UPDATE 4 SNEAK PEEKS!
Endless mode
We've been tackling this topic since the beginning of Early Access - it's probably one of the most (if not [b]the [/b]most) requested features! We're still working on it so we can't give specifics, but the idea is that we see Void Crew going on the path of [b]roguelites[/b]. Because we have a very unique mix where you're cooperating with your friends, but you're also growing your power. So, the idea would be that even if you start your endless run in Temperance, firing weaker enemies... you can jump to, for example, Vigilance later in the run, without having to go through the hub, and encounter a different experience - and keep doing that for very long sessions! You and your crew can determine when do you want to exit, and decide if you want to risk another jump.Leveling and perk system rework
Again, this is a work in progress, so things can still change. But the general idea behind this is having two different kind of levels:- [b]The player power level[/b]: you unlock new things as you level up, and also get perk points.
- [b]Some sort of infinitely grindable levels[/b]: if you are a very seasoned Void Crew player with a lot of hours in the game, that will be reflected on your level. This will be tied to the loot box overhaul, as well - the more you play and level up, the more you'll be able to fish from the duplicate protection system, and therefore you'll complete more of your cosmetic collection.
