
HOTFIX 0649:
- Added the option to pay with a cosmic seed for special class when chosen human child grows up
- Modified pirate attack quests so that you may escape the encounter
- Fixed a few cemetery events where the rewards were too high for the challenge level
- Removed several unused events from Wrath of Sea DLC module (ones that were copies of events moved elsewhere)
- Added the baby troll growing up events on sea
- Added a 'leave' option to sea loot
- Added voiceover which was missing in the Mokosh god quest
- Fixed task slots when creating new tasks on water
- Group info on HUD will show details instead of portraits by default
New Stuff:
- Added several new sea-based events and land-based ones too
- Several unique characters to be gained via the new questline
- Added Orc Pirates race along with their race-specific skills
- Added new god Mokosh along with her divine quest
- Added new end-game questline (not for the faint-hearted)
- Added enemy groups roaming on sea
- Added Water Demon faction events (this faction is now guaranteed to appear on Ice Biome)
- Added non-player water settlements and locations ("ruins")
- Added two new pets - a parrot and a crab
- Added new resource - Seaweed - along with food recipes that use it
- Added two pirate ships which can be obtained from pirates
- Added new trait cards
- Players can now gather and craft while sailing (not possible on Raft/Stribog's Raft)
- Added story summary for game-ending scenarios
- Added group composition info on HUD
- Added notification for resources given by wells etc
- Added an additional end game event, for those who want to kill very hard enemies for fun
- Production screens can now be closed using Esc
- The level up system will now offer at least one skill to upgrade (if possible)
- Baby trolls will now have a chance to grow up into teenage trolls
- Pineconettes have a chance to become young leshy
- Added more glyphs to the font atlas (Chinese, Korean, Czech)
Fixes:
- Fixed a crash when doing rollover on group info screen during an event if another player has already started the card game
- Fixed a bug with ranged weapons made from gem essence not working properly
- Fixed god points awarded for the best character being calculated incorrectly, often resulting in 0 value)
- Fixed a bug where a group missing a boat was unable to disembark
- Increased the number of god points awarded for Advancement Points gained
- Fixed network game ID to allow only games of the same version to communicate
- Fixed difficulty "rogue spawn" parameter not working correctly
- Fixed maxed out skills being offered on level up
- Fixed RMB movement on sea
- Fixed icy biome not covering trees with snow except winter
- Fixed Sea Encounters:14 where gathering the same thing more than once could cause an error
- Fixed Pikulik consequence event, so that it stops popping up endlessly.
- Awakening DLC Inventor event fixed: the trading profile TRADER-BANDIT changed to TRADER-BANDIT_TWO
- Reduced the number of deserts and increased the number of forests on Ancient Forest biome
- Fixed incorrect damage icons for SUBSKILL-SELF_PROTECTION_M_S and SUBSKILL-PROTECTION_M_S
- Added child growing up at sea clone (as the sea growing up event has not been updated for a while)
- Show Equipped button is no longer is available on Trades screen if item-list provided for player to trade does not contain equipped items
- Fixed an issue where sometimes a trash can icon would appear on characters in Inventory
Technical info
about event structure changes, mainly useful to those who work on localisation and mods:- Research screen (Advancement screen) layout logic has been moved into scripts
- Generic; Borc growing up added id
- Slavyans, Occupation Slavyan, id; Capturing orc slaves, id; Nemoslav spwn 2, id;
- Spirit Talkers, Occupation Gob, id; Capturing gob slaves, id; Nemoslav spwn 2, id;
- Alphaclans, Occupation Orc, id; Nemoslav spwn 2, id;
- Earthbound, Occupation Dwarf, id;
- Woodlandkin, Occupation Elf, id;
- Scavengers, Occupation Scav, id; Capturing pine id
- Divine; Mokosh and __Mokosh
- Generic; id 32;33;34;35
- Divine module; event id 2, node 50 (plus, last output of node 10 that leads to node 50)
- Divine module; event id 2, node 51 (plus, last output of node 39 that leads to node 51)
- Divine module; event id 10, node 60 (plus, last output of node 36 that leads to node 60)
- Divine module; event id 11, node 67 (plus, last output of node 36 that leads to node 67)
- Divine module; event id 8, node 50 (plus, last output of node 15 and 16 that leads to node 50)
- Divine module; event id 9, node 58 (plus, last output of node 15 and 16 that leads to node 58)
- Awakening DLC; event id 10; node 31; (plus, last output of node 19 that leads to node 31)
- Awakening DLC; event id 23; node 22; (plus, last output of node 2 that leads to node 22)
- Sea Encounters; event id 6; node 48; (plus, last output of node 2 that leads to node 48)
- VOLH DLC; id 37; last two outputs of node 2
- Wrath of the sea DLC
- Water demons
- Sea Ruins