Patch v1.02
The patch notes for v1.02 are below, and you can also read them combined with the previous v1.01 update here:
[url=https://docs.google.com/document/d/10tdVr_kPv10lOAPiHxH7Aud2BsNZn2nLyjf58gBVEBo/edit?usp=sharing]> Read the full patch notes here <[/url]
[b]Graphics and Performance[/b]- Global performance improvements and optimisations
- Fixed an issue that caused dedicated GPUs not to be used to render the game, in systems that also contained an integrated GPU
- Slightly improved the performance of the fire fluid dynamics simulation effects
- When Dynamic Fire Effects are disabled, the resulting fire visuals will now more closely emulate the full fluid dynamics effects
- The game will no longer experience slowdown when breaking a lot of wooden objects in rapid succession
- Steam Screenshot function now correctly works on all systems
- Fixed a graphical error related to the Embrace Items Meteor Shard showing a green circle
- Fixed an issue that caused vines thrown at gates to be drawn incorrectly
- Vines thrown at single tile high corners will now correctly draw their single corner sprites
- Incorrectly aligned objective arrows at the edge of the screen now show the correct angle
- Meteor shards are no longer invisible when playing with Character Outlines disabled
- Water fountains no longer display a red outline when water can be embraced from them
- An issue which caused the dripping animation to not follow wet guards has been fixed
- Korean text when confirming an upgrade to spend points on no longer goes outside the menu button
- Russian text when highlighting an ability's cost on the Abilities menu no longer overlaps
- Russian text when highlighting an empty Meteor Shard slot no longer goes off-screen
- Russian text in menu buttons when reloading a checkpoint no longer goes outside the button boundaries
- Fixed a crash that occurs after the generator is disabled in the Palace Laboratory
- Fixed an issue that caused duplicate Kickstarter lockets to appear in New Game+ and cause crashes when finishing a level
- Fixed an issue that caused duplicate Meteor Shards to appear in New Game+ and cause crashes when finishing a level
- Fixed a crash that occurred when throwing ice at explosive barrel piles
- Fixed a crash caused by restarting the game while being smelled by a bobcat
- Gamepad joystick icons redesigned for increased clarity
- Increased the pickup radius for Meteor Shards, and prevented players from dropping held objects while trying to pick them up
- The Embrace Fire prompt no longer shows when aiming at a closed tesla coil with the Embrace Element gamepad cursor
- An incorrect control prompt in the Ice tutorial has been fixed
- The right-hand camera pan arrow now correctly disappears when no longer panning the camera
- Instances in which incorrect controller prompts for closing a coffin were showing have been fixed
- When using a controller, an issue that caused the gamepad cursor to not appear when aiming directly up or down has been fixed
- The player will now face the correct direction when first throwing a chicken in the tutorial
- Fixed an issue that caused the player sprite to face the incorrect direction in certain situations with Accessibility Mode enabled
- Fixed an issue that caused the player to repeatedly mantle when mantling up ice blocks
- Fixed an issue in which the player would enter a coffin hiding state without being inside a coffin after certain conditions
- The Rejuvenate ability no longer restores grass in the first water tutorial; as such fires will no longer infinitely propagate across rejuvenated grass
- Ice can no longer be created in the same place as coffins
- Ice created in water will now naturally melt away over time
- Reloading a checkpoint after dying inside a Bubble will no longer cause the player's position to be affected by that Bubble after reloading
- Enemies who spot the player at the edge of their vision range will correctly detect the player much more slowly
- Enemies who are frozen no longer get suspicious about lights turning off
- Villagers now correctly walk out of exit doors to be rescued
- Rigel is no longer trapped by the player's Vine Trap
- Enemies trapped in Vine Traps can no longer be picked up if sleeping or dead, until the trap ends
- An issue that caused villagers to disappear when carried into crawlspaces in City 4: Tower Prison has been fixed
- Enemies no longer say dialogue related to panicking about fire when attacked with water while the Hydrophobia meteor shard is equipped
- Villagers following the player while above or below the player will no longer turn in place
- Fixed an issue that made villagers wait too long to enter checkpoints or open exit doors
- Fixed an issue that caused archer's arrows in flight to not pause when picking up a meteor shard
- Terrain changed in Caves 4: Deira Falls to prevent players unlocking the second checkpoint shrine without fire
- Tutorial text for the locked gate in Forest 6: Dubra Trench now correctly disappears once the gate has been bypassed
- An issue that caused a softlock in the opening chicken tutorial has been fixed
- An issue which caused the player and villager to get stuck in the Rejuvenate Spirit Trial has been fixed
- Meteor shards in levels no longer get caught in bubbles
- Fixed an issue that caused falling snow to not create new snow piles to hide in when immediately next to one another
- Fixed additional cases where duplicate music tracks could be played at the same time
- Fixed a spoken vocalisation that was still playing when the audio option was turned off
- Fixed certain footstep sounds playing outside of the set volume level
- Footstep audio effects when walking through burnt grass and creating audio disturbances are now louder
- A separate save file backup has been created when the player begins New Game+, which preserves their old progress in the map before looping into New Game+. This file is available in C:\Users\[NAME]\AppData\Local\wildfire
- An issue preventing Spirit Points from correctly being allocated on beginning New Game+ has been fixed
