stigmas, healing holster upgrades and metroidvania abilities.
- Fixed an issue which caused Dungeon Entrance and Transform Altar to be slightly rotated and falling briefly to their position after scene load.
New Game Plus
- Removed NG+ Arcane level cap after NG+3, now the maximum level will be increasing by 10 after that, just like the previous levels.
- NG+ Arcane levels are now locked behind blueprints, just like melee weapons, with the exception that they do not need to be given to Mariano beforehand.
- Changed NG+ Arcane spell damage multiplier 0.1→0.06, and secondary multiplier 0.05→0.035
- Changes to enemy and boss scaling related to health and damage for each NG+.
- Enemies and bosses will now continue to scale after NG+5 with the exception of damage.
- Those will now scale additionally based on current NG+ level: Stigma of Reprive, Stigma of Transcendence, Throwable bombs, boxes, chairs.
- Fixed an issue which made Old Butcher and Eldritch Wight to use incorrect scaling in NG+, health is now greatly reduced.
Localization
- Fixed a problem with all localizations which made the English version to show up for Sandy dialogue when getting the reward.
- Fixed a problem with Polish localization which made the text overlap for details in Consecrated Flame details.
- Fixed a problem with Italian localization which showed description and not the usage text for Labradorite gemstone.
- Fixed a problem with Spanish localization which caused game to sometimes freeze when pass through tutorial was about to show.
- Fixed a problem with Russian localization which made the text overlap in Arcane Altar menu.
Player
- Removed healing that occurred after Beast Mode expiring.
- Fixed a problem which allowed charms to be stacked.
- Fixed an issue which made enemies stuck and invulnerable if killed by the dark damage over time effect.
Weapons and Spells
- [b]Increased base damage[/b] for Nightfall Blade, Nighttide's Rout, Skullcleaver, Colonel's Blunderbuss, Federal Admiral’s Cannon, Barsov’s Electrocution.
- [b]Increased skill damage[/b] for Nightfall Blade, Nighttide's Rout, Skullcleaver, Reclaimed Blade, Muramasa.
- [b]Reduced skill damage[/b] for Firestriker, Leporidae's Spirit, Severance Reaper, Holy Winged Axe.
- [b]Firestriker[/b]: Increased projectile hitbox size.
- [b]Illygarth Boreal Blade[/b]: Reduced sword projectile damage.
- [b]Rift of Blood[/b]: Fixed a problem which turned weapon into Firestriker until player stopped attacking when transitioning from air attack 2 to grounded combo.
- [b]Doppietta[/b]: Increased damage bonus against large enemies and giant enemies.
- [b]Consecrated Flame[/b]: Increased damage max health scaling against enemies and bosses
- Increased electrocuted status.
- Reduced mana cost by 1.
- Increased active hold duration.
- No longer targets invulnerable enemies.
- Removed time stop on impact.
- Fixed impact particles not spawning in the proper position.
- Reduced skill dark projectile damage.
- Fixed inconsistency between Eryk and Kalar versions.
- Reduced final combo spin damage.
- Replaced Leporidae’s Spirit skill ground impact time stop to a camera shake.
Enemies
- Fixed a rare problem that made enemies play death animation twice.
- [b]Increased health[/b] of Plague Doctor, Doomed Atrocity, and Netherwing.
- [b]Can no longer parry charged attacks[/b] from Stray Cold One, Grotesque Courtier, and Cold One Shielder.
- [b]Old Vigilante[/b]: Fixed bullet SFX and VFX triggering when player was invulnerable.
- [b]Corrupted Wolf[/b]: Now must be able to reach the player to detect him and trigger burning behavior.
- Slightly increased charge time of slam pattern.
- Adjusted position of charged attack effect.
- Fixed an issue related to shielded enemies which could cause some damage to be nullified.
- Increased animation speeds.
- Increased flamethrower burned status.
- Reduced flamethrower damage and active duration.
- Increased dodge speed.
- Removed starting cooldown of whip attack.
- Reduced whip attack cooldown randomization bracket.
- Reduced next pattern selection.
- Increased range required to cast pattern.
- Increased attack animation speed.
Bosses
- [b]Reduced dark defense[/b] for Giant Patron, Edwyn, Harbinger of Nightmare, Eldritch Wight and Junas High Priest.
- [b]Amended amount of Nycrux rewarded[/b] from defeating Caterina and Annabella and Medeya.
- [b]Improved hitboxes on animations[/b] for Edwyn, Starlight Beast of Illygarth and Manfred.
- [b]Leena[/b]: Added frozen status immunity.
- [b]Starlight Beast of Illygarth[/b]: Reduced frost and electricity defenses.
- [b]Medeya[/b]: Reduced frost defense.
- Reduced fire and dark defense.
- Added frozen status immunity.
- Fixed cutscene visual issue.
- Increased flip animation speed and changed all flip variations to also use this bonus.
- Increased flamethrower animation speed.
- Fixed a spawning issue in Boss Rush Mode.
- Fixed bullet SFX and VFX triggering when player was invulnerable.
- Increased health.
- Reduced fire defense.
- Increased cooldown for selection of new pattern by 1 second.
- Reduced flying speed.
- Increased charged dash attack pattern hitbox size.
- Increased recast of ultimate cooldown by 1 pattern.
- Reduced fire pillar damage.
- Changed positioning of explosions after infernal fall pattern.
- Added 2 more explosion after infernal fall on phase 2.
- Infernal fall explosions will now have lower volume and pitch randomization.
- Reduced fire orb explosion sound volume.
- Increased health.
- Reduced electricity defense.
- Reduced cooldowns of quick dash and attack.
- Reduced minimum range to start charged slash.
- Increase speed of Electricity sphere projectiles.
- Increased ultimate duration.
- Increased ultimate spinning blade damage.
- Reduced patterns required to force recast of ultimate by 3 patterns.
- Reduced cooldowns before next pattern after normal slash, charged slashg and ultimate.
- Increased health.
- Reduced frost defense.
- Reduced jump cooldown.
- Increased cooldown of projectile attack by 1 pattern.
- Increased cooldown for selection of new pattern by 1 second.
- Reduced jump whip attack by 1 pattern selection.
- Reduced patterns required to force recast of ultimate by 1 pattern.
- Increased speed and damage of frost spike rune projectiles.
- Reduced cooldown of spawning a new rune.
- Increased rune speed and time required to reach top speed.
- Increased shield scaling from max health.
- Increased maximum shield value that can be stacked.
- Fixed an issue with frost beam hitbox in air.
- Fixed a visual problem with frost beam particles.
- Increased health.
- Increased blood defense.
- Reduced fire defense.
- Slightly increased hitbox size.
- Reduced blood orbs charge duration.
- Increased blood orb damage.
- Red electricity orbs now pass iFrames, added white flash as a warning.
- Teleporting no longer delays pattern selection cooldown.
- Reduced blood spikes charge duration.
- Reduced time required to do teleport if player is close.
- Reduced delay before next sequence in ultimate.
- Reduced health.
- Reduced charge time of casting dark orb and dual slashes.
- Increased teleport animation speed.
- Increased active duration of dark orb by 3 seconds.
- Reduced initial warning duration of dark orb.
- Increased dual slashes projectile speed.
- Increased raybeam cast animation speed.
- Increased amount of clones needed to be killed.
- Clones no longer have starting attack cooldown.
- Reduced rest time after being found.
- Fixed occasional issue of clones becoming invulnerable for short duration.
- Fixed a problem that froze the game when player defeated this boss and left the arena before getting rewards.
- Fixed a specific issue when Doomed Atrocity was summoned.
