Patch 1.06 is here! It improves Aeta's responsiveness, includes numerous bug fixes, adjusts the difficulty of the first boss, and introduces gameplay improvements:
Improved Aeta's responsiveness after getting deflected, hit, and guard broken.
Improved greatly Aeta's responsiveness after blocking attacks.
Removed magnet effect from enemies' attacks.
Improved greatly hit detection for enemies' attacks.
Updated balancing for all bosses.
Fixed an issue where sometimes Aeta's attack input was lost.
Fixed subtitles being too small on some screens and overlapping on others.
Fixed a rare crash in the Ruins.
Fixed an issue with a kill collider in the Ghost Town.
Fixed some collisions issues in the Forest and Countryside.
Fixed some issues with music not behaving correctly after respawning.
Fixed an issue in the Castle where the second puzzle could be skipped.
Fixed an issue with a checkpoint in the Ruins where Aeta could respawn under the map.
Fixed an issue with a checkpoint in the Castle that could get players stuck inside the church.
Fixed an issue where sometimes Paper in the Prelude's church wasn't immediately interactable.
Fixed visibility collisions of the vineyard in the Countryside.
Fixed some performance issues in the Ruins.
Fixed some textures flickering issues.
Fixed some collision issues.
Fixed some localisation issues.
Fixed an issue where target switch with 1 and 2 would not work on AZERTY keyboards.
