News Liste West of Dead

Wayfarin Update, Available Now!
West of Dead
05.08.20 08:02 Community Announcements
Hey Outaws! Here comes another big one, we've been listening, watching and counting (through the magic of analytics) as you've all played, and have made a patch that focuses on Balance, Tuning and a few 'High Demand' features. v. 0.10.0 - Patch 3 - Wayfarin, Balance Improvements We've looked at the entire balance of West of Dead, from top to bottom, and have implemented a lot of changes to smooth out difficulty spikes and generally allow a more steady sense of progression. Overall Balance: • Enemy health scaling with level difficulty has been reduced, to make them feel less 'tanky' later on. • "Hard-Path" Levels (The Bayou, Canyon, Graveyard, War) have their enemy difficulty slightly reduced, but still higher than the "Easy-Path" Level Redesigns: • New Level Layouts - Some more maze-like, others more uniform, from now on, players will (in some levels) be able to better find the exit, or choose to explore more. • Levels now have extra loot, hidden behind unlockable obstacles. • Rooms have more cover, and fewer columns generally. Making late-game gunfight more in your favour. Enemy Balance: We've looked into lots of specific enemy behaviour, and have tweaked and improved them so that enemies are dangerous as a team, not because of particularly obnoxious 'star players'. • Endless Rifleman: Reduced their health and attack frequency. (Making these an introduction to the mechanics, not deadly assassins in level 1) • Keelut (Dogs): Reduced health and damage, as well as fewer of them in the Farm. (We want these to feel like nuisance fodder enemies, not hounds bent on your destruction) • Endless Shotgun: Movement speed increased, Damage vs cover increased, Range increased. (These were under-performing, so we gave them a slight edge) • Camazotz (Flying Melee): Base health reduced, Correct balancing set (Were under-powered, so balanced their stats) • Broken Shotgunner: Melee replaced with Point-Blank Shotgun (nasty), Rarer • Broken Stalker: Rarer • Broken Grenadier: Rarer • Legion (Mines): Rarer • Legion (Graveyard): Now attacks twice consecutively. • Bloat (exploding enemy): More fragile, Rarer • Dakwa (Cover-Smasher): Rarer • Cultist (Flank and Teleport): Rarer • Preacher Bosses (and Stand-Ins): Health increased, Immune to light, Drop more sin. (These boss encounters seemed to be breezed through, so we've toughened them up, but they also give more reward) • Rune Bosses: Health increased (except for Wendigo) • Outlaw: Immune to light • Preacher-replacements - health/loadout now matches the Preacher's Specific Level work: • The War (DLC): Artillery Bombardment added Targeting, Pass III: We've done a couple of things to complete the Targeting re-design roll out: • New Targeting applied to Abilities Abilities now target enemies in a way that is more consistent with firearms, whether you are throwing an axe, spear or teleporting, you should be able to choose your target with more confidence. • Targeting Assist Settings. This was a hotly requested feature, and depending on whether you want to play as a twin-stick 'purist' or have the game do more of the aiming for you to let you concentrate on tactics, we have a setting for you, even 'off'. Quality of Life: • Remnants are dropped from specific enemies (previously they were random) - this will let you hunt down those missing, exciting weapons. • Throwing axes hit more often (bigger hitbox) • Level name is displayed in the map • Objects appear in the map from further away • Narrator only says the Barman has something to say when the Barman has something *important* to say • Options menu slight redesign to prevent text overlap • Fonts working with Polish Bug Fixes: • Level Generation has better joining corridors in levels that ascend or descend • Mismatching Shaman ("Witch Woman") line is removed • Animation fix from trapped into crouch • Enemy traps animate again • Hero no longer knocked back when trapped • 'Swarm' enemy no longer causes stun damage
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Release:18.06.2020 Genre: Arcade-Shooter Entwickler: Upstream Arcade Vertrieb: Raw Fury Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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West of Dead on Twitch right now!
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RAWCEMBER 2020
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01.12.20 10:34 Community Announcements
Wayfarin Stranger Hotfix
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15.09.20 14:24 Community Announcements
Hot Fix - 0.10.0.8
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17.08.20 16:08 Community Announcements
Wayfarin Update, Available Now!
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05.08.20 08:02 Community Announcements
v. 0.9.23 Patch - More Quick and More Dead
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Sure Shot Patch
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Patch Notes for v0.9.18
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23.06.20 18:31 Community Announcements
Patch Notes v0.9.16.0
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19.06.20 18:31 Community Announcements
West of Dead is OUT NOW!
West of Dead
18.06.20 13:03 Community Announcements
Fixed: ISSUE with 15% Discount - more details here
West of Dead
18.06.20 10:05 Community Announcements