Rampage Pack
[p]Deploy 8 brand-new units with the Rampage Pack on the battlefields of Gladius Prime. [/p][p]The new units will bring a new offensive layer and will unlock new strategic options for commanders.[/p][p][/p][p]These new units are available now: [/p][p]Seraphim - Adepta Sororitas: jump infantry equipped with potent hand flamers[/p][p]Kommandos - Orks: melee unit specialized in infiltration and elimination of priority targets[/p][p]Armiger Helverin - Adeptus Mechanicus: long-range heavy walker[/p][p]Genestealers - Tyranids: elite infiltration melee unit[/p][p]Krootox Rampagers - T’au: disruptive melee infantry[/p][p]Hexmark Destroyer - Necrons: short range specialist able to teleport[/p][p]Deathstrike - Astra Militarum: long-range artillery vehicle carrying a single, destructive missile[/p][p]Plague Marines - Chaos Space Marines: short-range heavy infantry unit carrying poisoned weapons[/p][p][/p]Update - Version 1.17.0
[p]Special thanks to MaidrosTwin and the rest of the Gladius community for helping to identify and fix bugs for this patch.[/p][p][/p][p]"We will rise and claim the engines of labour that have bound us in servitude. This world will burn. It will be cleansed, purified, made ready, and the Heavens will deliver our reward!"[/p][p]— Unknown Genestealer Cult Magus[/p][p][/p]New Units (Rampage Pack DLC)
- [p]Seraphim (Adepta Sororitas) \[Tier 4] - Jump infantry equipped with potent hand flamers to burn down hostile mobs.[/p][/*]
- [p]Armiger Helverin (Adeptus Mechanicus) \[Tier 8] - Long range heavy walker.[/p][/*]
- [p]Deathstrike (Astra Militarum) \[Tier 7] - Long-range artillery vehicle carrying a single, destructive missile.[/p][/*]
- [p]Plague Marines (Chaos Space Marines) \[Tier 4] - Short range heavy infantry unit carrying poisoned weapons.[/p][/*]
- [p]Hexmark Destroyer (Necrons) \[Tier 3] - Short range specialist able to teleport.[/p][/*]
- [p]Kommandos (Orks) \[Tier 3] - Melee unit specialized in infiltration and elimination of protected targets.[/p][/*]
- [p]Krootox Rampagers (T'au) \[Tier 2] - Sneaky melee cavalry.[/p][/*]
- [p]Genestealers (Tyranids) \[Tier 2] - Elite infiltration melee unit.[/p][/*]
General
- [p]Tweaked research screen top and bottom bar sizes.[/p][/*]
- [p]Improved multiplayer connectivity.[/p][/*]
Bug Fixes
- [p]Fixed buildings constructed in post-game stats counting when a building begins construction instead of when it is completed.[/p][/*]
- [p]Fixed targetting not being cancelled when an item is removed, potentially causing crashes.[/p][/*]
- [p]Fixed Ruins of Vaul tip triggering for Sororitas Holy Site.[/p][/*]
- [p]Fixed Succubus being able to target Fortifications with No Escape.[/p][/*]
- [p]Fixed Spirit Seer's Destructor not applying Soul Blazed.[/p][/*]
- [p]Fixed Cronos' Spirit Probe correctly mentioning that it can affect monstrous creatures.[/p][/*]
- [p]Fixed Cronos' Reservoir of Pain not being able to affect fortifications and vehicles.[/p][/*]
- [p]Fixed R'Varna damaging itself with Nova Electromagnetic Shockwave.[/p][/*]
- [p]Fixed Twin-Linked Storm Bolter having Rapid Fire (to be consistent with Storm Bolter).[/p][/*]
- [p]Fixed Interceptor Drones damage against Flyers.[/p][/*]
- [p]Fixed Talos and Cronos having Relentless because it has no effect.[/p][/*]
- [p]Fixed Sicarian Ruststalkers research not unlocking the Voices in the Code research.[/p][/*]
- [p]Fixed Attilan Rough Riders research not unlocking Hammer of Wrath research.[/p][/*]
- [p]Fixed Vypers research not unlocking Crystal Targeting Matrix, Ghostwalk Matrix, Holo-Fields, Spirit Stones, Star Engines and Vectored Engines researches.[/p][/*]
- [p]Fixed Canoptek Reanimator research not unlocking Immortal Form and Hammer of Wrath researches.[/p][/*]
- [p]Fixed Squighog Boyz research not unlocking Hammer of Wrath research.[/p][/*]
- [p]Fixed Primaris Inceptors research not unlocking Hammer of Wrath research.[/p][/*]
- [p]Fixed Norn Emissary research not unlocking Hammer of Wrath research.[/p][/*]
- [p]Fixed Vypers enabled weapon by default not matching its first Cycle Weapon slot.[/p][/*]
- [p]Fixed Chaos Terminators' Power Sword not using the Chaos Power Weapon glow effect.[/p][/*]
- [p]Fixed Saint Celestine Miraculous Intervention not removing its trait if the action was disabled due to low morale.[/p][/*]
- [p]Fixed Saint Celestine Miraculous Intervention not reapplying its trait if the cooldown was reset by a Dialogus.[/p][/*]
- [p]Fixed Laud Hailer not granting Zephyrims the ability to use their Act of Faith while Shaken.[/p][/*]
- [p]Fixed Zephyrims not losing Angelic Visage when Broken.[/p][/*]
- [p]Fixed Angelic Visage not being affected by Vow of the Militant Order research.[/p][/*]
- [p]Fixed Stikka (Ranged), Psychic Tendril (Neurolance) and Psychic Tendril (Neuroblast) damage that were higher than intended.[/p][/*]
- [p]Fixed Stikka (Melee) damage that was lower than intended.[/p][/*]
- [p]Fixed Hunting Lance (Melta Tip) damage that was lower than intended.[/p][/*]
- [p]Fixed Clawed Limbs damage that was lower than intended.[/p][/*]
- [p]Fixed Adeptus Mechanicus Voices in the Code not mentioning Sicarian Ruststalkers.[/p][/*]
- [p]Fixed Astra Militarum Frag grenades not mentioning Attilan Rough Riders (Bullgryns were also missing in French).[/p][/*]
- [p]Fixed Astra Militarum Hammer of Wrath not mentioning Attilan Rough Riders.[/p][/*]
- [p]Fixed Chaos Space Marines Gift of Mutation and Melta Bomb not mentioning Rubric Marines.[/p][/*]
- [p]Fixed Eldar Crystal Targeting Matrix, Ghostwalk Matrix, Holo Fields, Spirit Stones, Star Engines and Vectored Engines not mentioning Vypers.[/p][/*]
- [p]Fixed Necrons Hammer of Wrath not mentioning Canoptek Reanimators.[/p][/*]
- [p]Fixed Orks Hammer of Wrath not mentioning Squighog Boyz.[/p][/*]
- [p]Fixed Space Marines Frag & Krak grenades not mentioning Primaris Hellblasters and Primaris Intercessors.[/p][/*]
- [p]Fixed Space Marines Hammer of Wrath not mentioning Primaris Inceptors and Primaris Redemptor Dreadnought.[/p][/*]
- [p]Fixed Tyranids Hammer of Wrath not mentioning Norn Emissaries.[/p][/*]
[/p][p]
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