News Liste Void's Calling ep.1

Devlog april 05/2021
Void's Calling ep.1
05.04.21 13:20 Community Announcements
We’ve recently finished working on a big part of the second episode and now we’re ready to give you some information about our plans and progress so far.

The second episode is around 50 % completed (it has 53k words now plus 10-12k that haven’t been added into the game yet). We’ve been focused on the main story, so now we’ll shift our focus to side quests and game mechanics.

The battle system is partially ready but hasn’t been added to the game yet. It’ll undergo big changes. However, our UI designer hasn’t finished his part of the work and left, thus we’re forced to look for a new one.



There was a moment when the progress of the update was quite slow. There were some problems on our part and also the global pandemic (most of us had COVID-19).

Well, we have some good news as well. One of our biggest problems was the script, to be precise, our main writer has a regular job and he simply couldn’t keep up with us. Luckily, we’ve found one more writer and she’s been doing a great job so far.

We won’t make any announcement about the second episode’s release date because there’s still a lot of work to do even though the hardest part is behind us. We know what story we want to tell in the second episode (the script isn’t quite finished though) and we know how exactly we want to end this part of the game. All we have to do now is fill it with content and different game mechanics.



We’ll focus on deadlines we’ve set for ourselves, which is the end of autumn. If we feel the need to move the deadline, we’ll make sure to let you know. It’s definitely possible we do that; however, we’d like to release the rest of the episode as soon as possible. Our income depends on that.