News Liste Trove
✅ The Marketplace will return; we’re committed to restoring it.[/p][p]We want to bring it back as quickly as possible, but we also want to ensure the fix is done properly so the Marketplace remains safe and reliable once it returns.[/p][p]Thank you for your patience and support, we’ll continue to share updates as we make progress.[/p][p][/p][p][img src="https://trovegame.com/wp-content/uploads/2026/01/ITB_0x_820x250-communityFR.jpg"][/img][/p][p]1.- ???????????? ????????????' - Short version : Do you want to make all classes perfectly balanced in order to reduce the drastic power gaps, or do you prefer to keep some classes significantly stronger than others so that players are effectively pushed to converge on the same class depending on the content they’re playing ? I mean mainly in terms of speed, because that’s what affects the balance the most. Thanks, I wish all classes to be able to speedfarm with the same efficiency. [/p][p]Perfectly equal balance across all classes isn’t realistically achievable (and no game truly reaches that). There will always be a “best” option in specific scenarios. However, our goal is not to keep certain classes intentionally stronger and push everyone into the same pick depending on content.[/p][p]Instead, we aim for all classes to be viable across all content, even if they achieve it in different ways. Classes should remain distinct and specialized, so some may be naturally better at certain activities and weaker at others.[/p][p]2.- - Will you improve the game moderation systems to better address cheating and botting, and will you add in-game tools for reporting suspected cheaters? At the moment we can only report chat messages in-game or use a web form that requires players to provide clear evidence, which is often arduous to gather. We also receive no feedback on report outcomes due to the "privacy guidelines", making it unclear whether any action is taken at all. Given how easily cheaters can avoid detection or create new accounts, can players expect more effective tools and moderation in the future?[/p][p]We understand where the critique is coming from. While we can’t go into details about future detection methods, additional measures are planned to strengthen fair play.[/p][p]Player reports are very valuable: even if you don’t see immediate results, they contribute to investigations and can lead to action. However, due to privacy guidelines, we can’t confirm outcomes for individual reports.
We already have moderation and enforcement processes in place, and we’re continuously looking for ways to improve the reporting and ban system.[/p][p]3.- Atronicks - When can we expect to see some more content aimed at difficulty. Currently adventure worlds cap out at Long Shade (15) and with the combination of mystic gems and mystic gear, players are scaled past it already. The game doesn't feel anywhere near as enjoyable when everything dies in 1 hit. I would be looking forward to for example a Difficulty 16 and potentially Difficulty 17 with minimal improvement to player gear so that the hardest difficulties feel like a struggle to clear and force people to optimise their class builds to play the endgame content effectively.[/p][p]We agree that many players are starting to outscale the current Adventure World cap, this is the natural course of the game flow and expected. Higher difficulty progression is planned down the road, and we’re actively looking at ways to keep endgame content challenging as player power grows.[/p][p]⭐Do you want YOUR question answered in the next Community Letter?
Head to our Discord, you’ll find a dedicated thread in the #feedback channel. Ask your questions and upvote others! The most upvoted questions will be answered in the next Community Letter by the game team![/p][p][/p][p]❤️ Thank You, Trovians[/p][p]December was full of holiday warmth, community creativity, and snowy adventure... none of it would be the same without you.[/p][p]Thank you for being part of Trove, for showing up to events, for building incredible creations, and for keeping the spirit of the game alive with your energy every day.[/p][p][/p][p]????Facebook
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The Trove Team[/p]
Release:09.06.2015
Genre:
Massively Multiplayer Online
Entwickler:
Trion World Network
Vertrieb:
Trion Worlds
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
