Game event sounds are important. Environmental synth sounds that accompany character's expression of emotions are nonetheless important. This is where I could give my fancy full scope! I only had to clearly spell the sounds, make them easily perceptible, and keep them in a uniform game style. The protagonist is a curious young girl. She picks up a lot of items to examine, study, and put back—and I expect recording a lot of relevant sounds. This is exactly what the actress who played Emily in the Kickstarter video did. She picked up and examined almost all items on the scene. The original version contained over a hundred sound effects: all kinds of light switches, rustling paper of books, newspapers, and leaflets, buzzing projectors, and other stuff she grabbed hold of during the shoot. I can re-use all these effects in the game, but I still need to find or record tons of other sounds.
I will pay special attention to our old friends, robots, in the second episode. This time, we're able to record elaborate sound effects for machinery, gearwheels, and hinges. They are occasional sounds, so they won't be an awful bore to the players.
More sound puzzles await the players in the episode two. They are now clearer and easier. We're also introducing something new for you! It's a secret, but here's a hint: it's in my wheelhouse, and it affects the game play! You will have a chance to give it a try yourselves!
We gained more experience since the episode one. Your feedback gave me a new angle. Your precious support helps us make the episode two an exceptionally vivid and amazing game. Sound effects and soundtracks are a big part of the game. I'm happy that so many players enjoyed the sounds of the first episode. I promise to keep the elements that you liked through the episode two. I will run with them and make the sound environment even better!
Thank you so much for your feedback and support, these are the things driving us forward!

