Heroes!
The time has come again to celebrate Warhammer through the Skulls event! Between [b]May 23 - June 9[/b] you can rampage through the Vermintide in the [b]Skulls for the Skull Throne in-game event.[/b] Earn new rewards by collecting skulls, or just participate in the carnage. Together with the in-game event we also released [b]Patch 5.5.0 - Quality of Life update[/b]. It contains a mix of improvements, fixes, and additions that should improve the experience across all game modes. See below for more information on the update and the in-game event. Skulls for the Skull Throne, Blood for the Blood God!Patch 5.5.0 - Quality of Life Update
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Loadout system for Adventure mode
Personal Loadouts
Loadouts are finally officially coming to Vermintide 2! This feature allows you save different combinations of gear & talents as loadouts that you can quickly swap between while in the Keep. Any changes done to your talents or gear while being ‘on’ a loadout will automatically save to that loadout.
Bot Loadouts
You can also mark one of your loadouts per character as a [i]‘Bot’[/i] loadout, in which case whenever you are the host, the bots can use specific loadouts that you’ve tailor-made for that bot.
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Chaos Wastes
New boons
We’ve added [b]over 25 new boons[/b] to Chaos Wastes. We’ve got some exciting boons to add a lot of juice to your expeditions! New auras, new effects for your bombs, new actions triggered by your career skill, new effects triggered based on your choices during the expedition, new event boons, and more!
Boon Sets
This is a new mechanic that we’re introducing with this update. Certain boons are part of a ‘set’ of specific boons. Gaining all of the boons within a set in the same expedition unlocks a powerful effect for the rest of the expedition.
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Weekly Expedition
Similar to the Weekly Event game mode for Adventure, we’re adding a ‘Weekly Expedition’ mode in Chaos Wastes. These are Chaos Wastes expeditions with a specific [i]Boon [/i]and a specific [i]Curse [/i]that will affect every level of that expedition. Be warned, things get real bloody, real fast, in proper Vermintide 2 tradition. The specific Boon and Curse combination will depend on what we set each week, good luck!
Each week, the first completion of the Weekly Event game mode will grant you a new reward based on difficulty, including [b]shillings[/b], [b]chests[/b], [b]red dust[/b], and one of a [b]new set of runed weapon illusions[/b]: the weapons of [i]Bitter Dreams[/i], blessed by Lileath herself.
Also, similar to the Weekly Event game-mode, participating in some in-game events might involve completing a special event version of the Weekly Expedition. Did you know it’s Skulls for the Skull Throne this week? [i]Foreshadowing…[/i]
Stability Pass
We’ve also taken a stability pass at the overall Chaos Wastes game-mode: [list] - Fixing several bugs
- Chaos Wastes-specific levels to plug some holes, fix some issues, improve pathfinding (both of Bots and enemies)
- Improve player Navigation, hang ledges, etc.
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Weaves of Magic
Winds of Magic Illusions in Adventure
We haven’t forgotten about this! Owners of the Winds of Magic expansion can now use the illusions from the Athanor weapons of the Weaves of Magic game mode in Adventure Mode. Simply unlock the weapon in the Athanor and you will have the new illusion unlocked for that weapon!Weaves Game Mode improvements
We’ve made some changes to the game mode to tackle some of the issues with the mode itself. For starters, [b]bots can now accompany you in public Ranked Weaves[/b], which should help with the biggest blocker for those lacking a dedicated 4-man group for Weaves. The second thing is that [b]running out of time no longer ends the match prematurely[/b]. This is the second biggest issue we’ve seen that prevents players from properly engaging with the game mode. Running out of time still disqualifies your team from scoring for the leaderboards, but at least you can still complete the match! On the subject of leaderboards, the leaderboard will now default to showing friends’ scores only (you can still manually check the global leaderboards, though!).
Skulls for the Skull Throne!
And Blood for the Blood God! It’s that time of the year again when we celebrate Warhammer as a whole together! From [b]May 23 to June 9[/b], join your fellow Heroes in glorious carnage, slaughtering as many foes as possible!Blood-Red Weapon Illusionsred weapon illusions - The Kill Counter
We’ll be counting each and every kill from all of you, and if the community as a whole reaches [b]1,000,000,000 kills[/b] across all platforms and game modes before the event ends, you will [b]all [/b]earn five new Khorne-inspired Weapon Illusions!
You can check out the community’s progress by going in here: https://www.vermintide.com/counter
New Khorne-y Portrait Frame
Collect 100 skulls, scattered across Helmgart and beyond, to earn this year’s event frame! Progress in this event challenge can be earned across Adventure mode and Chaos Wastes!
Lohner’s Emporium of Old Wonders
Did you miss last year’s event rewards? Fret not! [b]For the duration of the event[/b], you can visit Lohner’s Emporium to spend your hard-earned shillings on unlocking any rewards from last year’s Skulls event that you might’ve missed the first time around.
