News Liste Trove

Community Letter: January, 2026
Trove
09.01.26 16:00 Community Announcements
[p][img src="https://clan.akamai.steamstatic.com/images/8957071/0c92f6e8a3f174a4fe1938736f49050adbb268eb.jpg"][/img]Hello Fellow Trovians![/p][p]✨A brand-new year is here, and we hope you’re stepping into 2026 with plenty of good vibes (and even better loot). Before we charge into everything January has to offer, let’s take one last look back at the snowy, creative, and joyful month we had in December![/p][p][/p][p][img src="https://trovegame.com/wp-content/uploads/2026/01/ITB_0x_820x250-RECAPEN.jpg"][/img][/p][p]❄️ Tales from the Snowcube – Community Event[/p][p]December kicked off with something extra special: our first seasonal community event, Tales from the Snowcube! We opened up a brand-new community club world filled with festive décor, daily quests, and cozy winter charm; and you all jumped in with enthusiasm.[/p][p]From gift-wrapping chaos to moose mayhem and sneaky gnome-hunting, it was a holiday adventure we loved sharing with you. Thanks to everyone who explored the Snowcube Sanctuary and helped make the event feel alive![/p][p]???? Buildmas Contest – Your Creativity Shined[/p][p]We also launched the Buildmas Contest, inviting Trovians to go full holiday mode with winter wonderland creations. Cozy cottages, frosty forts, glowing ornament builds.[/p][p]A huge shoutout to everyone who submitted their entries and brought the festive spirit into Trove through pure creativity. The community never fails to impress![/p][p]⛄ Snowfest ’25: Snowvasion[/p][p]Then came the big one: Snowfest ’25: Snowvasion, transforming Trove into a full-on snowy battleground. This year’s twist brought new Snowvader enemy types invading select biomes, making every run feel like a seasonal showdown.[/p][p]Whether you were hunting rewards, braving the chill, or just enjoying the chaos, Snowfest delivered that perfect end-of-year energy, and we loved seeing everyone jump in.[/p][p][/p][p][img src="https://trovegame.com/wp-content/uploads/2026/01/ITB_0x_820x250-UpcomingEN.jpg"][/img][/p][p]???? Coming Up in January[/p][p]We’re kicking off 2026 together in a big way with our first stream of 2026 happening this month! ????✨[/p][p]This one will be especially exciting for all the creatives out there, because we’ll be focusing on building, sharing inspiration, talking, and celebrating what makes Trove’s builders so amazing. ????❄️[/p][p]We’ll have more details to share soon, so keep an eye on our channels and get ready![/p][p]????Market Place Situation[/p][p]We want to update you on the current Marketplace situation. Due to an issue affecting Marketplace functionality and trading integrity, we have temporarily shut it down to prevent further impact.[/p][p]We’ve identified that some players have been attempting to take advantage of the Marketplace in ways that could create unfair conditions for others. To protect the economy and ensure a stable experience for everyone, we’re addressing the problem before bringing the Marketplace back online.[/p][p]✅ Our team is actively investigating and working on a fix.
✅ The Marketplace will return; we’re committed to restoring it.[/p][p]We want to bring it back as quickly as possible, but we also want to ensure the fix is done properly so the Marketplace remains safe and reliable once it returns.[/p][p]Thank you for your patience and support, we’ll continue to share updates as we make progress.[/p][p][/p][p][img src="https://trovegame.com/wp-content/uploads/2026/01/ITB_0x_820x250-communityFR.jpg"][/img][/p][p]1.- ???????????? ????????????' - Short version : Do you want to make all classes perfectly balanced in order to reduce the drastic power gaps, or do you prefer to keep some classes significantly stronger than others so that players are effectively pushed to converge on the same class depending on the content they’re playing ? I mean mainly in terms of speed, because that’s what affects the balance the most. Thanks, I wish all classes to be able to speedfarm with the same efficiency. [/p][p]Perfectly equal balance across all classes isn’t realistically achievable (and no game truly reaches that). There will always be a “best” option in specific scenarios. However, our goal is not to keep certain classes intentionally stronger and push everyone into the same pick depending on content.[/p][p]Instead, we aim for all classes to be viable across all content, even if they achieve it in different ways. Classes should remain distinct and specialized, so some may be naturally better at certain activities and weaker at others.[/p][p]2.- - Will you improve the game moderation systems to better address cheating and botting, and will you add in-game tools for reporting suspected cheaters? At the moment we can only report chat messages in-game or use a web form that requires players to provide clear evidence, which is often arduous to gather. We also receive no feedback on report outcomes due to the "privacy guidelines", making it unclear whether any action is taken at all. Given how easily cheaters can avoid detection or create new accounts, can players expect more effective tools and moderation in the future?[/p][p]We understand where the critique is coming from. While we can’t go into details about future detection methods, additional measures are planned to strengthen fair play.[/p][p]Player reports are very valuable: even if you don’t see immediate results, they contribute to investigations and can lead to action. However, due to privacy guidelines, we can’t confirm outcomes for individual reports.

We already have moderation and enforcement processes in place, and we’re continuously looking for ways to improve the reporting and ban system.[/p][p]3.- Atronicks - When can we expect to see some more content aimed at difficulty. Currently adventure worlds cap out at Long Shade (15) and with the combination of mystic gems and mystic gear, players are scaled past it already. The game doesn't feel anywhere near as enjoyable when everything dies in 1 hit. I would be looking forward to for example a Difficulty 16 and potentially Difficulty 17 with minimal improvement to player gear so that the hardest difficulties feel like a struggle to clear and force people to optimise their class builds to play the endgame content effectively.[/p][p]We agree that many players are starting to outscale the current Adventure World cap, this is the natural course of the game flow and expected. Higher difficulty progression is planned down the road, and we’re actively looking at ways to keep endgame content challenging as player power grows.[/p][p]⭐Do you want YOUR question answered in the next Community Letter?
Head to our Discord, you’ll find a dedicated thread in the #feedback channel. Ask your questions and upvote others! The most upvoted questions will be answered in the next Community Letter by the game team![/p][p][/p][p]❤️ Thank You, Trovians[/p][p]December was full of holiday warmth, community creativity, and snowy adventure... none of it would be the same without you.[/p][p]Thank you for being part of Trove, for showing up to events, for building incredible creations, and for keeping the spirit of the game alive with your energy every day.[/p][p][/p][p]????Facebook
????X
????Discord
????Instagram
????TikTok
????Reddit[/p][p]See you in Trove! ????
The Trove Team[/p]
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Release:09.06.2015 Genre: Massively Multiplayer Online Entwickler: Trion World Network Vertrieb: Trion Worlds Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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