- Added an option to disable eating and drinking sounds
- Added build mode sounds for rotation, copying and disallowed placement
- Added build mode UI buttons for the grid and lighting hotkeys
Improvements
- Allow fridges to get dirty, causing their food to lose quality over time
- Improved the fidelity of object selection in the world
- Also invoke the AI action cooldown when the player cancels an action
- Improve style choices on randomly generated Tinies
- Doors will now only open when people are going through them, not standing in front of them
- Moved all basegame furniture out of the "Other" tab in the furniture tool
- Recently failed actions started by the AI will now be repeated using a different object if possible
Fixes
- Fixed another action prompt collision causing the game to crash
- Fixed center notifications having a really light background
- Fixed an issue on Steam Deck causing external keyboards not to work
- Fixed Load Game menu buttons not displaying their tooltips when using a gamepad
- Fixed the woodlands set pants missing pixels in some poses
- Fixed an exception when the goal map of an action is removed
- Fixed being able to press B on a gamepad any time to return to the last selected clothing in the character creator
- Fixed a UI thread exception when uploading items to Steam workshop
- Fixed memories not being deserialized with their runtime type, causing some memories to lose their data
API
- Added various events to the RemoveTool
- Recently failed actions now use the memory system
- Hidden execution results now override non-hidden ones, allowing for objects to hide actions on them properly