[i]Without further ado…[/i]
Patch 5.5.0 patch notes
[i]Note: We’re still investigating the issue of patch sizes being abnormally large on our Vermintide Steam releases. We’re getting closer to a solution, but for now there might still be patches and hotfixes that have an abnormally large download and install size. We apologize for the inconvenience in the meantime.[/i]Features & Tweaks
- [b]Added a Loadouts system[/b], letting you save and quickly switch to and from presets of gear & talents that you've made.
- [b]Chaos Wastes boon update:[/b] Added over 25 new boons and introduced the concept of Boon Sets.
- [b]Chaos Wastes Weekly Expedition:[/b] Similar to Adventure mode's Weekly Event, embark on a Weekly Expedition with unique modifiers! Earn the weapon illusions of Bitter Dreams.
- [b]Chaos Wastes Chest of Trials:[/b] Added a chest of trials for the Chaos Warrior with Mace & Shield.
- [b]Chaos Wastes Chest of Trials:[/b] Did a balance pass on the infamous Ungor Warherd chest of trials. Should be a bit more reasonable now!
- [b]Athanor Illusions:[/b] Made illusions from the Winds of Magic Athanor available in Adventure mode.
- [b]Weaves no longer end on timeout.[/b]
- [b]Bots are now useable in non-private Ranked Weaves.[/b]
- Changed the [b]Weaves leaderboards[/b] to default to friends only.
- Temporarily enabled the [b]Skulls for the Skull throne Keep decorations.[/b] You'll be seeing red for a while...
- Re-implemented the feature to [b]re-connect to host[/b] on temporary disconnection. This was originally disabled because it could cause crashes.
- [b]Added new voicelines[/b] for pinging monsters near you.
- [b]Added new voicelines[/b] for pinging warpfire throwers.
Fixes
- Fixed hotjoining client crash if the joining client replaces a Necromancer bot just as it uses its ability.
- Fixed a really obtuse crash in Chaos Wastes relating to the Coruscation staff and weapon shrines.
- Fixed players crashing in chaos wastes when completing a level after the previous host left during last map session.
- Fixed a small time window during loading screen where players in the game swapping weapons may cause the joining client to crash.
- Fixed the issue that caused voicelines to not trigger when picking up or dropping Grimoires.
- Fixed several issues with erroneous subtitles and mistargeted dialogue events that affected all characters.
- Fixed a bug where Handmaiden's 2-2 talent "Oak Stance" didn't grant non-host players the increased critical strike chance.
- Fixed an issue with the inspect animation on the repeater handguns that made the cocking hammers act all wonky.
- [b]Chaos Wastes level fixes:[/b][list]
- The Foetid Gorge: Fixed a misplaced killzone that players could walk into and instantly die.
- The Foetid Gorge: Fixed an upgrade shrine and a boon altar that could spawn inside the terrain.
- The Foetid Gorge: Fixed several spots where Heroes could get stuck in.
- The Foetid Gorge: Fixed an issue where the event barrel could spawn in an unreachable location.
- Count Mordrek's Fortress: Fixed some issues with Heroes respawning behind events when they shouldn't.
- Count Mordrek's Fortress: Fixed the geometry around some stone steps to be smoother to navigate.
- Bel'sha'ziir's Mine: Fixed several spots where heroes could get stuck due to geometry or invisible collision.
- Bel'sha'ziir's Mine: Moved some decorations around in the Slaanesh version that could block movement.
- Cinder Peak: Adjusted a couple of pillars that could make movement difficult.
- Cinder Peak: Fixed an issue where enemies could not spawn in a certain spot due to a boon shrine.
- Cinder Peak: Fixed several spots where heroes could get stuck.
- Cinder Peak: Fixed a spot where players could hang from a ledge inside the terrain.
- Cinder Peak: Fixed a rare issue where players joining half way would see a wrong, lower detail version of the level, making progression through certain parts impossible.
- Cinder Peak: Fixed a rare issue where players joining half way would not see the gate open and thus couldn't go through it.
- Slaughter Bay: Fixed an issue where the first respawn point available was too far from the level start.
- Slaughter Bay: Fixed a spot where enemies would just fall over, dead.
- Slaughter Bay: Fixed several spots where heroes could get stuck.
- Citadel of Eternity: Fixed an issue where players joining mid-way would be missing some moving floors and stairs, making progression impossible for these clients.
- Citadel of Eternity: Fixed an issue where specials could spawn on invisible stairs.
- Arena of Determination: Fixed a spot where enemies would spawn dead. Enough pranking the Nurglites, Tzeentch!
- Arena of Determination: Fixed an issue where the purifying torch from the Nurgle curse would spawn in an unreachable spot.
