[img src="https://clan.akamai.steamstatic.com/images/45125593/d5df9bf34dbd35d73b449cd81a458a173164e60d.jpg"][/img]Q1 2026
[p]Major update B19 “New Horizon”[/p][olist][*][p]New content[/p][/*][/olist]- [p]A new quest system, “Exploration of the Archipelago”. The first part is “Regions”. In each region of the Archipelago, the player can find a special object; by studying it, you can learn a piece of the world’s story and receive a reward.[/p][/*]
- [p]All imperial-class ships will receive unique skills:[/p][p]Deadfish – “Rage”: after taking damage, the ship’s defense is temporarily increased, as well as cannon damage and accuracy.[/p][p]Devourer – “Tamer of the Wind”: when activated, the ship’s speed is temporarily unaffected by the wind.[/p][p]Black Prince – “Truce”: when activated, current NPS (non‑player ship) aggression and combat status are reset. NPS do not attack while the ability is active.[/p][/*]
- [p]New passive traits will be added for all ship classes:[/p][p]Fast – increased falconet firing range.[/p][p]Combat – slightly increased cannon range.[/p][p]Heavy – reduced damage taken from mortars.[/p][p]Trade – increased damage from mines and barrels.[/p][p]Siege – increased falconet damage.[/p][p]Imperial – reduced ramming damage taken.[/p][/*]
- [p]Changes to the flag system – we plan to remove the “dangerous waters” area in the center of the map and adjust the bonuses and penalties of flags and black marks.[/p][/*]
- [p]New logbook interface.[/p][/*]
Q2 2026
[p]Major update B20 “Sea Dominion”[/p][p][/p][p]1. New content[/p]- [p]Continuation of the “Exploration of the Archipelago” quest system. The second part is “Collections”. The player will be able to find items of different categories and receive rewards for completing collections.[/p][/*]
- [p]4 new ships.[/p][/*]
- [p]Faction and guild development – a deep progression system for guilds with new bonuses and seasonal rewards.[/p][/*]
Second half of the year
[p]Major update B21 “Through the Storm”[/p][p][/p][p]1. New content[/p]- [p]Further development of the Endless Sea. New locations, resources, game mechanics and economy. The Endless Sea becomes one of the key elements of the game; exploring it is the high‑end part of gameplay.[/p][/*]
- [p]New shipyard structure and new ships.[/p][/*]
- [p]A new system of port battles and city ownership. Our goal is to make this activity accessible to a larger number of guilds. We plan to rework the defense and “stacking” systems, and may replace the current mechanics with new ones.[/p][/*]
- [p]Polishing of the content introduced in previous updates.[/p][/*]
This is far from everything we have planned. The roadmap may be updated and clarified over the course of the year; in addition, every update will include many other changes – balance improvements, interface updates and gameplay mechanics tweaks. Stay tuned![/p]
