The September update is here, bringing with it the Legendary Rank system which includes some new abilities, a rework of the blessing system and much more.
New features and improvements
- Legendary Ranks added
- Blessing System Update
- Improved the God Skill Tree ergonomics
- Added a new heroic set as T4 (red) and T5 (green) for each character.
Season Pass Content
- Additional God Skill Tree
All Characters
- Added a new statistic "damage over time" (DOT). All damage over time abilities are now linked to this specific statistic and not raw damage.
- Reworked the balance between energy gain and damage from skills that generate energy.
- The "Taunt" skill improved by the "Meteoric Iron" armor set now has the correct damage set for enemies.
- “Defense stance” skill has been balanced.
- The rage bonus granted with "Eternal Grudge” has been increased from 2 seconds to 3 seconds.
- "Call of the Oath" has been modified so it does not generate a 5 stack of rage as it used to.
- The aura granted with the "Grimnir’s tatoos" set has been decreased, damage decreased, bonus damage linked to your % of life lost increased, flaming visual effect removed.
- “Avenging charge” damage decreased.
- Added a damage bonus for allies when using the improved version of “Call of Oath”.
- Changed the bonus granted from the "Last Song" set: it now improves the "Deep gashes" passive skill.
- Fixed the “Strike of the Anvil” skill bonuses (Mastered version), these now apply correctly.
- Fixed the hitbox of “Elven Shot” so smaller enemies can be hit better and increased range of action when using the “Mastered” version of the skill.
- Fixed the distance at which Dryads appear when using “Call of the spirits".
- “Tactical retreat” has been balanced.
- “Lone hunter” has been balanced.
Gameplay
- DOT no longer kills players when they remove more than 5% of total health at once.
- DOT do less damage in very high difficulty levels.
- Removed controller vibration on skills that inflict DOT.
Gear
- Critical damage stats added to amulets.
- Bonuses adjusted for “The impatient One” and “Heart-Seeker” Slayer axes.
Enemies
- Enemies’ attack speed rebalanced
- Enemies’ health and damage have been adjusted based on difficulty level.
- Changed enemy patterns:[list]
- New skills added to multiple enemies depending on their Chaos faction.[list]
- Khorne Range cultists, cultist leaders, Bloodletters, Bloodcrushers, Chaos Spawns, Giant Chaos Spawns, Jabberslythes and Mutaliths now have a probability to earn a damage and defense bonus when their health is low.
- Nurgle Nurglings, Cultists, range Cultists and summoners now have a probability to move away from the player when their life is low.
- Slaneesh Cultists, range Cultists and summoners now briefly move away from the player when they are hurt. For a brief moment, Cultist leaders, daemonette, Herald and Chaos Spawn have their attack speed increased when their life is low. For a brief moment, Cultist leaders, daemonette, Herald and Chaos Spawn are immune to crowd control when their life is low.
- Tzeentch Cultists, range Cultists, Blue Horrors and Pink Horrors now briefly move away from the player when they are hurt.
Misc
- “Elite” enemies have a higher green loot drop rate (T5 gear).
- Boss have a lower red loot drop rate (T4 gear).
- Creatures summoned by enemies do not give XP or loot anymore.
- Fixed some skill and gear tooltips.
- Fixed some issues in the Japanese translation of the in-game texts.
- Fixed some collision bugs with the props.
