Critical Fixes
- [p]Fixing saves crashing on load 100% of the time if bad data gets into the favorited item data.[/p][/*]
- [p]Fixed several rare crashes.[/p][/*]
- [p](PS5 only) Fixed crash when game was started with only PlayGo chunk installed, and user progressed past Horizon point station.[/p][/*]
- [p]Plug Puller Perk no longer prevents encounters from advancing.[/p][/*]
- [p]Players will no longer have their conversation history reset at unexpected times during gameplay.[/p][/*]
- [p]Cleared out portions of the map will no longer be reset.[/p][/*]
Quests/Progression: (Contains Spoilers)
- [p]Players who encountered problems with Inez after meeting her at the Ministry of Accuracy should be able to progress her argument with Milverstreet now, even if they could not before.[/p][/*]
- [p]Inez will now reliably play her intro dialogue lines when first encountering her in the Ministry of Accuracy, instead of on rare occasions playing her standard companion conversation.[/p][/*]
- [p](SPOILER) Aza now properly starts a dialog and quest outside of the N-Ray Range if the player already killed all the cultists at the N-Ray range.[/p][/*]
- [p]OA Troopers no longer appear in the ACHQ at an unintended time. Loading a save from before fighting these units will allow players to progress the quest as intended.[/p][list]
- [p]Note: Players must load a save before the bug occurred. We are investigating solutions for a retroactive fix.[/p][/*]
Audio/Visual
- [p]PS5 Pro now uses TSR for upscaling to address blurry grass on Paradise Island and unexpected lighting noise across the game.[/p][/*]
- [p]Double jump boots no longer play audio at double volume.[/p][/*]
- [p](Xbox only) Fixed an issue that can cause some blue noise on the edges of grass and computer monitors.[/p][/*]
