
The Muller-Powell Principle Updates #3 & #4 Changelist:
General:- Fixed an issue with the mouse cursor disappearing during the death screen.
- Fixed some wrong death cause descriptions.
- Fixed sound volume bug that was being caused by Shepherd's gramophones.
- Fixed an issue with crystals not being counted as inserted into slots after loading a save.
- Fixed a visual glitch in the main menu.
- Some sounds were rebalanced.
- Fixed an issue with charging near the plug generator.
- Fixed an issue when crystals weren’t registered as inserted into graviton pad slots after loading a save.
- Some dialogue adjustments.
- Fixed some wrong death reasons.
- Changed the barrels design.
- Changed the Sticky movements at the Shepherd's House.
- Some collision fixes when climbing up the vents.
- Fixed a dialogue in the final vent ending abruptly.
- Fixed an issue that would make the player invincible to all damage after falling into the reactor pool.
- Fixed a dialogue skip during the reactor ignition sequence.
- Fixed an issue with the reactor door not opening properly.
- Fixed an issue with a constrained aspect ratio during one of the cutscenes.
- Added more barrels to the red maintenance room to be more noticeable to the player.
- Fixed an issue when a player was forced to drop a generator when connecting it to a plug.
- Fixed some visuals.
- Fixed a dialogue that was missing its captions.
- The rift in the sacrifice room is now opened by default to prevent unneeded backtracking.
- Fixed an issue that would allow the player to spam orange energy shots into his shield.
- Fixed a visual bug related to orange energy.
- Fixed an issue with the generator not getting connected to the door during the chase sequence with the Shadow.
- Fixed an issue with the generator door opening when not needed after loading a save.
- A player can no longer push the generator.
- Fixed a problem with the save that would cause graviton crystals to drop out of their slots.
- Some dialogues fixed.
- Magic box removed :(