[u]New Features:[/u]
New Training Mode
Learn how to play in the safety of IASA holographic training Try out the basics of system flight and lander piloting from the main menu The level contains fixed planets with different conditions so you can test and train your skills on friendly, challenging and hell-class worlds.Improved damage and malfunction system
Plan your journey more effectively with displays of damage from different sources Bridge and Lander Bay show the accumulated damage gathered by different sources like jump, hazards, etc Ship and lander modules and devices are now tied to those damage categories The accumulated stress bar displays the current risk for device damage on performing actions that additionally strain ship and lander systems.Wounds and Medical systems overhaul
We tweaked the way crew members get wounds and ailments Radiation damage from stars now afflicts the crew with a specific set of ailments (Coughing, Anxiety, Fever, Migraine, Nausea, Tremors) instead of burns Medical items have redistributed effects and underwent a price reevaluation There are items available that cure one, two or all types of ailments.New particle effects for all weapons in game
Improved colour coding Red projectiles damage your hull Blue projectiles damage your shields Purple projectiles penetrate your shields. Beware! The more the shots glow, the more damage they will dealKeyboard controls for Lander and Ship
Switch between arrow keys and WSAD in the options The action pad on the lower right displays the currently used layoutOption menu overhaul
Tabs for the different categories: Graphics, Sound, Controller, Keyboard, Misc,.. Option to turn of the System Grid Option to enable VSync[u]System: [/u]
Loading old save games into the new damage model should work Added a checkmark in the System overview that indicates planets already visited Improved loading times for switching between modes: Surface, Galaxy, Encounter, ... Improved performance on gas planets Improved performance on galaxy map Improved mouse scrolling behaviour on galaxy map Aliens in story mode will talk for longer before getting bored.[u]Quest: [/u]
“New” Quest: “The Return of the King” Jassican’s Teeth can no longer end in a tie. Fixed result bugs in the Ilitza Casino mission The Lovestruck Wolphax does not return to his Quest intro after the princess is delivered“A Lender Not A Borrower Be”
- Encountered hostile debtors are removed from quest
- Fixed a looping conversation when refusing the player
- Debtors from hostile aliens avoid the player now
- Fighting with a borrower removes him from the quest
“The Brain Trust”
- Quest now ends if you arrive at the lab without a weapon
- Quest now ends if you somehow manage to leave the sector on your own
[u]General Bugs & Tweaks: [/u]
Gate Sound is back Fixed several issues with the System Info widget Increased the size of the docking area of the Black Market Fixed graphical scanner effect when scanning infested planets Fixed issues with some shaders for the thruster flame on planet surfaces Changes to lighting of gas planets Fixed some graphical issues on the Galaxy Map- Alien icons no longer cut off when zoomed out
- Fixed white icons that popped up after a rapture event
