Buildings
The Iron Teeth also wanted to have fun, so we gave them [strike]the wheel of pain[/strike] a better power wheel.
- New building: [b]Large Power Wheel[/b] (Logs x100; 4 workers; Iron Teeth only). There is no shame in such labor - this beast has a 300 HP power output.
- Power Wheel is now Folktails-exclusive.
Maps
With today’s update, Mountain Range becomes the final built-in map to receive a reworked, badwater-filled version. Bonus changes include a totally different size and shape.
- Reworked map: [b]Mountain Range[/b]. It is now a rectangular 256x150 map.
Misc.
- Pipes of buildings such as pumps are now [i]smart[/i] and adjust their length. This means you can build walkable platforms and grow plants directly below them if you don’t mind the pipe collecting water only to a certain depth. Faction-specific maximums still apply.
- Added a new checkbox to the Forester: [i]Replant dead trees not marked for cutting[/i].
- Added the [i]Prioritize by haulers[/i] toggle to all relevant buildings in the Settlement Panel.
- Season change pop-up now disappears based on real-time rather than in-game time. It also disappears when UI elements such as the Settlement Panel are opened. And if you load a save where a drought or badtide is about to start, it won’t be displayed.
- When using the priority tool on stacked buildings, the priorities are now assigned from top to bottom, not otherwise.
- Decreased the range in which beavers idle and - if homeless - go to sleep within a tile.
Bug fixes
- Fixed a bug that prevented lumberjacks from breaking teeth (and left beaver dentists in awe).
- Fixed a bug that caused moving beavers to suddenly stop and immediately resume running. The third time's a charm!
- It is now possible to select a beaver sitting in a building with a terrain cutout (i.e. Motivatorium).
- Fixed a bug with water-blocking objects such as levees not being accounted for in water depth calculations. This in turn affected irrigation and contamination ranges on uneven terrain.
- Removed that random birch tree from Diorama.
- Fixed a rare situation with beavers refusing to finish a building after loading the game.
- For the safety of all beavers, Badwater Source, Water Source, and Badwater Rig can no longer be walked through.
- Fixed the “Thanks for playing…” exit prompt breaking on certain UI scales.
- Fixed a crash caused by trying to send a post-crash report. *insert the Inception joke here*
