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Meridian4 News - Hirilun Developer Blog
Wasteland Angel
01.12.21 15:31 Community Announcements


Welcome! Today we want to talk about how we have selected the art style of Hirilun. We want to make a kind of dark style, with a comic feel. So we decided to use an outline for everything, that way we have the feel of a comic, and also is very clear to see a limit of an element. Very useful on a first-person platformer.

And to emphasize the important aspects of the game, like collectibles. We make it all black and white, and it makes the feel dark and useful also to see what is important to the game and attract the attention of the player.



Plaza was the first level we made, and it has changed a lot over time. At first, it was much simpler, and it was designed with the idea that it needed to be easy to keep playing even if you fell. We also wanted different paths so you could choose if you preferred to take the upper way through windows and roofs, or the lower one through benches and terraces.

The most remarkable changes were visual: Plaza became a more polished and imposing level, and it now gives the feeling of a dark city. You can feel it just by looking at it.



When we start to think about what skills we will add, we had one thing in mind: we wanted that the skills have some synergy together. The main idea behind the skills was to open new paths using them, so you had to think and see if a path is possible or not.

The most powerful skill is the dash, that skill opens up a lot of paths, but, when is combined with sprint and glide it becomes even more powerful.

We thought also about other skills like using a rope, walking on the wall, or reversing the time skill. But after all, we decided to keep it simple, and in the end, we think that we have made a good decision.

Thank you all for your support!
Gone Mad Studios

p.s. Have you added Hirilun to your wishlist yet?

https://store.steampowered.com/app/1407300/Hirilun/
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