[b]Headliners[/b]
[b]Fife Circle[/b]- General route optimisations and performance improvements
- Added 33 services to the base layer. These are the Cowdenbeath services
- Added 6 Flying Scotsman railtour services
- Added 2 Jubilee railtour services
- Added 2 Class 40 services going to and from Dunfermline City.
- Added procedural foliage system (as seen in the Overground Line)
- Fixed 'pop in' issue of the Forth bridge on Xbox One
- Fixed various AI gridlocking issues around Tirano when spawning into services
[b]Full Changelog[/b]
[b]Fife Circle[/b]- Added 33 services to the base layer. These are the Cowdenbeath services
- Added 6 Flying Scotsman railtour services
- Added 2 Jubilee railtour services
- Added 2 Class 40 services going to and from Dunfermline City.
- Added procedural foliage system (as seen in the Overground Line)
- Added additional passenger spawn volumes at stations to help with missing NPCs and boarding issues during Scenarios
- Added more details to the Edinburgh airport area
- Added functional level crossing to Kingseat Crossing
- General route optimisations and performance improvements
- Coupling between two 170s, or a 170 and a 158 should now be possible
- GSMR radio should now display correct headcode for service
- Adjusted passenger spawning and movement behaviours at various stations
- Adjusted draw distance on various objects around stations
- Adjusted draw distance on signs and improved visibility at night.
- Adjusted Ballast colour to have more red in it
- Removed grass in places it shouldn’t be
- Fixed 'pop in' issue of the Forth bridge on Xbox One
- Fixed an issue so Scenarios should have working auto-announcements (1 and 4 will not, due to the type of scenario)
- Fixed an issue on Scenario 2 to correctly hear an announcement that will play as soon as you arrive at Markinch
- Fixed spelling error on auto announcer magnets, "Cardenen" -> "Cardenden"
- Fixes houses that had floating chimneys
- Minor localisation changes.
- Various adjustments to engine audio, affecting attenuation distance and motor sounds fading as deceleration occurs. (Sound should fade out as the train reaches a slower pace.)
- Reduced silence time between announcements
- Fixed an issue where you could walk through the closed passenger doors
- Adjusted uncouple task to appropriately set automatic couplers and prevent trains that cannot be coupled to.
- Fixed spelling mistake on Glasgow Central in destination controller
- Class 385
- Added audio value transition for power
- Ensured Safety system score is awarded correctly when AWS/TPWS are enabled.
- Added AI uncoupler tasks for delner coupler
- Journey Mode chapters should be playable
- Fixed various AI gridlocking issues around Tirano when spawning into services
- Cars are no longer buried in the platform at Ospizio-Bernina Station
- Players will no longer be able to get inside staircases at Cadera Station
- Removed snow from Cavaglia platform at ticket machine and triangle on platform
- Fixed an issue with passengers getting stuck in walls at Campascio Station
- Fixed issues with ballast textures being a lower resolution
- Fixed cab textures to ensure it is correct during both day and night lighting
- Adjusted audio for Throttle and Cab buttons
- Class 484 should now have emissive light materials and working lights on ToD 4 routes.
- AI services should now have a driver model.
- Adjusted audio for Throttle, Power Handle, cab levers and cab buttons
- Change cruise control dot from purple to yellow
- Make pantograph lever change when master key is turned
- Door release indicator will only blink once when coming on
- Door close indicator will blink 3 times when door state changes
- Minor localisation changes.
