
Creative 2.0!
Welcome to Creative 2.0, our biggest technical leap to Creative Mode yet! ???? You'll immediately notice that Creative 2.0's camera works slightly different from usual. You now use right-click to rotate your camera. This is to keep our creative mode mechanically aligned with other popular creative modes and editing software, and will be much easier for console players to build maps once we enable controller use in the near future. ????️ By pressing Tab, you can now open a radial menu that allows you to select from Place, Edit, or Connect modes seamlessly:???? Place Mode


???? Edit Mode


???? Connect Mode


???? Play Test



Friends System!
With the upcoming console release and exploration of new platforms for Witch It, we are introducing a new in-game friends list. You can access it by pressing your profile in the top right of the main menu, or by opening the in-game menu during a match and pressing 'Friends'. ????


Major Optimisations!
Players with low-end integrated graphics cards can now select the new "Start with Simple Shaders" launch option when starting Witch It, which will improve performance on old PCs.
Coyote Transform Time
In the in-game settings, there's a new option called "Coyote Transform Time". ✨ This refers to the amount of time you can transform into a prop even after it's not highlighted anymore. While this is mainly for controller users to make it easier to transform while moving, this works just as well for PC players too!