A few gameplay tweaks. Thanks for all the feedback, play throughs and comments. Greatly appreciated!
[b]DAMAGE + VULNERABILITY[/b] You no longer take extra damage based on vulnerability. However, all opponents still do. Previously the father took extra damage when facing away, blocking-opposite, attacking, jumping, dodging, ducking or off-balance. This often led to getting “one shot”.
[b]IFRAMES [/b]You now have invincibility frames (iframes) when rolling around AND away from an attack. Previously you only had iframes when rolling around an attack.
[b]FAKING[/b] When hit after biting on a fake, Krilt will be knocked off their feet, allowing you to follow up with an attack. Subsequently, landing a hit after a fake again does +1 damage, down from +2.
[b]OPENING MESSAGE[/b] The opening message has been updated to better describe gameplay and hint that you don’t always have to fight.
[b]BRIGHTNESS[/b] Made several rooms in the opening area brighter.
[b]NO TORCH[/b] It’s now easier to navigate dark areas if you’ve lost your torch. The brightness and duration of the “light flash” (that appears when hitting the ground or a wall with your sword) has been increased by 50%.
News Liste Unto The End
A few gameplay tweaks. Thanks for all the feedback, play throughs and comments. Greatly appreciated!
[b]DAMAGE + VULNERABILITY[/b] You no longer take extra damage based on vulnerability. However, all opponents still do. Previously the father took extra damage when facing away, blocking-opposite, attacking, jumping, dodging, ducking or off-balance. This often led to getting “one shot”.
[b]IFRAMES [/b]You now have invincibility frames (iframes) when rolling around AND away from an attack. Previously you only had iframes when rolling around an attack.
[b]FAKING[/b] When hit after biting on a fake, Krilt will be knocked off their feet, allowing you to follow up with an attack. Subsequently, landing a hit after a fake again does +1 damage, down from +2.
[b]OPENING MESSAGE[/b] The opening message has been updated to better describe gameplay and hint that you don’t always have to fight.
[b]BRIGHTNESS[/b] Made several rooms in the opening area brighter.
[b]NO TORCH[/b] It’s now easier to navigate dark areas if you’ve lost your torch. The brightness and duration of the “light flash” (that appears when hitting the ground or a wall with your sword) has been increased by 50%.
Release:09.12.2020
Genre:
Action-Adventure
Entwickler:
Stephen & Sara
Vertrieb:
Stephen & Sara
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
