[dynamiclink href="https://store.steampowered.com/app/3899740/Wartales__Contract_The_Fief/"][/dynamiclink]
Release Trailer
[previewyoutube="qT-jOAcIhrs;full"][/previewyoutube]The Fief
[b]Features[/b]
[img src="https://clan.akamai.steamstatic.com/images/40723209/ff7e0c2ea09818c49ea9fc31aba91287c4d58ba6.png"][/img]
[b]Establish and expand your fief[/b] at Old Mount Altis Fortress
[b]Manage your fief from your camp[/b], including rest-based production, objectives, and growth
[b]Construct districts and buildings[/b] to unlock new functions and increase your population cap
Maintain four core [b]Needs[/b]:
Food
Defense
Goods
Knowledge
[b]Population growth[/b] is determined by fief happiness, which is influenced by how well these needs are met
[b]Building production[/b] contributes to needs and allows you to ship up to three items per rest to your active troop
[b]Audiences [/b]take place in the Throne Room and can affect alignment and mandate options
Choose a [b]government type[/b] and assign up to three active [b]assignments [/b]at a time
Your choices and actions influence your [b]fief’s alignment[/b], which unlocks additional content
[b]Population types[/b] include Scholars, Peasants, Artisans, Militia, Merchants, Refugees, Clergy, Bandits, Nobles, and Beggars, each affecting nthe core Needs
[b]Diplomatic relations[/b] with Gosenberg, Alazar, Edoran, and Harag influence both troop and fief bonuses
[b]Trade Post fast travel[/b] lets you return to your fief from any connected location using the Caravan Travel Post building in the fief
[b]Embassy [/b]and [b]Black Market[/b] buildings become available at maximum positive or negative standing with a kingdom
[b]Content[/b]
[img src="https://clan.akamai.steamstatic.com/images/40723209/e11fb52d74b778d7188149acc350379b26d2b2c0.png"][/img]
[b]Intro quest [/b]to reclaim Old Mount Altis from the Alvrick gang
[b]5 district types[/b] and [b]14 unique buildings[/b]
[b]12 government types[/b] and [b]27 mandates[/b]
[b]28 service NPCs and facilities[/b], including:
[b]Barber[/b]: Change companion appearance
[b]Traders[/b]: Buy and sell items
[b]Guildmaster[/b]: Train and level professions
[b]Master-at-Arms[/b]: Train mercenaries or recruit similar companions
[b]Armorer[/b]: Duplicate weapons and armor
[b]Brotherhood Scribe[/b]: Sells books
[b]Explorer[/b]: Deciphers codices and locates sepulchers
[b]Trainer[/b]: Learn or unlearn traits
[b]Mercenaries’ Inn[/b]:
[list]Rest, sing, recruit
Store companions in garrison
Dispatch up to 3 companion squads on missions
Access the camp chest
[b]Stables[/b]:
Store animals in garrison
Train animals to match the party level
Purchase animals based on existing species
[b]Prison[/b]:
Store prisoners
Sell them globally
Rehabilitate them into the garrison
[b]Caravan Travel Post[/b]: Fast travel and trade management
[/*][/list][b]Cemetery[/b]: View and honor fallen companions
